/* filesystem.h - engine FS Copyright (C) 2003-2006 Mathieu Olivier Copyright (C) 2000-2007 DarkPlaces contributors Copyright (C) 2007 Uncle Mike Copyright (C) 2015-2023 Xash3D FWGS contributors This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef FILESYSTEM_H #define FILESYSTEM_H #include #include #include #include "xash3d_types.h" #include "const.h" #include "com_model.h" #ifdef __cplusplus extern "C" { #endif // __cplusplus #define FS_API_VERSION 2 // not stable yet! #define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!! #define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this! // search path flags enum { FS_STATIC_PATH = BIT( 0 ), // FS_ClearSearchPath will be ignore this path FS_NOWRITE_PATH = BIT( 1 ), // default behavior - last added gamedir set as writedir. This flag disables it FS_GAMEDIR_PATH = BIT( 2 ), // just a marker for gamedir path FS_CUSTOM_PATH = BIT( 3 ), // gamedir but with custom/mod data FS_GAMERODIR_PATH = BIT( 4 ), // gamedir but read-only FS_SKIP_ARCHIVED_WADS = BIT( 5 ), // don't mount wads inside archives automatically FS_GAMEDIRONLY_SEARCH_FLAGS = FS_GAMEDIR_PATH | FS_CUSTOM_PATH | FS_GAMERODIR_PATH }; typedef struct { int numfilenames; char **filenames; char *filenamesbuffer; } search_t; typedef struct gameinfo_s { // filesystem info char gamefolder[MAX_QPATH]; // used for change game '-game x' char basedir[MAX_QPATH]; // base game directory (like 'id1' for Quake or 'valve' for Half-Life) char falldir[MAX_QPATH]; // used as second basedir char startmap[MAX_QPATH];// map to start singleplayer game char trainmap[MAX_QPATH];// map to start hazard course (if specified) char title[64]; // Game Main Title float version; // game version (optional) // .dll pathes char dll_path[MAX_QPATH]; // e.g. "bin" or "cl_dlls" char game_dll[MAX_QPATH]; // custom path for game.dll // .ico path char iconpath[MAX_QPATH]; // "game.ico" by default // about mod info string game_url; // link to a developer's site string update_url; // link to updates page char type[MAX_QPATH]; // single, toolkit, multiplayer etc char date[MAX_QPATH]; size_t size; int gamemode; qboolean secure; // prevent to console acess qboolean nomodels; // don't let player to choose model (use player.mdl always) qboolean noskills; // disable skill menu selection qboolean render_picbutton_text; // use font renderer to render WON buttons qboolean internal_vgui_support; // skip loading VGUI, pass ingame UI support API to client char sp_entity[32]; // e.g. info_player_start char mp_entity[32]; // e.g. info_player_deathmatch char mp_filter[32]; // filtering multiplayer-maps char ambientsound[NUM_AMBIENTS][MAX_QPATH]; // quake ambient sounds int max_edicts; // min edicts is 600, max edicts is 8196 int max_tents; // min temp ents is 300, max is 2048 int max_beams; // min beams is 64, max beams is 512 int max_particles; // min particles is 4096, max particles is 32768 char game_dll_linux[64]; // custom path for game.dll char game_dll_osx[64]; // custom path for game.dll qboolean added; int quicksave_aged_count; // min is 1, max is 99 int autosave_aged_count; // min is 1, max is 99 // HL25 compatibility keys qboolean hd_background; qboolean animated_title; } gameinfo_t; typedef enum { GAME_NORMAL, GAME_SINGLEPLAYER_ONLY, GAME_MULTIPLAYER_ONLY } gametype_t; typedef struct fs_dllinfo_t { string fullPath; string shortPath; qboolean encrypted; qboolean custom_loader; } fs_dllinfo_t; typedef struct fs_globals_t { gameinfo_t *GameInfo; // current GameInfo gameinfo_t *games[MAX_MODS]; // environment games (founded at each engine start) int numgames; } fs_globals_t; typedef void (*fs_event_callback_t)( const char *path ); typedef