/* pm_local.h - player move interface Copyright (C) 2010 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef PM_LOCAL_H #define PM_LOCAL_H #include "pm_defs.h" typedef int (*pfnIgnore)( physent_t *pe ); // custom trace filter // // pm_debug.c // void PM_ParticleLine( const vec3_t start, const vec3_t end, int pcolor, float life, float zvel ); void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t origin, int pcolor, float life ); // // pm_trace.c // void Pmove_Init( void ); void PM_InitBoxHull( void ); hull_t *PM_HullForBsp( physent_t *pe, playermove_t *pmove, float *offset ); qboolean PM_RecursiveHullCheck( hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace ); pmtrace_t PM_PlayerTraceExt( playermove_t *pm, vec3_t p1, vec3_t p2, int flags, int numents, physent_t *ents, int ignore_pe, pfnIgnore pmFilter ); int PM_TestPlayerPosition( playermove_t *pmove, vec3_t pos, pmtrace_t *ptrace, pfnIgnore pmFilter ); int PM_HullPointContents( hull_t *hull, int num, const vec3_t p ); int PM_TruePointContents( playermove_t *pmove, const vec3_t p ); int PM_PointContents( playermove_t *pmove, const vec3_t p ); void PM_ConvertTrace( trace_t *out, pmtrace_t *in, edict_t *ent ); static inline void PM_InitTrace( trace_t *trace, const vec3_t end ) { memset( trace, 0, sizeof( *trace )); VectorCopy( end, trace->endpos ); trace->allsolid = true; trace->fraction = 1.0f; } static inline void PM_InitPMTrace( pmtrace_t *trace, const vec3_t end ) { memset( trace, 0, sizeof( *trace )); VectorCopy( end, trace->endpos ); trace->allsolid = true; trace->fraction = 1.0f; } // // pm_surface.c // const char *PM_TraceTexture( physent_t *pe, vec3_t vstart, vec3_t vend ); msurface_t *PM_RecursiveSurfCheck( model_t *model, mnode_t *node, vec3_t p1, vec3_t p2 ); msurface_t *PM_TraceSurface( physent_t *pe, vec3_t start, vec3_t end ); int PM_TestLineExt( playermove_t *pmove, physent_t *ents, int numents, const vec3_t start, const vec3_t end, int flags ); #endif//PM_LOCAL_H