/* console.c - developer console Copyright (C) 2007 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "client.h" #include "keydefs.h" #include "protocol.h" // get the protocol version #include "con_nprint.h" #include "qfont.h" #include "wadfile.h" #include "input.h" static CVAR_DEFINE_AUTO( scr_conspeed, "600", FCVAR_ARCHIVE, "console moving speed" ); static CVAR_DEFINE_AUTO( con_notifytime, "3", FCVAR_ARCHIVE, "notify time to live" ); CVAR_DEFINE_AUTO( con_fontsize, "1", FCVAR_ARCHIVE, "console font number (0, 1 or 2)" ); static CVAR_DEFINE_AUTO( con_charset, "cp1251", FCVAR_ARCHIVE, "console font charset (only cp1251 supported now)" ); static CVAR_DEFINE_AUTO( con_fontscale, "1.0", FCVAR_ARCHIVE, "scale font texture" ); static CVAR_DEFINE_AUTO( con_fontnum, "-1", FCVAR_ARCHIVE, "console font number (0, 1 or 2), -1 for autoselect" ); static CVAR_DEFINE_AUTO( con_color, "240 180 24", FCVAR_ARCHIVE, "set a custom console color" ); static CVAR_DEFINE_AUTO( scr_drawversion, "1", FCVAR_ARCHIVE, "draw version in menu or screenshots, doesn't affect console" ); static CVAR_DEFINE_AUTO( con_oldfont, "0", 0, "use legacy font from gfx.wad, might be missing or broken" ); static int g_codepage = 0; static qboolean g_utf8 = false; static qboolean g_messagemode_privileged = true; #define CON_TIMES 4 // notify lines #define CON_MAX_TIMES 64 // notify max lines #define COLOR_DEFAULT '7' #define CON_HISTORY 64 #define MAX_DBG_NOTIFY 128 #if XASH_LOW_MEMORY #define CON_NUMFONTS 1 // do not load different font textures #define CON_TEXTSIZE 32768 // max scrollback buffer characters in console (32 kb) #define CON_MAXLINES 2048 // max scrollback buffer lines in console #else #define CON_NUMFONTS 3 // maxfonts #define CON_TEXTSIZE 1048576 // max scrollback buffer characters in console (1 Mb) #define CON_MAXLINES 16384 // max scrollback buffer lines in console #endif #define CON_LINES( i ) (con.lines[(con.lines_first + (i)) % con.maxlines]) #define CON_LINES_COUNT con.lines_count #define CON_LINES_LAST() CON_LINES( CON_LINES_COUNT - 1 ) // console color typeing rgba_t g_color_table[8] = { { 0, 0, 0, 255 }, // black { 255, 0, 0, 255 }, // red { 0, 255, 0, 255 }, // green { 255, 255, 0, 255 }, // yellow { 0, 0, 255, 255 }, // blue { 0, 255, 255, 255 }, // cyan { 255, 0, 255, 255 }, // magenta { 240, 180, 24, 255 }, // default color (can be changed by user) }; typedef struct { string szNotify; float expire; rgba_t color; int key_dest; } notify_t; typedef struct con_lineinfo_s { char *start; size_t length; double addtime; // notify stuff } con_lineinfo_t; typedef struct con_history_s { field_t lines[CON_HISTORY]; field_t backup; int line; // the line being displayed from history buffer will be <= nextHistoryLine int next; // the last line in the history buffer, not masked } con_history_t; typedef struct { qboolean initialized; // conbuffer char *buffer; // common buffer for all console lines int bufsize; // CON_TEXSIZE con_lineinfo_t *lines; // console lines int maxlines; // CON_MAXLINES int lines_first; // cyclic buffer int lines_count; int num_times; // overlay lines count // console scroll int backscroll; // lines up from bottom to display int linewidth; // characters across screen // console animation float showlines; // how many lines we should display float vislines; // in scanlines // console images int background; // console background // console fonts cl_font_t chars[CON_NUMFONTS];// fonts.wad/font1.fnt cl_font_t *curFont; // console input field_t input; // chatfiled field_t chat; string chat_cmd; // can be overrieded by user // console history con_history_t history; qboolean historyLoaded; notify_t notify[MAX_DBG_NOTIFY]; // for Con_NXPrintf qboolean draw_notify; // true if we have NXPrint message // console update double lastupdate; } console_t; static console_t con; void Con_ClearField( field_t *edit ); void Field_CharEvent( field_t *edit, int ch ); static void Con_LoadHistory( con_history_t *self ); static void Con_SaveHistory( con_history_t *self ); /* ================ Con_Clear_f ================ */ void Con_Clear_f( void ) { con.lines_count = 0; con.backscroll = 0; // go to end } /* ================ Con_SetColor ================ */ static void Con_SetColor( void ) { int r, g, b; int num; if( !FBitSet( con_color.flags, FCVAR_CHANGED )) return; num = sscanf( con_color.string, "%i %i %i", &r, &g, &b ); switch( num ) { case 1: Con_DefaultColor( r, r, r, false ); break; case 3: Con_DefaultColor( r, g, b, false ); break; default: Cvar_DirectSet( &con_color, con_color.def_string ); break; } ClearBits( con_color.flags, FCVAR_CHANGED ); } /* ================ Con_ClearNotify ================ */ void Con_ClearNotify( void ) { int i; for( i = 0; i < CON_LINES_COUNT; i++ ) CON_LINES( i ).addtime = 0.0; } /* ================ Con_ClearTyping ================ */ void Con_ClearTyping( void ) { Con_ClearField( &con.input ); con.input.widthInChars = con.linewidth; Cmd_AutoCompleteClear(); } /* ================ Con_MessageMode_f ================ */ void Con_MessageMode_f( void ) { g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged(); if( Cmd_Argc() == 2 ) Q_strncpy( con.chat_cmd, Cmd_Argv( 1 ), sizeof( con.chat_cmd )); else Q_strncpy( con.chat_cmd, "say", sizeof( con.chat_cmd )); Key_SetKeyDest( key_message ); } /* ================ Con_MessageMode2_f ================ */ void Con_MessageMode2_f( void ) { g_messagemode_privileged = Cmd_CurrentCommandIsPrivileged(); Q_strncpy( con.chat_cmd, "say_team", sizeof( con.chat_cmd )); Key_SetKeyDest( key_message ); } /* ================ Con_ToggleConsole_f ================ */ void Con_ToggleConsole_f( void ) { if( !host.allow_console || UI_CreditsActive( )) return; // disabled SCR_EndLoadingPlaque(); // show console only in game or by special call from menu if( cls.state != ca_active || cls.key_dest == key_menu ) return; Con_ClearTyping(); Con_ClearNotify(); if( cls.key_dest == key_console ) { if( Cvar_VariableInteger( "sv_background" ) || Cvar_VariableInteger( "cl_background" )) UI_SetActiveMenu( true ); else UI_SetActiveMenu( false ); } else { UI_SetActiveMenu( false ); Key_SetKeyDest( key_console ); } } /* ================ Con_SetTimes_f ================ */ void Con_SetTimes_f( void ) { int newtimes; if( Cmd_Argc() != 2 ) { Con_Printf( S_USAGE "contimes \n" ); return; } newtimes = Q_atoi( Cmd_Argv( 1 ) ); con.num_times = bound( CON_TIMES, newtimes, CON_MAX_TIMES ); } /* ================ Con_FixTimes Notifies the console code about the current time (and shifts back times of other entries when the time went backwards) ================ */ void Con_FixTimes( void ) { double diff; int i; if( con.lines_count <= 0 ) return; diff = cl.time - CON_LINES_LAST().addtime; if( diff >= 0.0 ) return; // nothing to fix for( i = 0; i < con.lines_count; i++ ) CON_LINES( i ).addtime += diff; } /* ================ Con_DeleteLine Deletes the first line from the console history. ================ */ void Con_DeleteLine( void ) { if( con.lines_count == 0 ) return; con.lines_count--; con.lines_first = (con.lines_first + 1) % con.maxlines; } /* ================ Con_DeleteLastLine Deletes the last line from the console history. ================ */ void Con_DeleteLastLine( void ) { if( con.lines_count == 0 ) return; con.lines_count--; } /* ================ Con_BytesLeft Checks if there is space for a line of the given length, and if yes, returns a pointer to the start of such a space, and NULL otherwise. ================ */ static char *Con_BytesLeft( int length ) { if( length > con.bufsize ) return NULL; if( con.lines_count == 0 ) { return con.buffer; } else { char *firstline_start = con.lines[con.lines_first].start; char *lastline_onepastend = CON_LINES_LAST().start + CON_LINES_LAST().length; // the buffer is cyclic, so we first have two cases... if( firstline_start < lastline_onepastend ) // buffer is contiguous { // put at end? if( length <= con.buffer + con.bufsize - lastline_onepastend ) return lastline_onepastend; // put at beginning? else if( length <= firstline_start - con.buffer ) return con.buffer; return NULL; } else { // buffer has a contiguous hole if( length <= firstline_start - lastline_onepastend ) return lastline_onepastend; return NULL; } } } /* ================ Con_AddLine Appends a given string as a new line to the console. ================ */ void Con_AddLine( const char *line, int length, qboolean newline ) { char *putpos; con_lineinfo_t *p; if( !con.initialized || !con.buffer ) return; Con_FixTimes(); length++; // reserve space for term ASSERT( length < CON_TEXTSIZE ); while( !( putpos = Con_BytesLeft( length )) || con.lines_count >= con.maxlines ) Con_DeleteLine(); if( newline ) { memcpy( putpos, line, length ); putpos[length - 1] = '\0'; con.lines_count++; p = &CON_LINES_LAST(); p->start = putpos; p->length = length; p->addtime = cl.time; } else { p = &CON_LINES_LAST(); putpos = p->start + Q_strlen( p->start ); memcpy( putpos, line, length - 1 ); p->length = Q_strlen( p->start ); putpos[p->length] = '\0'; p->addtime = cl.time; p->length++; } } /* ================ Con_CheckResize If the line width has changed, reformat the buffer. ================ */ void Con_CheckResize( void ) { int charWidth = 8; int i, width; if( con.curFont && con.curFont->hFontTexture ) charWidth = con.curFont->charWidths['O'] - 1; width = ( refState.width / charWidth ) - 2; if( !ref.initialized ) width = (640 / 5); if( width == con.linewidth ) return; Con_ClearNotify(); con.linewidth = width; con.backscroll = 0; con.input.widthInChars = con.linewidth; for( i = 0; i < CON_HISTORY; i++ ) con.history.lines[i].widthInChars = con.linewidth; } /* ================ Con_PageUp ================ */ void Con_PageUp( int lines ) { con.backscroll += abs( lines ); } /* ================ Con_PageDown ================ */ void Con_PageDown( int lines ) { con.backscroll -= abs( lines ); } /* ================ Con_Top ================ */ void Con_Top( void ) { con.backscroll = CON_MAXLINES; } /* ================ Con_Bottom ================ */ void Con_Bottom( void ) { con.backscroll = 0; } /* ================ Con_Visible ================ */ int GAME_EXPORT Con_Visible( void ) { return (con.vislines > 0); } /* ================ Con_FixedFont ================ */ qboolean Con_FixedFont( void ) { return CL_FixedFont( con.curFont ); } /* ================ Con_LoadConsoleFont INTERNAL RESOURCE ================ */ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font ) { qboolean success = false; float scale = con_fontscale.value; if( font->valid ) return; // already loaded if( con_oldfont.value ) { success = Con_LoadVariableWidthFont( "gfx/conchars.fnt", font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST ); } else { string path; dword crc = 0; // replace default fonts.wad textures by current charset's font if( !CRC32_File( &crc, "fonts.wad" ) || crc == 0x3c0a0029 ) { if( Q_snprintf( path, sizeof( path ), "font%i_%s.fnt", fontNumber, Cvar_VariableString( "con_charset" )) > 0 ) { success = Con_LoadVariableWidthFont( path, font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST ); } } if( !success ) { Q_snprintf( path, sizeof( path ), "fonts/font%i", fontNumber ); success = Con_LoadVariableWidthFont( path, font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST ); } } if( !success ) { // quake fixed font as fallback // keep source to print directly into conback image if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransTexture, TF_FONT|TF_KEEP_SOURCE )) Con_DPrintf( S_ERROR "failed to load console font\n" ); } } /* ================ Con_LoadConchars ================ */ static void Con_LoadConchars( void ) { int i, fontSize; // load all the console fonts for( i = 0; i < CON_NUMFONTS; i++ ) Con_LoadConsoleFont( i, con.chars + i ); // select properly fontsize if( con_fontnum.value >= 0 && con_fontnum.value <= CON_NUMFONTS - 1 ) fontSize = con_fontnum.value; else if( refState.width <= 640 ) fontSize = 0; else if( refState.width >= 1280 ) fontSize = 2; else fontSize = 1; if( fontSize > CON_NUMFONTS - 1 ) fontSize = CON_NUMFONTS - 1; // sets the current font con.curFont = &con.chars[fontSize]; } // CP1251 table int table_cp1251[64] = { 0x0402, 0x0403, 0x201A, 0x0453, 0x201E, 0x2026, 0x2020, 0x2021, 0x20AC, 0x2030, 0x0409, 0x2039, 