struct fs_api_t { qboolean (*InitStdio)( qboolean unused_set_to_true, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir ); void (*ShutdownStdio)( void ); // search path utils void (*Rescan)( void ); void (*ClearSearchPath)( void ); void (*AllowDirectPaths)( qboolean enable ); void (*AddGameDirectory)( const char *dir, uint flags ); void (*AddGameHierarchy)( const char *dir, uint flags ); search_t *(*Search)( const char *pattern, int caseinsensitive, int gamedironly ); int (*SetCurrentDirectory)( const char *path ); qboolean (*FindLibrary)( const char *dllname, qboolean directpath, fs_dllinfo_t *dllinfo ); void (*Path_f)( void ); // gameinfo utils void (*LoadGameInfo)( const char *rootfolder ); // file ops file_t *(*Open)( const char *filepath, const char *mode, qboolean gamedironly ); fs_offset_t (*Write)( file_t *file, const void *data, size_t datasize ); fs_offset_t (*Read)( file_t *file, void *buffer, size_t buffersize ); int (*Seek)( file_t *file, fs_offset_t offset, int whence ); fs_offset_t (*Tell)( file_t *file ); qboolean (*Eof)( file_t *file ); int (*Flush)( file_t *file ); int (*Close)( file_t *file ); int (*Gets)( file_t *file, char *string, size_t bufsize ); int (*UnGetc)( file_t *file, char c ); int (*Getc)( file_t *file ); int (*VPrintf)( file_t *file, const char *format, va_list ap ); int (*Printf)( file_t *file, const char *format, ... ) _format( 2 ); int (*Print)( file_t *file, const char *msg ); fs_offset_t (*FileLength)( file_t *f ); qboolean (*FileCopy)( file_t *pOutput, file_t *pInput, int fileSize ); // file buffer ops byte *(*LoadFile)( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly ); byte *(*LoadDirectFile)( const char *path, fs_offset_t *filesizeptr ); qboolean (*WriteFile)( const char *filename, const void *data, fs_offset_t len ); // file hashing qboolean (*CRC32_File)( dword *crcvalue, const char *filename ); qboolean (*MD5_HashFile)( byte digest[16], const char *pszFileName, uint seed[4] ); // filesystem ops int (*FileExists)( const char *filename, int gamedironly ); int (*FileTime)( const char *filename, qboolean gamedironly ); fs_offset_t (*FileSize)( const char *filename, qboolean gamedironly ); qboolean (*Rename)( const char *oldname, const char *newname ); qboolean (*Delete)( const char *path ); qboolean (*SysFileExists)( const char *path ); const char *(*GetDiskPath)( const char *name, qboolean gamedironly ); // reserved void (*Unused0)( void ); void *(*MountArchive_Fullpath)( const char *path, int flags ); qboolean (*GetFullDiskPath)( char *buffer, size_t size, const char *name, qboolean gamedironly ); // like LoadFile but returns pointer that can be free'd using standard library function byte *(*LoadFileMalloc)( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly ); } fs_api_t; typedef struct fs_interface_t { // logging void (*_Con_Printf)( const char *fmt, ... ) _format( 1 ); // typical console allowed messages void (*_Con_DPrintf)( const char *fmt, ... ) _format( 1 ); // -dev 1 void (*_Con_Reportf)( const char *fmt, ... ) _format( 1 ); // -dev 2 void (*_Sys_Error)( const char *fmt, ... ) _format( 1 ); // memory poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline ); void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline ); void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 ); void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 ); void (*_Mem_Free)( void *data, const char *filename, int fileline ); // platform void *(*_Sys_GetNativeObject)( const char *object ); } fs_interface_t; typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface ); #define GET_FS_API "GetFSAPI" #ifdef __cplusplus } #endif // __cplusplus #endif//FILESYSTEM_H