/* mod_bmodel.c - loading & handling world and brushmodels Copyright (C) 2016 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "mod_local.h" #include "sprite.h" #include "xash3d_mathlib.h" #include "alias.h" #include "studio.h" #include "wadfile.h" #include "world.h" #include "enginefeatures.h" #include "client.h" #include "server.h" // LUMP_ error codes #include "ref_common.h" #define MIPTEX_CUSTOM_PALETTE_SIZE_BYTES ( sizeof( int16_t ) + 768 ) typedef struct wadlist_s { char wadnames[MAX_MAP_WADS][32]; int wadusage[MAX_MAP_WADS]; int count; } wadlist_t; typedef struct leaflist_s { int count; int maxcount; qboolean overflowed; int *list; vec3_t mins, maxs; int topnode; // for overflows where each leaf can't be stored individually } leaflist_t; typedef struct { // generic lumps dmodel_t *submodels; size_t numsubmodels; dvertex_t *vertexes; size_t numvertexes; dplane_t *planes; size_t numplanes; union { dnode_t *nodes; dnode32_t *nodes32; }; size_t numnodes; union { dleaf_t *leafs; dleaf32_t *leafs32; }; size_t numleafs; union { dclipnode_t *clipnodes; dclipnode32_t *clipnodes32; }; size_t numclipnodes; dtexinfo_t *texinfo; size_t numtexinfo; union { dmarkface_t *markfaces; dmarkface32_t *markfaces32; }; size_t nummarkfaces; dsurfedge_t *surfedges; size_t numsurfedges; union { dedge_t *edges; dedge32_t *edges32; }; size_t numedges; union { dface_t *surfaces; dface32_t *surfaces32; }; size_t numsurfaces; dfaceinfo_t *faceinfo; size_t numfaceinfo; // array lumps byte *visdata; size_t visdatasize; byte *lightdata; size_t lightdatasize; byte *deluxdata; size_t deluxdatasize; byte *shadowdata; size_t shadowdatasize; byte *entdata; size_t entdatasize; // lumps that required personal handler dmiptexlump_t *textures; size_t texdatasize; // intermediate arrays (pointers will lost after loading, but keep the data) color24 *deluxedata_out; // deluxemap data pointer byte *shadowdata_out; // occlusion data pointer dclipnode32_t *clipnodes_out; // temporary 32-bit array to hold clipnodes // misc stuff wadlist_t wadlist; int lightmap_samples; // samples per lightmap (1 or 3) int version; // model version qboolean isworld; qboolean isbsp30ext; } dbspmodel_t; typedef struct { const char *lumpname; size_t entrysize; size_t maxcount; size_t count; } mlumpstat_t; typedef struct { char name[64]; // just for debug // count errors and warnings int numerrors; int numwarnings; } loadstat_t; #define CHECK_OVERFLOW BIT( 0 ) // if some of lumps will be overflowed this non fatal for us. But some lumps are critical. mark them #define USE_EXTRAHEADER BIT( 1 ) #define LUMP_SAVESTATS BIT( 0 ) #define LUMP_TESTONLY BIT( 1 ) #define LUMP_SILENT BIT( 2 ) #define LUMP_BSP30EXT BIT( 3 ) // extra marker for Mod_LoadLump typedef struct { int lumpnumber; const size_t mincount; const size_t maxcount; const int entrysize; const int entrysize32; // alternative (-1 by default) const char *loadname; int flags; const void **dataptr; size_t *count; } mlumpinfo_t; world_static_t world; static dbspmodel_t srcmodel; static loadstat_t loadstat; static model_t *worldmodel; static byte g_visdata[(MAX_MAP_LEAFS+7)/8]; // intermediate buffer static mlumpstat_t worldstats[HEADER_LUMPS+EXTRA_LUMPS]; static mlumpinfo_t srclumps[HEADER_LUMPS] = { { LUMP_ENTITIES, 32, MAX_MAP_ENTSTRING, sizeof( byte ), -1, "entities", 0, (const void **)&srcmodel.entdata, &srcmodel.entdatasize }, { LUMP_PLANES, 1, MAX_MAP_PLANES, sizeof( dplane_t ), -1, "planes", 0, (const void **)&srcmodel.planes, &srcmodel.numplanes }, { LUMP_TEXTURES, 1, MAX_MAP_MIPTEX, sizeof( byte ), -1, "textures", 0, (const void **)&srcmodel.textures, &srcmodel.texdatasize }, { LUMP_VERTEXES, 0, MAX_MAP_VERTS, sizeof( dvertex_t ), -1, "vertexes", 0, (const void **)&srcmodel.vertexes, &srcmodel.numvertexes }, { LUMP_VISIBILITY, 0, MAX_MAP_VISIBILITY, sizeof( byte ), -1, "visibility", 0, (const void **)&srcmodel.visdata, &srcmodel.visdatasize }, { LUMP_NODES, 1, MAX_MAP_NODES, sizeof( dnode_t ), sizeof( dnode32_t ), "nodes", CHECK_OVERFLOW, (const void **)&srcmodel.nodes, &srcmodel.numnodes }, { LUMP_TEXINFO, 0, MAX_MAP_TEXINFO, sizeof( dtexinfo_t ), -1, "texinfo", CHECK_OVERFLOW, (const void **)&srcmodel.texinfo, &srcmodel.numtexinfo }, { LUMP_FACES, 0, MAX_MAP_FACES, sizeof( dface_t ), sizeof( dface32_t ), "faces", CHECK_OVERFLOW, (const void **)&srcmodel.surfaces, &srcmodel.numsurfaces }, { LUMP_LIGHTING, 0, MAX_MAP_LIGHTING, sizeof( byte ), -1, "lightmaps", 0, (const void **)&srcmodel.lightdata, &srcmodel.lightdatasize }, { LUMP_CLIPNODES, 0, MAX_MAP_CLIPNODES, sizeof( dclipnode_t ), sizeof( dclipnode32_t ), "clipnodes", 0, (const void **)&srcmodel.clipnodes, &srcmodel.numclipnodes }, { LUMP_LEAFS, 1, MAX_MAP_LEAFS, sizeof( dleaf_t ), sizeof( dleaf32_t ), "leafs", CHECK_OVERFLOW, (const void **)&srcmodel.leafs, &srcmodel.numleafs }, { LUMP_MARKSURFACES, 0, MAX_MAP_MARKSURFACES, sizeof( dmarkface_t ), sizeof( dmarkface32_t ), "markfaces", 0, (const void **)&srcmodel.markfaces, &srcmodel.nummarkfaces }, { LUMP_EDGES, 0, MAX_MAP_EDGES, sizeof( dedge_t ), sizeof( dedge32_t ), "edges", 0, (const void **)&srcmodel.edges, &srcmodel.numedges }, { LUMP_SURFEDGES, 0, MAX_MAP_SURFEDGES, sizeof( dsurfedge_t ), -1, "surfedges", 0, (const void **)&srcmodel.surfedges, &srcmodel.numsurfedges }, { LUMP_MODELS, 1, MAX_MAP_MODELS, sizeof( dmodel_t ), -1, "models", CHECK_OVERFLOW, (const void **)&srcmodel.submodels, &srcmodel.numsubmodels }, }; static mlumpinfo_t extlumps[EXTRA_LUMPS] = { { LUMP_LIGHTVECS, 0, MAX_MAP_LIGHTING, sizeof( byte ), -1, "deluxmaps", USE_EXTRAHEADER, (const void **)&srcmodel.deluxdata, &srcmodel.deluxdatasize }, { LUMP_FACEINFO, 0, MAX_MAP_FACEINFO, sizeof( dfaceinfo_t ), -1, "faceinfos", CHECK_OVERFLOW|USE_EXTRAHEADER, (const void **)&srcmodel.faceinfo, &srcmodel.numfaceinfo }, { LUMP_SHADOWMAP, 0, MAX_MAP_LIGHTING / 3, sizeof( byte ), -1, "shadowmap", USE_EXTRAHEADER, (const void **)&srcmodel.shadowdata, &srcmodel.shadowdatasize }, }; /* =============================================================================== Static helper functions =============================================================================== */ static mip_t *Mod_GetMipTexForTexture( dbspmodel_t *bmod, int i ) { if( i < 0 || i >= bmod->textures->nummiptex ) return NULL; if( bmod->textures->dataofs[i] == -1 ) return NULL; return (mip_t *)((byte *)bmod->textures + bmod->textures->dataofs[i] ); } // Returns index of WAD that texture was found in, or -1 if not found. static int Mod_FindTextureInWadList( wadlist_t *list, const char *name, char *dst, size_t size ) { int i; if( !list || !COM_CheckString( name )) return -1; // check wads in reverse order for( i = list->count - 1; i >= 0; i-- ) { char path[MAX_VA_STRING]; Q_snprintf( path, sizeof( path ), "%s.wad/%s.mip", list->wadnames[i], name ); if( FS_FileExists( path, false )) { if( dst && size > 0 ) Q_strncpy( dst, path, size ); return i; } } return -1; } static fs_offset_t Mod_CalculateMipTexSize( mip_t *mt, qboolean palette ) { if( !mt ) return 0; return