/* vid_sdl.c - SDL vid component Copyright (C) 2018 a1batross This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ // GL API function pointers, if any, reside in this translation unit #define APIENTRY_LINKAGE #include "gl_local.h" #include "gl_export.h" #if XASH_GL4ES #include "gl4es/include/gl4esinit.h" #endif ref_api_t gEngfuncs; ref_globals_t *gpGlobals; ref_client_t *gp_cl; ref_host_t *gp_host; void _Mem_Free( void *data, const char *filename, int fileline ) { gEngfuncs._Mem_Free( data, filename, fileline ); } void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) { return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline ); } static void R_ClearScreen( void ) { pglClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); pglClear( GL_COLOR_BUFFER_BIT ); } static const byte *R_GetTextureOriginalBuffer( unsigned int idx ) { gl_texture_t *glt = R_GetTexture( idx ); if( !glt || !glt->original || !glt->original->buffer ) return NULL; return glt->original->buffer; } /* ============= CL_FillRGBA ============= */ static void CL_FillRGBA( int rendermode, float _x, float _y, float _w, float _h, byte r, byte g, byte b, byte a ) { pglDisable( GL_TEXTURE_2D ); pglEnable( GL_BLEND ); pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); if( rendermode == kRenderTransAdd ) pglBlendFunc( GL_SRC_ALPHA, GL_ONE ); else pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); pglColor4ub( r, g, b, a ); pglBegin( GL_QUADS ); pglVertex2f( _x, _y ); pglVertex2f( _x + _w, _y ); pglVertex2f( _x + _w, _y + _h ); pglVertex2f( _x, _y + _h ); pglEnd (); pglEnable( GL_TEXTURE_2D ); pglDisable( GL_BLEND ); } static void Mod_BrushUnloadTextures( model_t *mod ) { int i; for( i = 0; i < mod->numtextures; i++ ) { texture_t *tx = mod->textures[i]; if( !tx || tx->gl_texturenum == tr.defaultTexture ) continue; // free slot GL_FreeTexture( tx->gl_texturenum ); // main texture GL_FreeTexture( tx->fb_texturenum ); // luma texture } } static void Mod_UnloadTextures( model_t *mod ) { Assert( mod != NULL ); switch( mod->type ) { case mod_studio: Mod_StudioUnloadTextures( mod->cache.data ); break; case mod_alias: Mod_AliasUnloadTextures( mod->cache.data ); break; case mod_brush: Mod_BrushUnloadTextures( mod ); break; case mod_sprite: Mod_SpriteUnloadTextures( mod->cache.data ); break; default: ASSERT( 0 ); break; } } static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf ) { qboolean loaded = true; if( create ) { switch( mod->type ) { case mod_studio: // Mod_LoadStudioModel( mod, buf, loaded ); break; case mod_sprite: Mod_LoadSpriteModel( mod, buf, &loaded, mod->numtexinfo ); break; case mod_alias: Mod_LoadAliasModel( mod, buf, &loaded ); break; case mod_brush: // Mod_LoadBrushModel( mod, buf, loaded ); break; default: gEngfuncs.Host_Error( "%s: unsupported type %d\n", __func__, mod->type ); } } if( loaded && gEngfuncs.drawFuncs->Mod_ProcessUserData ) gEngfuncs.drawFuncs->Mod_ProcessUserData( mod, create, buf ); if( !create ) Mod_UnloadTextures( mod ); return loaded; } static int GL_RefGetParm( int parm, int arg ) { gl_texture_t *glt; switch( parm ) { case PARM_TEX_WIDTH: glt = R_GetTexture( arg ); return glt->width; case PARM_TEX_HEIGHT: glt = R_GetTexture( arg ); return glt->height; case PARM_TEX_SRC_WIDTH: glt = R_GetTexture( arg ); return glt->srcWidth; case PARM_TEX_SRC_HEIGHT: glt = R_GetTexture( arg ); return glt->srcHeight; case PARM_TEX_GLFORMAT: glt = R_GetTexture( arg ); return glt->format; case PARM_TEX_ENCODE: glt = R_GetTexture( arg ); return glt->encode; case PARM_TEX_MIPCOUNT: glt = R_GetTexture( arg ); return glt->numMips; case PARM_TEX_DEPTH: glt = R_GetTexture( arg ); return glt->depth; case PARM_TEX_SKYBOX: Assert( arg >= 0 && arg < 6 ); return tr.skyboxTextures[arg]; case PARM_TEX_SKYTEXNUM: return tr.skytexturenum; case PARM_TEX_LIGHTMAP: arg = bound( 0, arg, MAX_LIGHTMAPS - 1 ); return tr.lightmapTextures[arg]; case PARM_TEX_TARGET: glt = R_GetTexture( arg ); return glt->target; case PARM_TEX_TEXNUM: glt = R_GetTexture( arg ); return glt->texnum; case PARM_TEX_FLAGS: glt = R_GetTexture( arg ); return glt->flags; case PARM_TEX_MEMORY: return GL_TexMemory(); case PARM_ACTIVE_TMU: return glState.activeTMU; case PARM_LIGHTSTYLEVALUE: arg = bound( 0, arg, MAX_LIGHTSTYLES - 1 ); return tr.lightstylevalue[arg]; case PARM_MAX_IMAGE_UNITS: return GL_MaxTextureUnits(); case PARM_REBUILD_GAMMA: return glConfig.softwareGammaUpdate; case PARM_GL_CONTEXT_TYPE: return glConfig.context; case PARM_GLES_WRAPPER: return glConfig.wrapper; case PARM_STENCIL_ACTIVE: return glState.stencilEnabled; case PARM_TEX_FILTERING: if( arg < 0 ) return gl_texture_nearest.value == 0.0f; return GL_TextureFilteringEnabled( R_GetTexture( arg )); default: return ENGINE_GET_PARM_( parm, arg ); } return 0; } static void R_GetDetailScaleForTexture( int texture, float *xScale, float *yScale ) { gl_texture_t *glt = R_GetTexture( texture ); if( xScale ) *xScale = glt->xscale; if( yScale ) *yScale = glt->yscale; } static void R_GetExtraParmsForTexture( int texture, byte *red, byte *green, byte *blue, byte *density ) { gl_texture_t *glt = R_GetTexture( texture ); if( red ) *red = glt->fogParams[0]; if( green ) *green = glt->fogParams[1]; if( blue ) *blue = glt->fogParams[2]; if( density ) *density = glt->fogParams[3]; } static void R_SetCurrentEntity( cl_entity_t *ent ) { RI.currententity = ent; // set model also if( RI.currententity != NULL ) { RI.currentmodel = RI.currententity->model; } } static void R_SetCurrentModel( model_t *mod ) { RI.currentmodel = mod; } static float R_GetFrameTime( void ) { return tr.frametime; } static const char *GL_TextureName( unsigned int texnum ) { return R_GetTexture( texnum )->name; } static const byte *GL_TextureData( unsigned int texnum ) { rgbdata_t *pic = R_GetTexture( texnum )->original; if( pic != NULL ) return pic->buffer; return NULL; } static void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities ) { if( !allocate ) { tr.draw_list->num_solid_entities = 0; tr.draw_list->num_trans_entities = 0; tr.draw_list->num_beam_entities = 0; tr.max_entities = 0; tr.entities = NULL; } else { tr.max_entities = max_entities; tr.entities = entities; } if( gEngfuncs.drawFuncs->R_ProcessEntData ) gEngfuncs.drawFuncs->R_ProcessEntData( allocate ); } static void GAME_EXPORT R_Flush( unsigned int flags ) { // stub } /* ============= R_SetSkyCloudsTextures Quake sky cloud texture was processed by the engine, remember them for easier access during rendering ============== */ static void GAME_EXPORT R_SetSkyCloudsTextures( int solidskyTexture, int alphaskyTexture ) { tr.solidskyTexture = solidskyTexture; tr.alphaskyTexture = alphaskyTexture; } /* =============== R_SetupSky =============== */ static void GAME_EXPORT R_SetupSky( int *skyboxTextures ) { int i; R_UnloadSkybox(); if( !skyboxTextures ) return; for( i = 0; i < SKYBOX_MAX_SIDES; i++ ) tr.skyboxTextures[i] = skyboxTextures[i]; } static qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int offset_x, int offset_y, float scale_x, float scale_y ) { qboolean ret = true; if( rotate > 0 ) { gEngfuncs.Con_Printf("rotation transform not