0x040A, 0x040C, 0x040B, 0x040F, 0x0452, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014, 0x007F, 0x2122, 0x0459, 0x203A, 0x045A, 0x045C, 0x045B, 0x045F, 0x00A0, 0x040E, 0x045E, 0x0408, 0x00A4, 0x0490, 0x00A6, 0x00A7, 0x0401, 0x00A9, 0x0404, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x0407, 0x00B0, 0x00B1, 0x0406, 0x0456, 0x0491, 0x00B5, 0x00B6, 0x00B7, 0x0451, 0x2116, 0x0454, 0x00BB, 0x0458, 0x0405, 0x0455, 0x0457 }; /* ============================ Con_UtfProcessChar Convert utf char to current font's single-byte encoding ============================ */ int Con_UtfProcessCharForce( int in ) { static int m = -1, k = 0; //multibyte state static int uc = 0; //unicode char if( !in ) { m = -1; k = 0; uc = 0; return 0; } // Get character length if(m == -1) { uc = 0; if( in >= 0xF8 ) return 0; else if( in >= 0xF0 ) uc = in & 0x07, m = 3; else if( in >= 0xE0 ) uc = in & 0x0F, m = 2; else if( in >= 0xC0 ) uc = in & 0x1F, m = 1; else if( in <= 0x7F) return in; //ascii // return 0 if we need more chars to decode one k=0; return 0; } // get more chars else if( k <= m ) { uc <<= 6; uc += in & 0x3F; k++; } if( in > 0xBF || m < 0 ) { m = -1; return 0; } if( k == m ) { k = m = -1; if( g_codepage == 1251 ) { // cp1251 now if( uc >= 0x0410 && uc <= 0x042F ) return uc - 0x410 + 0xC0; if( uc >= 0x0430 && uc <= 0x044F ) return uc - 0x430 + 0xE0; else { int i; for( i = 0; i < 64; i++ ) if( table_cp1251[i] == uc ) return i + 0x80; } } else if( g_codepage == 1252 ) { if( uc < 255 ) return uc; } // not implemented yet return '?'; } return 0; } int GAME_EXPORT Con_UtfProcessChar( int in ) { if( !g_utf8 ) return in; else return Con_UtfProcessCharForce( in ); } /* ================= Con_UtfMoveLeft get position of previous printful char ================= */ int Con_UtfMoveLeft( char *str, int pos ) { int i, k = 0; // int j; if( !g_utf8 ) return pos - 1; Con_UtfProcessChar( 0 ); if(pos == 1) return 0; for( i = 0; i < pos-1; i++ ) if( Con_UtfProcessChar( (unsigned char)str[i] ) ) k = i+1; Con_UtfProcessChar( 0 ); return k; } /* ================= Con_UtfMoveRight get next of previous printful char ================= */ int Con_UtfMoveRight( char *str, int pos, int length ) { int i; if( !g_utf8 ) return pos + 1; Con_UtfProcessChar( 0 ); for( i = pos; i <= length; i++ ) { if( Con_UtfProcessChar( (unsigned char)str[i] ) ) return i+1; } Con_UtfProcessChar( 0 ); return pos+1; } static void Con_DrawCharToConback( int num, const byte *conchars, byte *dest ) { int row, col; const byte *source; int drawline; int x; row = num >> 4; col = num & 15; source = conchars + (row << 10) + (col << 3); drawline = 8; while( drawline-- ) { for( x = 0; x < 8; x++ ) if( source[x] != 255 ) dest[x] = 0x60 + source[x]; source += 128; dest += 320; } } /* ==================== Con_GetFont ==================== */ cl_font_t *Con_GetFont( int num ) { num = bound( 0, num, CON_NUMFONTS - 1 ); return &con.chars[num]; } /* ==================== Con_GetCurFont ==================== */ cl_font_t *Con_GetCurFont( void ) { return con.curFont; } /* ==================== Con_DrawStringLen compute string width and height in screen pixels ==================== */ void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height ) { CL_DrawStringLen( con.curFont, pText, length, height, FONT_DRAW_UTF8 ); } /* ==================== Con_DrawString client version of routine ==================== */ int Con_DrawString( int x, int y, const char *string, rgba_t setColor ) { return CL_DrawString( x, y, string, setColor, con.curFont, FONT_DRAW_UTF8 ); } /* ================ Con_Init ================ */ void Con_Init( void ) { if( host.type == HOST_DEDICATED ) return; // dedicated server already have console // must be init before startup video subsystem Cvar_RegisterVariable( &scr_conspeed ); Cvar_RegisterVariable( &con_notifytime ); Cvar_RegisterVariable( &con_fontsize ); Cvar_RegisterVariable( &con_charset ); Cvar_RegisterVariable( &con_fontscale ); Cvar_RegisterVariable( &con_fontnum ); Cvar_RegisterVariable( &con_color ); Cvar_RegisterVariable( &scr_drawversion ); Cvar_RegisterVariable( &con_oldfont ); // init the console buffer con.bufsize = CON_TEXTSIZE; con.buffer = (char *)Z_Calloc( con.bufsize ); con.maxlines = CON_MAXLINES; con.lines = (con_lineinfo_t *)Z_Calloc( con.maxlines * sizeof( *con.lines )); con.lines_first = con.lines_count = 0; con.num_times = CON_TIMES; // default as 4 Con_CheckResize(); Con_ClearField( &con.input ); con.input.widthInChars = con.linewidth; Con_ClearField( &con.chat ); con.chat.widthInChars = con.linewidth; Cmd_AddCommand( "toggleconsole", Con_ToggleConsole_f, "opens or closes the console" ); Cmd_AddRestrictedCommand( "clear", Con_Clear_f, "clear console history" ); Cmd_AddCommand( "messagemode", Con_MessageMode_f, "enable message mode \"say\"" ); Cmd_AddCommand( "messagemode2", Con_MessageMode2_f, "enable message mode \"say_team\"" ); Cmd_AddCommand( "contimes", Con_SetTimes_f, "change number of console overlay lines (4-64)" ); con.initialized = true; Con_Printf( "Console initialized.\n" ); } /* ================ Con_Shutdown ================ */ void Con_Shutdown( void ) { con.initialized = false; if( con.buffer ) Mem_Free( con.buffer ); if( con.lines ) Mem_Free( con.lines ); con.buffer = NULL; con.lines = NULL; Con_SaveHistory( &con.history ); } /* ================ Con_Print Handles cursor positioning, line wrapping, etc All console printing must go through this in order to be displayed If no console is visible, the notify window will pop up. ================ */ void Con_Print( const char *txt ) { static int cr_pending = 0; static char buf[MAX_PRINT_MSG]; qboolean norefresh = false; static int lastlength = 0; static qboolean inupdate; static int bufpos = 0; int c, mask = 0; // client not running if( !con.initialized || !con.buffer ) return; if( txt[0] == 2 ) { // go to colored text if( Con_FixedFont( )) mask = 128; txt++; } if( txt[0] == 3 ) { norefresh = true; txt++; } for( ; *txt; txt++ ) { if( cr_pending ) { Con_DeleteLastLine(); cr_pending = 0; } c = *txt; switch( c ) { case '\0': break; case '\r': Con_AddLine( buf, bufpos, true ); lastlength = CON_LINES_LAST().length; cr_pending = 1; bufpos = 0; break; case '\n': Con_AddLine( buf, bufpos, true ); lastlength = CON_LINES_LAST().length; bufpos = 0; break; default: buf[bufpos++] = c | mask; if(( bufpos >= sizeof( buf ) - 1 ) || bufpos >= ( con.linewidth - 1 )) { Con_AddLine( buf, bufpos, true ); lastlength = CON_LINES_LAST().length; bufpos = 0; } break; } } if( norefresh ) return; // custom renderer cause problems while updates screen on-loading if( SV_Active() && cls.state < ca_active && !cl.video_prepped && !cls.disable_screen ) { if( bufpos != 0 ) { Con_AddLine( buf, bufpos, lastlength != 0 ); lastlength = 0; bufpos = 0; } // pump messages to avoid window hanging if( con.lastupdate < Sys_DoubleTime( )) { con.lastupdate = Sys_DoubleTime() + 1.0; Host_InputFrame(); } // FIXME: disable updating screen, because when texture is bound any console print // can re-bound it to console font texture #if 0 if( !inupdate ) { inupdate = true; SCR_UpdateScreen (); inupdate = false; } #endif } } /* ================ Con_NPrint Draw a single debug line with specified height ================ */ void GAME_EXPORT Con_NPrintf( int idx, const char *fmt, ... ) { va_list args; if( idx < 0 || idx >= MAX_DBG_NOTIFY ) return; memset( con.notify[idx].szNotify, 0, MAX_STRING ); va_start( args, fmt ); Q_vsnprintf( con.notify[idx].szNotify, MAX_STRING, fmt, args ); va_end( args ); // reset values con.notify[idx].key_dest = key_game; con.notify[idx].expire = host.realtime + 4.0f; MakeRGBA( con.notify[idx].color, 255, 255, 255, 255 ); con.draw_notify = true; } /* ================ Con_NXPrint Draw a single debug line with specified height, color and time to live ================ */ void GAME_EXPORT Con_NXPrintf( con_nprint_t *info, const char *fmt, ... ) { va_list args; if( !info ) return; if( info->index < 0 || info->index >= MAX_DBG_NOTIFY ) return; memset( con.notify[info->index].szNotify, 0, MAX_STRING ); va_start( args, fmt ); Q_vsnprintf( con.notify[info->index].szNotify, MAX_STRING, fmt, args ); va_end( args ); // setup values con.notify[info->index].key_dest = key_game; con.notify[info->index].expire = host.realtime + info->time_to_live; MakeRGBA( con.notify[info->index].color, (byte)(info->color[0] * 255), (byte)(info->color[1] * 255), (byte)(info->color[2] * 255), 255 ); con.draw_notify = true; } /* ================ UI_NPrint Draw a single debug line with specified height (menu version) ================ */ void GAME_EXPORT UI_NPrintf( int idx, const char *fmt, ... ) { va_list args; if( idx < 0 || idx >= MAX_DBG_NOTIFY ) return; memset( con.notify[idx].szNotify, 0, MAX_STRING ); va_start( args, fmt ); Q_vsnprintf( con.notify[idx].szNotify, MAX_STRING, fmt, args ); va_end( args ); // reset values con.notify[idx].key_dest = key_menu; con.notify[idx].expire = host.realtime + 4.0f; MakeRGBA( con.notify[idx].color, 255, 255, 255, 255 ); con.draw_notify = true; } /* ================ UI_NXPrint Draw a single debug line with specified height, color and time to live (menu version) ================ */ void GAME_EXPORT UI_NXPrintf( con_nprint_t *info, const char *fmt, ... ) { va_list args; if( !info ) return; if( info->index < 0 || info->index >= MAX_DBG_NOTIFY ) return; memset( con.notify[info->index].szNotify, 0, MAX_STRING ); va_start( args, fmt ); Q_vsnprintf( con.notify[info->index].szNotify, MAX_STRING, fmt, args ); va_end( args ); // setup values con.notify[info->index].key_dest = key_menu; con.notify[info->index].expire = host.realtime + info->time_to_live; MakeRGBA( con.notify[info->index].color, (byte)(info->color[0] * 255), (byte)(info->color[1] * 255), (byte)(info->color[2] * 255), 255 ); con.draw_notify = true; } /* ============================================================================= EDIT FIELDS ============================================================================= */ /* ================ Con_ClearField ================ */ void Con_ClearField( field_t *edit ) { memset( edit->buffer, 0, MAX_STRING ); edit->cursor = 0; edit->scroll = 0; } /* ================ Field_Set ================ */ static void Field_Set( field_t *f, const char *string ) { f->scroll = 0; f->cursor = Q_strncpy( f->buffer, string, MAX_STRING ); } /* ================ Field_Paste ================ */ void Field_Paste( field_t *edit ) { char *cbd; int i, pasteLen; cbd = Sys_GetClipboardData(); if( !cbd ) return; // send as if typed, so insert / overstrike works properly pasteLen = Q_strlen( cbd ); for( i = 0; i < pasteLen; i++ ) Field_CharEvent( edit, cbd[i] ); } /* ================= Field_GoTo ================= */ static void Field_GoTo( field_t *edit, int pos ) { edit->cursor = pos; edit->scroll = Q_max( 0, edit->cursor - edit->widthInChars ); } /* ================= Field_KeyDownEvent Performs the basic line editing functions for the console, in-game talk, and menu fields Key events are used for non-printable characters, others are gotten from char events. ================= */ void Field_KeyDownEvent( field_t *edit, int key ) { int len; // shift-insert is paste if((( key == K_INS ) || ( key == K_KP_INS )) && Key_IsDown( K_SHIFT )) { Field_Paste( edit ); return; } len = Q_strlen( edit->buffer ); if( key == K_DEL ) { if( edit->cursor < len ) memmove( edit->buffer + edit->cursor, edit->buffer + edit->cursor + 1, len - edit->cursor ); return; } if( key == K_BACKSPACE || key == K_X_BUTTON ) { if( edit->cursor > 0 ) { int newcursor = Con_UtfMoveLeft( edit->buffer, edit->cursor ); memmove( edit->buffer + newcursor, edit->buffer + edit->cursor, len - edit->cursor + 1 ); edit->cursor = newcursor; if( edit->scroll ) edit->scroll--; } return; } if( key == K_RIGHTARROW || key == K_DPAD_RIGHT ) { if( edit->cursor < len ) edit->cursor = Con_UtfMoveRight( edit->buffer, edit->cursor, edit->widthInChars ); if( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len ) edit->scroll++; return; } if( key == K_LEFTARROW || key == K_DPAD_LEFT ) { if( edit->cursor > 0 ) edit->cursor = Con_UtfMoveLeft( edit->buffer, edit->cursor ); if( edit->cursor < edit->scroll ) edit->scroll--; return; } if( key == K_HOME || ( Q_tolower(key) == 'a' && Key_IsDown( K_CTRL ))) { Field_GoTo( edit, 0 ); return; } if( key == K_END || ( Q_tolower(key) == 'e' && Key_IsDown( K_CTRL ))) { Field_GoTo( edit, len ); return; } if( key == K_INS ) { host.key_overstrike = !host.key_overstrike; return; } } /* ================== Field_CharEvent ================== */ void Field_CharEvent( field_t *edit, int ch ) { int len; if( ch == 'v' - 'a' + 1 ) { // ctrl-v is paste Field_Paste( edit ); return; } if( ch == 'c' - 'a' + 1 ) { // ctrl-c clears the field Con_ClearField( edit ); return; } len = Q_strlen( edit->buffer ); if( ch == 'a' - 'a' + 1 ) { // ctrl-a is home Field_GoTo( edit, 0 ); return; } if( ch == 'e' - 'a' + 1 ) { // ctrl-e is end Field_GoTo( edit, len ); return; } // ignore any other non printable chars if( ch < 32 ) return; if( host.key_overstrike ) { if ( edit->cursor == MAX_STRING - 1 ) return; edit->buffer[edit->cursor] = ch; edit->cursor++; } else { // insert mode if ( len == MAX_STRING - 1 ) return; // all full memmove( edit->buffer + edit->cursor + 1, edit->buffer + edit->cursor, len + 1 - edit->cursor ); edit->buffer[edit->cursor] = ch; edit->cursor++; } if( edit->cursor >= edit->widthInChars ) edit->scroll++; if( edit->cursor == len + 1 ) edit->buffer[edit->cursor] = 0; } /* ================== Field_DrawInputLine ================== */ void Field_DrawInputLine( int x, int y, field_t *edit ) { int len, cursorChar; int drawLen; int prestep, curPos; char str[MAX_SYSPATH]; byte *colorDefault; drawLen = edit->widthInChars; len = Q_strlen( edit->buffer ) + 1; colorDefault = g_color_table[ColorIndex( COLOR_DEFAULT )]; // guarantee that cursor will be visible if( len <= drawLen ) { prestep = 0; } else { if( edit->scroll + drawLen > len ) { edit->scroll = len - drawLen; if( edit->scroll < 0 ) edit->scroll = 0; } prestep = edit->scroll; } if( prestep + drawLen > len ) drawLen = len - prestep; // extract characters from the field at drawLen = Q_min( drawLen, MAX_SYSPATH - 1 ); memcpy( str, edit->buffer + prestep, drawLen ); str[drawLen] = 0; // save char for overstrike cursorChar = str[edit->cursor - prestep]; // draw it CL_DrawString( x, y, str, colorDefault, con.curFont, FONT_DRAW_UTF8 ); // draw the cursor if((int)( host.realtime * 4 ) & 1 ) return; // off blink // calc cursor position str[edit->cursor - prestep] = 0; CL_DrawStringLen( con.curFont, str, &curPos, NULL, FONT_DRAW_UTF8 ); if( host.key_overstrike ) { CL_DrawCharacter( x + curPos, y, '|', colorDefault, con.curFont, 0 ); } else { CL_DrawCharacter( x + curPos, y, '_', colorDefault, con.curFont, 0 ); } } /* ============================================================================= CONSOLE HISTORY HANDLING ============================================================================= */ /* =================== Con_HistoryUp =================== */ static void Con_HistoryUp( con_history_t *self, field_t *in ) { if( self->line == self->next ) self->backup = *in; if(( self->next - self->line ) < CON_HISTORY ) self->line = Q_max( 0, self->line - 1 ); *in = self->lines[self->line % CON_HISTORY]; } /* =================== Con_HistoryDown =================== */ static void Con_HistoryDown( con_history_t *self, field_t *in ) { self->line = Q_min( self->next, self->line + 1 ); if( self->line == self->next ) *in = self->backup; else *in = self->lines[self->line % CON_HISTORY]; } /* =================== Con_HistoryAppend =================== */ static void Con_HistoryAppend( con_history_t *self, field_t *from ) { int prevLine = Q_max( 0, self->line - 1 ); const char *buf = from->buffer; // skip backslashes if( from->buffer[0] == '\\' || from->buffer[1] == '/' ) buf++; // only if non-empty if( !from->buffer[0] ) return; // skip empty commands if( Q_isspace( buf )) return; // if not copy (don't ignore backslashes) if( !Q_strcmp( from->buffer, self->lines[prevLine % CON_HISTORY].buffer )) return; self->lines[self->next % CON_HISTORY] = *from; self->line = ++self->next; } static void Con_LoadHistory( con_history_t *self ) { const byte *aFile = FS_LoadFile( "console_history.txt", NULL, true ); const char *pLine, *pFile; int i, len; field_t *f; if( !aFile ) return; for( pFile = pLine = (char *)aFile; *pFile; pFile++ ) { if( *pFile != '\n' ) continue; Con_ClearField( &self->lines[self->next] ); len = Q_min( pFile - pLine + 1, sizeof( f->buffer )); f = &self->lines[self->next % CON_HISTORY]; f->widthInChars = con.linewidth; f->cursor = len - 1; Q_strncpy( f->buffer, pLine, len); self->next++; pLine = pFile + 1; } for( i = self->next; i < CON_HISTORY; i++ ) { Con_ClearField( &self->lines[i] ); self->lines[i].widthInChars = con.linewidth; } self->line = self->next; } static void Con_SaveHistory( con_history_t *self ) { int historyStart = self->next - CON_HISTORY, i; file_t *f; // do not save history if nothing was executed if( self->next == 0 ) return; if( historyStart < 0 ) historyStart = 0; f = FS_Open( "console_history.txt", "w", true ); for( i = historyStart; i < self->next; i++ ) FS_Printf( f, "%s\n", self->lines[i % CON_HISTORY].buffer ); FS_Close( f ); } /* ============================================================================= CONSOLE LINE EDITING ============================================================================= */ /* ==================== Key_Console Handles history and console scrollback ==================== */ void Key_Console( int key ) { // ctrl-L clears screen if( key == 'l' && Key_IsDown( K_CTRL )) { Cbuf_AddText( "clear\n" ); return; } // enter or A finish the line if( key == K_ENTER || key == K_KP_ENTER || key == K_A_BUTTON ) { // backslash text are commands, else chat if( con.input.buffer[0] == '\\' || con.input.buffer[0] == '/' ) Cbuf_AddText( con.input.buffer + 1 ); // skip backslash else Cbuf_AddText( con.input.buffer ); // valid command Cbuf_AddText( "\n" ); // echo to console Con_Printf( ">%s\n", con.input.buffer ); // copy line to history buffer Con_HistoryAppend( &con.history, &con.input ); Con_ClearField( &con.input ); con.input.widthInChars = con.linewidth; Con_Bottom(); if( cls.state == ca_disconnected ) { // force an update, because the command may take some time SCR_UpdateScreen (); } return; } // command completion