/* system.h - platform dependent code Copyright (C) 2011 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef SYSTEM_H #define SYSTEM_H #ifdef __cplusplus extern "C" { #endif #include "port.h" #include #include #include #include "xash3d_types.h" #include "const.h" #include "crtlib.h" #include "platform/platform.h" #define ASSERT( exp ) if(!( exp )) Sys_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ ) /* ======================================================================== internal dll's loader two main types - native dlls and other win32 libraries will be recognized automatically NOTE: never change this structure because all dll descriptions in xash code writes into struct by offsets not names ======================================================================== */ extern int error_on_exit; void Sys_Sleep( int msec ); double Sys_DoubleTime( void ); char *Sys_GetClipboardData( void ); const char *Sys_GetCurrentUser( void ); int Sys_CheckParm( const char *parm ); void Sys_Warn( const char *format, ... ) _format( 1 ); void Sys_Error( const char *error, ... ) _format( 1 ); qboolean Sys_LoadLibrary( dll_info_t *dll ); void* Sys_GetProcAddress( dll_info_t *dll, const char* name ); qboolean Sys_FreeLibrary( dll_info_t *dll ); void Sys_ParseCommandLine( int argc, char **argv ); void Sys_SetupCrashHandler( void ); void Sys_RestoreCrashHandler( void ); void Sys_DebugBreak( void ); #define Sys_GetParmFromCmdLine( parm, out ) _Sys_GetParmFromCmdLine( parm, out, sizeof( out )) qboolean _Sys_GetParmFromCmdLine( const char *parm, char *out, size_t size ); qboolean Sys_GetIntFromCmdLine( const char *parm, int *out ); void Sys_SendKeyEvents( void ); void Sys_Print( const char *pMsg ); void Sys_PrintLog( const char *pMsg ); void Sys_InitLog( void ); void Sys_CloseLog( void ); void Sys_Quit( void ) NORETURN; qboolean Sys_NewInstance( const char *gamedir ); void *Sys_GetNativeObject( const char *obj ); // // sys_con.c // char *Sys_Input( void ); void Sys_DestroyConsole( void ); void Sys_CloseLog( void ); void Sys_InitLog( void ); void Sys_PrintLog( const char *pMsg ); int Sys_LogFileNo( void ); // // con_win.c // #if XASH_WIN32 void Wcon_InitConsoleCommands( void ); void Wcon_ShowConsole( qboolean show ); void Wcon_CreateConsole( void ); void Wcon_DestroyConsole( void ); void Wcon_DisableInput( void ); char *Wcon_Input( void ); void Wcon_WinPrint( const char *pMsg ); void Wcon_SetStatus( const char *pStatus ); #endif // text messages #define Msg Con_Printf #ifdef __cplusplus } #endif #endif//SYSTEM_H