sizeof( *mt ) + (( mt->width * mt->height * 85 ) >> 6 ) + ( palette ? MIPTEX_CUSTOM_PALETTE_SIZE_BYTES : 0 ); } static qboolean Mod_CalcMipTexUsesCustomPalette( model_t *mod, dbspmodel_t *bmod, int textureIndex ) { int nextTextureIndex = 0; mip_t *mipTex; fs_offset_t size, remainingBytes; mipTex = Mod_GetMipTexForTexture( bmod, textureIndex ); if( !mipTex || mipTex->offsets[0] <= 0 ) return false; // Calculate the size assuming we are not using a custom palette. size = Mod_CalculateMipTexSize( mipTex, false ); // Compute next data offset to determine allocated miptex space for( nextTextureIndex = textureIndex + 1; nextTextureIndex < mod->numtextures; nextTextureIndex++ ) { int nextOffset = bmod->textures->dataofs[nextTextureIndex]; if( nextOffset != -1 ) { remainingBytes = nextOffset - ( bmod->textures->dataofs[textureIndex] + size ); return remainingBytes >= MIPTEX_CUSTOM_PALETTE_SIZE_BYTES; } } // There was no other miptex after this one. // See if there is enough space between the end and our offset. remainingBytes = bmod->texdatasize - ( bmod->textures->dataofs[textureIndex] + size ); return remainingBytes >= MIPTEX_CUSTOM_PALETTE_SIZE_BYTES; } static qboolean Mod_NameImpliesTextureIsAnimated( texture_t *tex ) { if( !tex ) return false; // Not an animated texture name if( tex->name[0] != '-' && tex->name[0] != '+' ) return false; // Name implies texture is animated - check second character is valid. if( !( tex->name[1] >= '0' && tex->name[1] <= '9' ) && !( tex->name[1] >= 'a' && tex->name[1] <= 'j' )) { Con_Printf( S_ERROR "Mod_NameImpliesTextureIsAnimated: animating texture \"%s\" has invalid name\n", tex->name ); return false; } return true; } static void Mod_CreateDefaultTexture( model_t *mod, texture_t **texture ) { texture_t *tex; // Pointer must be valid, and value pointed to must be null. if( !texture || *texture != NULL ) return; *texture = tex = Mem_Calloc( mod->mempool, sizeof( *tex )); Q_strncpy( tex->name, REF_DEFAULT_TEXTURE, sizeof( tex->name )); #if !XASH_DEDICATED if( !Host_IsDedicated( )) { tex->gl_texturenum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE ); tex->width = 16; tex->height = 16; } #endif // XASH_DEDICATED } /* =============================================================================== MAP PROCESSING =============================================================================== */ /* ================= Mod_LoadLump generic loader ================= */ static void Mod_LoadLump( const byte *in, mlumpinfo_t *info, mlumpstat_t *stat, int flags ) { int version = ((dheader_t *)in)->version; size_t numelems, real_entrysize; char msg1[32], msg2[32]; dlump_t *l = NULL; if( FBitSet( info->flags, USE_EXTRAHEADER )) { dextrahdr_t *header = (dextrahdr_t *)((byte *)in + sizeof( dheader_t )); if( header->id != IDEXTRAHEADER || header->version != EXTRA_VERSION ) return; l = &header->lumps[info->lumpnumber]; } else { dheader_t *header = (dheader_t *)in; l = &header->lumps[info->lumpnumber]; } // lump is unused by engine for some reasons ? if( !l || info->entrysize <= 0 || info->maxcount <= 0 ) return; real_entrysize = info->entrysize; // default // analyze real entrysize if( version == QBSP2_VERSION && info->entrysize32 > 0 ) { // always use alternate entrysize for BSP2 real_entrysize = info->entrysize32; } else if( version == HLBSP_VERSION && FBitSet( flags, LUMP_BSP30EXT ) && info->lumpnumber == LUMP_CLIPNODES ) { // if this map is bsp30ext, try to guess extended clipnodes if((( l->filelen % info->entrysize ) || ( l->filelen / info->entrysize32 ) >= MAX_MAP_CLIPNODES_HLBSP )) { real_entrysize = info->entrysize32; } } // bmodels not required the visibility if( !FBitSet( flags, LUMP_TESTONLY ) && !world.loading && info->lumpnumber == LUMP_VISIBILITY ) SetBits( flags, LUMP_SILENT ); // shut up warning // fill the stats for world if( FBitSet( flags, LUMP_SAVESTATS )) { stat->lumpname = info->loadname; stat->entrysize = real_entrysize; stat->maxcount = info->maxcount; if( real_entrysize != 0 ) stat->count = l->filelen / real_entrysize; } Q_strncpy( msg1, info->loadname, sizeof( msg1 )); Q_strncpy( msg2, info->loadname, sizeof( msg2 )); msg2[0] = Q_toupper( msg2[0] ); // first letter in cap // lump is not present if( l->filelen <= 0 ) { // don't warn about extra lumps - it's optional if( !FBitSet( info->flags, USE_EXTRAHEADER )) { // some data array that may be optional if( real_entrysize == sizeof( byte )) { if( !FBitSet( flags, LUMP_SILENT )) { Con_DPrintf( S_WARN "map ^2%s^7 has no %s\n", loadstat.name, msg1 ); loadstat.numwarnings++; } } else if( info->mincount > 0 ) { // it has the mincount and the lump is completely missed! if( !FBitSet( flags, LUMP_SILENT )) Con_DPrintf( S_ERROR "map ^2%s^7 has no %s\n", loadstat.name, msg1 ); loadstat.numerrors++; } } return; } if( l->filelen % real_entrysize ) { if( !FBitSet( flags, LUMP_SILENT )) Con_DPrintf( S_ERROR "Mod_Load%s: Lump size %d was not a multiple of %zu bytes\n", msg2, l->filelen, real_entrysize ); loadstat.numerrors++; return; } numelems = l->filelen / real_entrysize; if( numelems < info->mincount ) { // it has the mincount and it's smaller than this limit if( !FBitSet( flags, LUMP_SILENT )) Con_DPrintf( S_ERROR "map ^2%s^7 has no %s\n", loadstat.name, msg1 ); loadstat.numerrors++; return; } if( numelems > info->maxcount ) { // it has the maxcount and it's overflowed if( FBitSet( info->flags, CHECK_OVERFLOW )) { if( !FBitSet( flags, LUMP_SILENT )) Con_DPrintf( S_ERROR "map ^2%s^7 has too many %s\n", loadstat.name, msg1 ); loadstat.numerrors++; return; } else if( !FBitSet( flags, LUMP_SILENT )) { // just throw warning Con_DPrintf( S_WARN "map ^2%s^7 has too many %s\n", loadstat.name, msg1 ); loadstat.numwarnings++; } } if( FBitSet( flags, LUMP_TESTONLY )) return; // don't fill the intermediate struct // all checks are passed, store pointers if( info->dataptr ) *info->dataptr = (void *)(in + l->fileofs); if( info->count ) *info->count = numelems; } /* ================ Mod_ArrayUsage ================ */ static int Mod_ArrayUsage( const char *szItem, int items, int maxitems, int itemsize ) { float percentage = maxitems ? (items * 100.0f / maxitems) : 0.0f; Con_Printf( "%-12s %7i/%-7i %8i/%-8i (%4.1f%%) ", szItem, items, maxitems, items * itemsize, maxitems * itemsize, percentage ); if( percentage > 99.99f ) Con_Printf( "^1SIZE OVERFLOW!!!^7\n" ); else if( percentage > 95.0f ) Con_Printf( "^3SIZE DANGER!^7\n" ); else if( percentage > 80.0f ) Con_Printf( "^2VERY FULL!^7\n" ); else Con_Printf( "\n" ); return items * itemsize; } /* ================ Mod_GlobUsage ================ */ static int Mod_GlobUsage( const char *szItem, int itemstorage, int maxstorage ) { float percentage = maxstorage ? (itemstorage * 100.0f / maxstorage) : 0.0f; Con_Printf( "%-15s %-12s %8i/%-8i (%4.1f%%) ", szItem, "[variable]", itemstorage, maxstorage, percentage ); if( percentage > 99.99f ) Con_Printf( "^1SIZE OVERFLOW!!!^7\n" ); else if( percentage > 95.0f ) Con_Printf( "^3SIZE DANGER!^7\n" ); else if( percentage > 80.0f ) Con_Printf( "^2VERY FULL!