if( key == K_TAB || key == K_L2_BUTTON ) { Con_CompleteCommand( &con.input ); Con_Bottom(); return; } // command history (ctrl-p ctrl-n for unix style) if(( key == K_MWHEELUP && Key_IsDown( K_SHIFT )) || ( key == K_UPARROW ) || (( Q_tolower(key) == 'p' ) && Key_IsDown( K_CTRL ))) { Con_HistoryUp( &con.history, &con.input ); return; } if(( key == K_MWHEELDOWN && Key_IsDown( K_SHIFT )) || ( key == K_DOWNARROW ) || (( Q_tolower(key) == 'n' ) && Key_IsDown( K_CTRL ))) { Con_HistoryDown( &con.history, &con.input ); return; } // console scrolling if( key == K_PGUP || key == K_DPAD_UP ) { Con_PageUp( 1 ); return; } if( key == K_PGDN || key == K_DPAD_DOWN ) { Con_PageDown( 1 ); return; } if( key == K_MWHEELUP ) { if( Key_IsDown( K_CTRL )) Con_PageUp( 8 ); else Con_PageUp( 2 ); return; } if( key == K_MWHEELDOWN ) { if( Key_IsDown( K_CTRL )) Con_PageDown( 8 ); else Con_PageDown( 2 ); return; } // ctrl-home = top of console if( key == K_HOME && Key_IsDown( K_CTRL )) { Con_Top(); return; } // ctrl-end = bottom of console if( key == K_END && Key_IsDown( K_CTRL )) { Con_Bottom(); return; } // enable the OSK with button press if( key == K_Y_BUTTON ) { Key_EnableTextInput( true, true ); return; } // exit the console by pressing MINUS on NSwitch // or both Back(Select)/Start buttons for everyone else if( key == K_BACK_BUTTON || key == K_START_BUTTON ) { if( cls.state == ca_active && !cl.background ) Key_SetKeyDest( key_game ); else UI_SetActiveMenu( true ); return; } // pass to the normal editline routine Field_KeyDownEvent( &con.input, key ); } /* ================ Key_Message In game talk message ================ */ void Key_Message( int key ) { char buffer[MAX_SYSPATH]; if( key == K_ESCAPE || key == K_BACK_BUTTON ) { Key_SetKeyDest( key_game ); Con_ClearField( &con.chat ); return; } if( key == K_ENTER || key == K_KP_ENTER || key == K_A_BUTTON ) { if( con.chat.buffer[0] && cls.state == ca_active ) { Q_snprintf( buffer, sizeof( buffer ), "%s \"%s\"\n", con.chat_cmd, con.chat.buffer ); if( g_messagemode_privileged ) Cbuf_AddText( buffer ); else Cbuf_AddFilteredText( buffer ); } Key_SetKeyDest( key_game ); Con_ClearField( &con.chat ); return; } Field_KeyDownEvent( &con.chat, key ); } /* ============================================================================== DRAWING ============================================================================== */ /* ================ Con_DrawInput The input line scrolls horizontally if typing goes beyond the right edge ================ */ void Con_DrawInput( int lines ) { int y; // don't draw anything (always draw if not active) if( cls.key_dest != key_console || !con.curFont ) return; y = lines - ( con.curFont->charHeight * 2 ); CL_DrawCharacter( con.curFont->charWidths[' '], y, ']', g_color_table[7], con.curFont, 0 ); Field_DrawInputLine( con.curFont->charWidths[' ']*2, y, &con.input ); } /* ================ Con_DrawDebugLines Custom debug messages ================ */ int Con_DrawDebugLines( void ) { notify_t *notify = con.notify; int i, count = 0; int defaultX; int y = 20; int fontTall; if( !con.curFont || !con.curFont->valid ) return 0; defaultX = refState.width / 4; fontTall = con.curFont->charHeight + 1; for( i = 0; i < ARRAYSIZE( con.notify ); i++, notify++ ) { int x, len; if( host.realtime > notify->expire ) continue; if( notify->key_dest != cls.key_dest ) continue; Con_DrawStringLen( notify->szNotify, &len, NULL ); x = refState.width - Q_max( defaultX, len ) - 10; if( y + fontTall > refState.height - 20 ) return count; count++; y += fontTall; CL_DrawString( x, y, notify->szNotify, notify->color, con.curFont, FONT_DRAW_UTF8 | FONT_DRAW_NOLF ); } return count; } /* ================ Con_DrawDebug Draws the debug messages (not passed to console history) ================ */ void Con_DrawDebug( void ) { static double timeStart; string dlstring; int x, y; if( scr_download.value != -1.0f ) { int length; Q_snprintf( dlstring, sizeof( dlstring ), "Downloading [%d remaining]: ^2%s^7 %5.1f%% time %.f secs", host.downloadcount, host.downloadfile, scr_download.value, Sys_DoubleTime() - timeStart ); Con_DrawStringLen( dlstring, &length, NULL ); length = Q_max( length, 500 ); x = refState.width - length * 1.05f; y = con.curFont->charHeight * 1.05f; Con_DrawString( x, y, dlstring, g_color_table[7] ); } else { timeStart = host.realtime; } if( !host.allow_console || Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) return; if( con.draw_notify && !Con_Visible( )) { if( Con_DrawDebugLines() == 0 ) con.draw_notify = false; } } /* ================ Con_DrawNotify Draws the last few lines of output transparently over the game top ================ */ void Con_DrawNotify( void ) { double time = cl.time; int i, x, y = 0; if( !con.curFont ) return; x = con.curFont->charWidths[' ']; // offset one space at left screen side if( host.allow_console && ( !Cvar_VariableInteger( "cl_background" ) && !Cvar_VariableInteger( "sv_background" ))) { for( i = CON_LINES_COUNT - con.num_times; i < CON_LINES_COUNT; i++ ) { con_lineinfo_t *l = &CON_LINES( i ); if( l->addtime < ( time - con_notifytime.value )) continue; Con_DrawString( x, y, l->start, g_color_table[7] ); y += con.curFont->charHeight; } } if( cls.key_dest == key_message ) { string buf; int len; // update chatline position from client.dll if( clgame.dllFuncs.pfnChatInputPosition ) clgame.dllFuncs.pfnChatInputPosition( &x, &y ); Q_snprintf( buf, sizeof( buf ), "%s: ", con.chat_cmd ); Con_DrawStringLen( buf, &len, NULL ); Con_DrawString( x, y, buf, g_color_table[7] ); Field_DrawInputLine( x + len, y, &con.chat ); } ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); } /* ================ Con_DrawConsoleLine Draws a line of the console; returns its height in lines. If alpha is 0, the line is not drawn, but still wrapped and its height returned. ================ */ int Con_DrawConsoleLine( int y, int lineno ) { con_lineinfo_t *li = &CON_LINES( lineno ); if( !li || !li->start || *li->start == '\1' ) return 0; // this string will be shown only at notify if( y >= con.curFont->charHeight ) { float x = con.curFont->charWidths[' ']; CL_DrawString( x, y, li->start, g_color_table[7], con.curFont, FONT_DRAW_UTF8 ); } return con.curFont->charHeight; } /* ================ Con_LastVisibleLine Calculates the last visible line index and how much to show of it based on con.backscroll. ================ */ static void Con_LastVisibleLine( int *lastline ) { int i, lines_seen = 0; con.backscroll = Q_max( 0, con.backscroll ); *lastline = 0; // now count until we saw con_backscroll actual lines for( i = CON_LINES_COUNT - 1; i >= 0; i-- ) { // line is the last visible line? *lastline = i; if( lines_seen + 1 > con.backscroll && lines_seen <= con.backscroll ) return; lines_seen += 1; } // if we get here, no line was on screen - scroll so that one line is visible then. con.backscroll = lines_seen - 1; } /* ================ Con_DrawConsole Draws the console with the solid background ================ */ void Con_DrawSolidConsole( int lines ) { int i, x, y; float fraction; int start; int stringLen, width = 0, charH; string curbuild; byte color[4]; if( lines <= 0 ) return; // draw the background ref.dllFuncs.GL_SetRenderMode( kRenderNormal ); ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); // to prevent grab color from screenfade if( refState.width * 3 / 4 < refState.height && lines >= refState.height ) ref.dllFuncs.R_DrawStretchPic( 0, lines - refState.height, refState.width, refState.height - refState.width * 3 / 4, 0, 0, 1, 1, R_GetBuiltinTexture( REF_BLACK_TEXTURE) ); ref.dllFuncs.R_DrawStretchPic( 0, lines - refState.width * 3 / 4, refState.width, refState.width * 3 / 4, 0, 0, 1, 1, con.background ); if( !con.curFont || !host.allow_console ) return; // nothing to draw // draw current version memcpy( color, g_color_table[7], sizeof( color )); Q_snprintf( curbuild, MAX_STRING, XASH_ENGINE_NAME " %i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( )); Con_DrawStringLen( curbuild, &stringLen, &charH ); start = refState.width - stringLen; fraction = lines / (float)refState.height; color[3] = Q_min( fraction * 2.0f, 1.0f ) * 255; // fadeout version number Con_DrawString( start, 0, curbuild, color ); // draw the text if( CON_LINES_COUNT > 0 ) { int ymax = lines - (con.curFont->charHeight * 2.0f); int lastline; Con_LastVisibleLine( &lastline ); y = ymax - con.curFont->charHeight; if( con.backscroll ) { start = con.curFont->charWidths[' ']; // offset one space at left screen side // draw red arrows to show the buffer is backscrolled for( x = 0; x < con.linewidth; x += 4 ) CL_DrawCharacter( ( x + 1 ) * start, y, '^', g_color_table[1], con.curFont, 0 ); y -= con.curFont->charHeight; } x = lastline; while( 1 ) { y -= Con_DrawConsoleLine( y, x ); // top of console buffer or console window if( x == 0 || y < con.curFont->charHeight ) break; x--; } } // draw the input prompt, user text, and cursor if desired Con_DrawInput( lines ); y = lines - ( con.curFont->charHeight * 1.2f ); SCR_DrawFPS( Q_max( y, 4 )); // to avoid to hide fps counter ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); } /* ================== Con_DrawConsole ================== */ void Con_DrawConsole( void ) { // never draw console when changelevel in-progress if( cls.state != ca_disconnected && ( cls.changelevel || cls.changedemo )) return; // check for console width changes from a vid mode change Con_CheckResize (); if( cls.state == ca_connecting || cls.state == ca_connected ) { if( !cl_allow_levelshots.value && !cls.timedemo ) { if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console ) con.vislines = con.showlines = 0; else con.vislines = con.showlines = refState.height; } else { con.showlines = 0; if( host_developer.value >= DEV_EXTENDED && !cls.timedemo ) Con_DrawNotify(); // draw notify lines } } // if disconnected, render console full screen switch( cls.state ) { case ca_disconnected: if( cls.key_dest != key_menu ) { Con_DrawSolidConsole( refState.height ); Key_SetKeyDest( key_console ); } break; case ca_connecting: case ca_connected: case ca_validate: // force to show console always for -dev 3 and higher Con_DrawSolidConsole( con.vislines ); break; case ca_active: case ca_cinematic: if( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) { if( cls.key_dest == key_console ) Con_DrawSolidConsole( refState.height ); } else { if( con.vislines ) Con_DrawSolidConsole( con.vislines ); else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ) && !cls.timedemo ) Con_DrawNotify(); // draw notify lines } break; } if( !Con_Visible( )) SCR_DrawFPS( 4 ); } /* ================== Con_DrawVersion Used by menu ================== */ void Con_DrawVersion( void ) { // draws the current build byte *color = g_color_table[7]; int stringLen, charH = 0; int start, height = refState.height; string curbuild; if( !scr_drawversion.value || CL_IsDevOverviewMode() == 2 || net_graph.value ) return; if( cls.key_dest == key_menu ) { Q_snprintf( curbuild, sizeof( curbuild ), "v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( )); } else { qboolean draw_version; draw_version = cls.scrshot_action == scrshot_normal || cls.scrshot_action == scrshot_snapshot || host.force_draw_version_time > host.realtime; if( !draw_version ) return; Q_snprintf( curbuild, sizeof( curbuild ), XASH_ENGINE_NAME " v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( )); } Con_DrawStringLen( curbuild, &stringLen, &charH ); start = refState.width - stringLen * 1.05f; height -= charH * 1.05f; Con_DrawString( start, height, curbuild, color ); } /* ================== Con_RunConsole Scroll it up or down ================== */ void Con_RunConsole( void ) { float lines_per_frame; Con_SetColor( ); // decide on the destination height of the console if( host.allow_console && cls.key_dest == key_console ) { if( cls.state < ca_active || cl.first_frame ) con.showlines = refState.height; // full screen else con.showlines = (refState.height >> 1); // half screen } else con.showlines = 0; // none visible lines_per_frame = fabs( scr_conspeed.value ) * host.realframetime; if( con.showlines < con.vislines ) { con.vislines -= lines_per_frame; if( con.showlines > con.vislines ) con.vislines = con.showlines; } else if( con.showlines > con.vislines ) { con.vislines += lines_per_frame; if( con.showlines < con.vislines ) con.vislines = con.showlines; } if( FBitSet( con_charset.flags|con_fontscale.flags|con_fontnum.flags|cl_charset.flags|con_oldfont.flags, FCVAR_CHANGED )) { // update codepage parameters if( !Q_stricmp( con_charset.string, "cp1251" )) { g_codepage = 1251; } else if( !Q_stricmp( con_charset.string, "cp1252" )) { g_codepage = 1252; } else { Con_Printf( S_WARN "Unknown charset %s, defaulting to cp1252", con_charset.string ); Cvar_DirectSet( &con_charset, "cp1252" ); g_codepage = 1252; } g_utf8 = !Q_stricmp( cl_charset.string, "utf-8" ); Con_InvalidateFonts(); Con_LoadConchars(); ClearBits( con_charset.flags, FCVAR_CHANGED ); ClearBits( con_fontnum.flags, FCVAR_CHANGED ); ClearBits( con_fontscale.flags, FCVAR_CHANGED ); ClearBits( cl_charset.flags, FCVAR_CHANGED ); ClearBits( con_oldfont.flags, FCVAR_CHANGED ); } } /* ============================================================================== CONSOLE INTERFACE ============================================================================== */ /* ================ Con_CharEvent Console input ================ */ void Con_CharEvent( int key ) { // distribute the key down event to the apropriate handler if( cls.key_dest == key_console ) { Field_CharEvent( &con.input, key ); } else if( cls.key_dest == key_message ) { Field_CharEvent( &con.chat, key ); } } /* ========= Con_VidInit INTERNAL RESOURCE ========= */ void Con_VidInit( void ) { if( !con.historyLoaded ) { Con_LoadHistory( &con.history ); con.historyLoaded = true; } if( Sys_CheckParm( "-oldfont" )) Cvar_DirectSet( &con_oldfont, "1" ); Con_LoadConchars(); Con_CheckResize(); #if XASH_LOW_MEMORY con.background = R_GetBuiltinTexture( REF_BLACK_TEXTURE ); #else // loading console image if( host.allow_console ) { // trying to load truecolor image first if( FS_FileExists( "gfx/shell/conback.bmp", false ) || FS_FileExists( "gfx/shell/conback.tga", false )) con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/conback", NULL, 0, TF_IMAGE ); if( !con.background ) { if( FS_FileExists( "cached/conback640", false )) con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback640", NULL, 0, TF_IMAGE ); else if( FS_FileExists( "cached/conback", false )) con.background = ref.dllFuncs.GL_LoadTexture( "cached/conback", NULL, 0, TF_IMAGE ); } } else { // trying to load truecolor image first if( FS_FileExists( "gfx/shell/loading.bmp", false ) || FS_FileExists( "gfx/shell/loading.tga", false )) con.background = ref.dllFuncs.GL_LoadTexture( "gfx/shell/loading", NULL, 0, TF_IMAGE ); if( !con.background ) { if( FS_FileExists( "cached/loading640", false )) con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading640", NULL, 0, TF_IMAGE ); else if( FS_FileExists( "cached/loading", false )) con.background = ref.dllFuncs.GL_LoadTexture( "cached/loading", NULL, 0, TF_IMAGE ); } } if( !con.background ) // last chance - quake conback image { qboolean draw_to_console = false; fs_offset_t length = 0; const byte *buf; // NOTE: only these games want to draw build number into console background if( !Q_stricmp( FS_Gamedir(), "id1" )) draw_to_console = true; if( !Q_stricmp( FS_Gamedir(), "hipnotic" )) draw_to_console = true; if( !Q_stricmp( FS_Gamedir(), "rogue" )) draw_to_console = true; if( draw_to_console && con.curFont && ( buf = ref.dllFuncs.R_GetTextureOriginalBuffer( con.curFont->hFontTexture )) != NULL ) { lmp_t *cb = (lmp_t *)FS_LoadFile( "gfx/conback.lmp", &length, false ); char ver[64]; byte *dest; int x, y, len; if( cb && cb->width == 320 && cb->height == 200 ) { len = Q_snprintf( ver, 64, "%i", Q_buildnum( )); // can store only buildnum dest = (byte *)(cb + 1) + 320 * 186 + 320 - 11 - 8 * len; y = len; for( x = 0; x < y; x++ ) Con_DrawCharToConback( ver[x], buf, dest + (x << 3)); con.background = ref.dllFuncs.GL_LoadTexture( "#gfx/conback.lmp", (byte *)cb, length, TF_IMAGE ); } if( cb ) Mem_Free( cb ); } if( !con.background ) // trying the load unmodified conback con.background = ref.dllFuncs.GL_LoadTexture( "gfx/conback.lmp", NULL, 0, TF_IMAGE ); } // missed console image will be replaced as gray background like X-Ray or Crysis if( con.background == R_GetBuiltinTexture( REF_DEFAULT_TEXTURE ) || con.background == 0 ) con.background = R_GetBuiltinTexture( REF_GRAY_TEXTURE ); #endif } /* ========= Con_InvalidateFonts ========= */ void Con_InvalidateFonts( void ) { int i; for( i = 0; i < ARRAYSIZE( con.chars ); i++ ) CL_FreeFont( &con.chars[i] ); con.curFont = NULL; } /* ========= Con_FastClose immediately close the console ========= */ void Con_FastClose( void ) { Con_ClearField( &con.input ); Con_ClearNotify(); con.showlines = 0; con.vislines = 0; } /* ========= Con_DefaultColor called from MainUI ========= */ void Con_DefaultColor( int r, int g, int b, qboolean gameui ) { r = bound( 0, r, 255 ); g = bound( 0, g, 255 ); b = bound( 0, b, 255 ); // gameui wants to override console color... check if it's not default if( gameui && ( g_color_table[7][0] != r || g_color_table[7][1] != g || g_color_table[7][2] != b )) { // yes, different from default orange, disable con_color SetBits( con_color.flags, FCVAR_READ_ONLY ); ClearBits( con_color.flags, FCVAR_CHANGED ); } MakeRGBA( g_color_table[7], r, g, b, 255 ); } #if XASH_ENGINE_TESTS #include "tests.h" static void Test_RunConHistory( void ) { con_history_t hist = { 0 }; field_t input = { 0 }; const char *strs1[] = { "map t0a0", "quit", "wtf", "wtf", "", "nyan" }; const char *strs2[] = { "nyan", "wtf", "quit", "map t0a0" }; const char *testbackup = "unfinished_edit"; int i; for( i = 0; i < ARRAYSIZE( strs1 ); i++ ) { Field_Set( &input, strs1[i] ); Con_HistoryAppend( &hist, &input ); } Field_Set( &input, testbackup ); for( i = 0; i < ARRAYSIZE( strs2 ); i++ ) { Con_HistoryUp( &hist, &input ); TASSERT_STR( input.buffer, strs2[i] ); } // check for overrun Con_HistoryUp( &hist, &input ); for( i = ARRAYSIZE( strs2 ) - 1; i >= 0; i-- ) { TASSERT_STR( input.buffer, strs2[i] ); Con_HistoryDown( &hist, &input ); } TASSERT_STR( input.buffer, testbackup ); } void Test_RunCon( void ) { TRUN( Test_RunConHistory() ); } #endif /* XASH_ENGINE_TESTS */