# Xash3D FWGS Engine [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![Travis CI Status](https://api.travis-ci.org/FWGS/xash3d-fwgs.svg?branch=master)](https://travis-ci.org/FWGS/xash3d-fwgs) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://discord.fwgs.ru/) \ [![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform. ``` Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine, as well as to give game developers well known workflow and extend it. Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine ``` ## Fork features * HLSDK 2.4 support. * Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([see docs for more info](Documentation/ports.md)) * Modern compilers support: say no more to MSVC6. * Better multiplayer support: multiple master servers, headless dedicated server. * Mobility API: allows better game integration on mobile devices(vibration, touch controls) * Different input methods: touch, gamepad and classic mouse & keyboard. * TrueType font rendering, as a part of mainui_cpp. * Multiple renderers support: OpenGL, GLESv1, GLESv2, Software * A set of small improvements, without broken compatibility. ## Planned fork features * Virtual Reality support and game API * Voice support * Vulkan renderer ## Installation & Running 0) Get Xash3D binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code. Choose proper build package depending on which platform you're using. 1) Copy engine binaries to some directory. 2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries. Also if you're using Windows: you should copy `vgui.dll` library from Half-Life directory to Xash3D directory. As alternative, you can compile [hlsdk-xash3d](https://github.com/FWGS/hlsdk-xash3d) instead of using official Valve game binaries, but you still needed to copy `valve` directory as all game resources located in there. 3) Download [extras.pak](https://github.com/FWGS/xash-extras/releases/tag/v0.19.2) and place it to `valve` directory. 4) Run `xash3d.exe`/`xash3d.sh`/`xash3d` depending on which platform you're using. For additional info, run Xash3D with `-help` command line key. ## Contributing * Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html * Issues are accepted in both English and Russian * Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file. ## Build instructions We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/ NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using! ### Prerequisites #### Windows (Visual Studio) * Install Visual Studio. * Install latest [Python](https://python.org) **OR** run `cinst python.install` if you have Chocolatey. * Install latest [Git](https://git-scm.com/download/win) **OR** run `cinst git.install` if you have Chocolatey. * Download [SDL2](https://libsdl.org/download-2.0.php) development package for Visual Studio. * Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`. * Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other. #### GNU/Linux NOTE FOR USERS WITH X86 COMPATIBLE CPUs: We have forced Waf to throw an error, if you're trying to build 64-bit engine. This was done for keeping compatibility with Steam releases of Half-Life and based on it's engine games. Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code! ##### Debian/Ubuntu * Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this `$ sudo dpkg --add-architecture i386` * Install development tools * For 32-bit engine on amd64: \ `$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386` * For everything else: \ `$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev` * Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs` ### Building #### Windows (Visual Studio) 0) Open command line 1) Navigate to `xash3d-fwgs` directory. 2) Carefully examine which build options are available: `waf --help` 3) Configure build: `waf configure -T release --sdl2=c:/path/to/SDL2 --prefix=c:/path/to/any/output/directory` 4) Compile: `waf build` 5) Install: `waf install` #### Linux 0) Examine which build options are available: `./waf --help` 1) Configure build: `./waf configure -T release --prefix=/path/to/any/output/directory` (You need to pass `-8` to compile 64-bit engine on 64-bit x86 processor) 2) Compile: `./waf build` 3) Install(optional): `./waf install`