^7\n" ); else Con_Printf( "\n" ); return itemstorage; } /* ============= Mod_PrintWorldStats_f Dumps info about world ============= */ void Mod_PrintWorldStats_f( void ) { int i, totalmemory = 0; model_t *w = worldmodel; if( !w || !w->numsubmodels ) { Con_Printf( "No map loaded\n" ); return; } Con_Printf( "\n" ); Con_Printf( "Object names Objects/Maxobjs Memory / Maxmem Fullness\n" ); Con_Printf( "------------ --------------- --------------- --------\n" ); for( i = 0; i < ARRAYSIZE( worldstats ); i++ ) { mlumpstat_t *stat = &worldstats[i]; if( !stat->lumpname || !stat->maxcount || !stat->count ) continue; // unused or lump is empty if( stat->entrysize == sizeof( byte )) totalmemory += Mod_GlobUsage( stat->lumpname, stat->count, stat->maxcount ); else totalmemory += Mod_ArrayUsage( stat->lumpname, stat->count, stat->maxcount, stat->entrysize ); } Con_Printf( "=== Total BSP file data space used: %s ===\n", Q_memprint( totalmemory )); Con_Printf( "World size ( %g %g %g ) units\n", world.size[0], world.size[1], world.size[2] ); Con_Printf( "Supports transparency world water: %s\n", FBitSet( world.flags, FWORLD_WATERALPHA ) ? "Yes" : "No" ); Con_Printf( "Lighting: %s\n", FBitSet( w->flags, MODEL_COLORED_LIGHTING ) ? "colored" : "monochrome" ); Con_Printf( "World total leafs: %d\n", worldmodel->numleafs + 1 ); Con_Printf( "original name: ^1%s\n", worldmodel->name ); Con_Printf( "internal name: ^2%s\n", world.message[0] ? world.message : "none" ); Con_Printf( "map compiler: ^3%s\n", world.compiler[0] ? world.compiler : "unknown" ); Con_Printf( "map editor: ^2%s\n", world.generator[0] ? world.generator : "unknown" ); } /* =============================================================================== COMMON ROUTINES =============================================================================== */ /* =================== Mod_DecompressPVS TODO: replace all Mod_DecompressPVS calls by this =================== */ static void Mod_DecompressPVSTo( byte *const out, const byte *in, size_t visbytes ) { byte *dst = out; if( !in ) // no visinfo, make all visible { memset( out, 0xFF, visbytes ); return; } while( dst < out + visbytes ) { if( *in ) // uncompressed { *dst++ = *in++; } else // zero repeated `c` times { size_t c = in[1]; if( c > out + visbytes - dst ) c = out + visbytes - dst; memset( dst, 0, c ); in += 2; dst += c; } } } /* =================== Mod_DecompressPVS =================== */ static byte *Mod_DecompressPVS( const byte *in, int visbytes ) { Mod_DecompressPVSTo( g_visdata, in, visbytes ); return g_visdata; } /* ================== Mod_PointInLeaf ================== */ mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node ) { Assert( node != NULL ); while( 1 ) { if( node->contents < 0 ) return (mleaf_t *)node; node = node->children[PlaneDiff( p, node->plane ) <= 0]; } // never reached return NULL; } /* ================== Mod_GetPVSForPoint Returns PVS data for a given point NOTE: can return NULL ================== */ byte *Mod_GetPVSForPoint( const vec3_t p ) { mnode_t *node; mleaf_t *leaf = NULL; ASSERT( worldmodel != NULL ); node = worldmodel->nodes; while( 1 ) { if( node->contents < 0 ) { leaf = (mleaf_t *)node; break; // we found a leaf } node = node->children[PlaneDiff( p, node->plane ) <= 0]; } if( leaf && leaf->cluster >= 0 ) return Mod_DecompressPVS( leaf->compressed_vis, world.visbytes ); return NULL; } /* ================== Mod_FatPVS_RecursiveBSPNode ================== */ static void Mod_FatPVS_RecursiveBSPNode( const vec3_t