# GetNativeObject API To be able to use platform-specific features or get optional engine interfaces, we've added a simple call to MobilityAPI on client DLL and PhysicsAPI for server DLL and extended MenuAPI for menu DLL. It's defined like this: ``` void *pfnGetNativeObject( const char *name ); ``` #### Cross-platform objects Only these objects are guaranteed to be available on all targets. | Object name | Interface | |-------------|-----------| | `VFileSystem009` | Provides C++ interface to filesystem, binary-compatible with Valve's VFileSystem009. | | `XashFileSystemXXX` | Provides C interface to filesystem. This interface is unstable and not recommended for generic use, outside of engine internals. For more info about current version look into `filesystem.h`. | #### Android-specific objects | Object name | Interface | |-------------|-----------| | `JNIEnv` | Allows interfacing with Java Native Interface. | | `ActivityClass` | Returns JNI object for engine Android activity class. |