supported\n"); ret = false; } if( offset_x || offset_y ) { gEngfuncs.Con_Printf("offset transform not supported\n"); ret = false; } if( scale_x != 1.0f || scale_y != 1.0f ) { gEngfuncs.Con_Printf("scale transform not supported\n"); ret = false; } return ret; } static void GAME_EXPORT VGUI_UploadTextureBlock( int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight ) { pglTexSubImage2D( GL_TEXTURE_2D, 0, drawX, drawY, blockWidth, blockHeight, GL_RGBA, GL_UNSIGNED_BYTE, rgba ); } static void GAME_EXPORT VGUI_SetupDrawing( qboolean rect ) { pglEnable( GL_BLEND ); pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); if( rect ) { pglDisable( GL_ALPHA_TEST ); } else { pglEnable( GL_ALPHA_TEST ); pglAlphaFunc( GL_GREATER, 0.0f ); pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); } } static void GAME_EXPORT R_OverrideTextureSourceSize( unsigned int texnum, uint srcWidth, uint srcHeight ) { gl_texture_t *tx = R_GetTexture( texnum ); tx->srcWidth = srcWidth; tx->srcHeight = srcHeight; } static void* GAME_EXPORT R_GetProcAddress( const char *name ) { #if XASH_GL4ES return gl4es_GetProcAddress( name ); #else // TODO: other wrappers return gEngfuncs.GL_GetProcAddress( name ); #endif } static const char *R_GetConfigName( void ) { return "opengl"; } static const ref_interface_t gReffuncs = { R_Init, R_Shutdown, R_GetConfigName, R_SetDisplayTransform, GL_SetupAttributes, GL_InitExtensions, GL_ClearExtensions, R_GammaChanged, R_BeginFrame, R_RenderScene, R_EndFrame, R_PushScene, R_PopScene, GL_BackendStartFrame, GL_BackendEndFrame, R_ClearScreen, R_AllowFog, GL_SetRenderMode, R_AddEntity, CL_AddCustomBeam, R_ProcessEntData, R_Flush, R_ShowTextures, R_GetTextureOriginalBuffer, GL_LoadTextureFromBuffer, GL_ProcessTexture, R_SetupSky, R_Set2DMode, R_DrawStretchRaw, R_DrawStretchPic, CL_FillRGBA, R_WorldToScreen, VID_ScreenShot, VID_CubemapShot, R_LightPoint, R_DecalShoot, R_DecalRemoveAll, R_CreateDecalList, R_ClearAllDecals, R_StudioEstimateFrame, R_StudioLerpMovement, CL_InitStudioAPI, R_SetSkyCloudsTextures, GL_SubdivideSurface, CL_RunLightStyles, R_GetSpriteParms, R_GetSpriteTexture, Mod_ProcessRenderData, Mod_StudioLoadTextures, CL_DrawParticles, CL_DrawTracers, CL_DrawBeams, R_BeamCull, GL_RefGetParm, R_GetDetailScaleForTexture, R_GetExtraParmsForTexture, R_GetFrameTime, R_SetCurrentEntity, R_SetCurrentModel, GL_FindTexture, GL_TextureName, GL_TextureData, GL_LoadTexture, GL_CreateTexture, GL_LoadTextureArray, GL_CreateTextureArray, GL_FreeTexture, R_OverrideTextureSourceSize, DrawSingleDecal, R_DecalSetupVerts, R_EntityRemoveDecals, R_UploadStretchRaw, GL_Bind, GL_SelectTexture, GL_LoadTexMatrixExt, GL_LoadIdentityTexMatrix, GL_CleanUpTextureUnits, GL_TexGen, GL_TextureTarget, GL_SetTexCoordArrayMode, GL_UpdateTexSize, NULL, NULL, CL_DrawParticlesExternal, R_LightVec, R_StudioGetTexture, R_RenderFrame, Mod_SetOrthoBounds, R_SpeedsMessage, Mod_GetCurrentVis, R_NewMap, R_ClearScene, R_GetProcAddress, TriRenderMode, TriBegin, TriEnd, _TriColor4f, _TriColor4ub, TriTexCoord2f, TriVertex3fv, TriVertex3f, TriFog, R_ScreenToWorld, TriGetMatrix, TriFogParams, TriCullFace, VGUI_SetupDrawing, VGUI_UploadTextureBlock, }; int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals ); int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals ) { if( version != REF_API_VERSION ) return 0; // fill in our callbacks *funcs = gReffuncs; gEngfuncs = *engfuncs; gpGlobals = globals; gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR ); gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR ); return REF_API_VERSION; }