/* dedicated.c - stubs for dedicated server Copyright (C) 2018 a1batross, mittorn This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #if XASH_DEDICATED #include "common.h" #include "xash3d_mathlib.h" #include "ref_api.h" ref_globals_t refState; const char *svc_strings[256] = { "svc_bad", "svc_nop", "svc_disconnect", "svc_changing", "svc_version", "svc_setview", "svc_sound", "svc_time", "svc_print", "svc_stufftext", "svc_setangle", "svc_serverdata", "svc_lightstyle", "svc_updateuserinfo", "svc_deltatable", "svc_clientdata", "svc_stopsound", "svc_updatepings", "svc_particle", "svc_restoresound", "svc_spawnstatic", "svc_event_reliable", "svc_spawnbaseline", "svc_temp_entity", "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_event", "svc_soundindex", "svc_ambientsound", "svc_intermission", "svc_modelindex", "svc_cdtrack", "svc_serverinfo", "svc_eventindex", "svc_weaponanim", "svc_bspdecal", "svc_roomtype", "svc_addangle", "svc_usermessage", "svc_packetentities", "svc_deltapacketentities", "svc_chokecount", "svc_resourcelist", "svc_deltamovevars", "svc_customization", "svc_unused46", "svc_crosshairangle", "svc_soundfade", "svc_unused49", "svc_unused50", "svc_director", "svc_studiodecal", "svc_unused53", "svc_unused54", "svc_unused55", "svc_unused56", "svc_querycvarvalue", "svc_querycvarvalue2", "svc_unused59", "svc_unused60", "svc_unused61", "svc_unused62", "svc_unused63", }; void CL_ProcessFile( qboolean successfully_received, const char *filename ) { } int GAME_EXPORT CL_Active( void ) { return false; } qboolean CL_Initialized( void ) { return false; } qboolean CL_IsInGame( void ) { return true; // always active for dedicated servers } qboolean CL_IsInMenu( void ) { return false; } qboolean CL_IsInConsole( void ) { return false; } qboolean CL_IsIntermission( void ) { return false; } qboolean CL_IsPlaybackDemo( void ) { return false; } qboolean CL_IsRecordDemo( void ) { return false; } qboolean CL_DisableVisibility( void ) { return false; } qboolean CL_IsBackgroundDemo( void ) { return false; } qboolean CL_IsBackgroundMap( void ) { return false; } void CL_Init( void ) { } void Key_Init( void ) { } void IN_Init( void ) { } void CL_Drop( void ) { } void CL_ClearEdicts( void ) { } void GAME_EXPORT Key_SetKeyDest(int key_dest) { } void UI_SetActiveMenu( qboolean fActive ) { } void CL_WriteMessageHistory( void ) { } void Host_ClientBegin( void ) { } void Host_ClientFrame( void ) { } void Host_InputFrame( void ) { Cbuf_Execute( ); } void VID_InitDefaultResolution( void ) { } void Con_Init( void ) { } void R_ClearAllDecals( void ) { } int R_CreateDecalList( struct decallist_s *pList ) { return 0; } void GAME_EXPORT S_StopSound(int entnum, int channel, const char *soundname) { } int S_GetCurrentStaticSounds( soundlist_t *pout, int size ) { return 0; } int GAME_EXPORT CL_GetMaxClients( void ) { return 0; } void IN_TouchInitConfig( void ) { } void CL_Disconnect( void ) { } void CL_Shutdown( void ) { } void R_ClearStaticEntities( void ) { } void Host_Credits( void ) { } qboolean UI_CreditsActive( void ) { return false; } void S_StopBackgroundTrack( void ) { } void SCR_BeginLoadingPlaque( qboolean is_background ) { } int S_GetCurrentDynamicSounds( soundlist_t *pout, int size ) { return 0; } void S_StopAllSounds( qboolean ambient ) { } void GAME_EXPORT Con_NPrintf( int idx, const char *fmt, ... ) { } void GAME_EXPORT Con_NXPrintf( struct con_nprint_s *info, const char *fmt, ... ) { } const byte *GL_TextureData( unsigned int texnum ) { return NULL; } void SCR_CheckStartupVids( void ) { } void Sys_SetClipboardData( const char *text, size_t size ) { } void CL_StopPlayback( void ) { } void CL_ClearStaticEntities( void ) { } void UI_ShowConnectionWarning( void ) { } void CL_Crashed( void ) { } #endif // XASH_DEDICATED