org, float radius, byte *visbuffer, int visbytes, mnode_t *node ) { int i; while( node->contents >= 0 ) { float d = PlaneDiff( org, node->plane ); if( d > radius ) node = node->children[0]; else if( d < -radius ) node = node->children[1]; else { // go down both sides Mod_FatPVS_RecursiveBSPNode( org, radius, visbuffer, visbytes, node->children[0] ); node = node->children[1]; } } // if this leaf is in a cluster, accumulate the vis bits if(((mleaf_t *)node)->cluster >= 0 ) { byte *vis = Mod_DecompressPVS( ((mleaf_t *)node)->compressed_vis, world.visbytes ); for( i = 0; i < visbytes; i++ ) visbuffer[i] |= vis[i]; } } /* ================== Mod_FatPVS_RecursiveBSPNode Calculates a PVS that is the inclusive or of all leafs within radius pixels of the given point. ================== */ int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, qboolean merge, qboolean fullvis ) { int bytes = world.visbytes; mleaf_t *leaf = NULL; ASSERT( worldmodel != NULL ); leaf = Mod_PointInLeaf( org, worldmodel->nodes ); bytes = Q_min( bytes, visbytes ); // enable full visibility for some reasons if( fullvis || !worldmodel->visdata || !leaf || leaf->cluster < 0 ) { memset( visbuffer, 0xFF, bytes ); return bytes; } if( !merge ) memset( visbuffer, 0x00, bytes ); Mod_FatPVS_RecursiveBSPNode( org, radius, visbuffer, bytes, worldmodel->nodes ); return bytes; } /* ====================================================================== LEAF LISTING ====================================================================== */ static void Mod_BoxLeafnums_r( leaflist_t *ll, mnode_t *node ) { int sides; while( 1 ) { if( node->contents == CONTENTS_SOLID ) return; if( node->contents < 0 ) { mleaf_t *leaf = (mleaf_t *)node; // it's a leaf! if( ll->count >= ll->maxcount ) { ll->overflowed = true; return; } ll->list[ll->count++] = leaf->cluster; return; } sides = BOX_ON_PLANE_SIDE( ll->mins, ll->maxs, node->plane ); if( sides == 1 ) { node = node->children[0]; } else if( sides == 2 ) { node = node->children[1]; } else { // go down both if( ll->topnode == -1 ) ll->topnode = node - worldmodel->nodes; Mod_BoxLeafnums_r( ll, node->children[0] ); node = node->children[1]; } } } /* ================== Mod_BoxLeafnums ================== */ static int Mod_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *list, int listsize, int *topnode ) { leaflist_t ll; if( !worldmodel ) return 0; VectorCopy( mins, ll.mins ); VectorCopy( maxs, ll.maxs ); ll.maxcount = listsize; ll.overflowed = false; ll.topnode = -1; ll.list = list; ll.count = 0; Mod_BoxLeafnums_r( &ll, worldmodel->nodes ); if( topnode ) *topnode = ll.topnode; return ll.count; } /* ============= Mod_BoxVisible Returns true if any leaf in boxspace is potentially visible ============= */ qboolean Mod_BoxVisible( const vec3_t mins, const vec3_t maxs, const byte *visbits ) { int leafList[MAX_BOX_LEAFS]; int i, count; if( !visbits || !mins || !maxs ) return true; count = Mod_BoxLeafnums( mins, maxs, leafList, MAX_BOX_LEAFS, NULL ); for( i = 0; i < count; i++ ) { if( CHECKVISBIT( visbits, leafList[i] )) return true; } return false; } /* ============= Mod_HeadnodeVisible ============= */ qboolean Mod_HeadnodeVisible( mnode_t *node, const byte *visbits, int *lastleaf ) { if( !node || node->contents == CONTENTS_SOLID ) return false; if( node->contents < 0 ) { if( !CHECKVISBIT( visbits, ((mleaf_t *)node)->cluster )) return false; if( lastleaf ) *lastleaf = ((mleaf_t *)node)->cluster; return true; } if( Mod_HeadnodeVisible( node->children[0], visbits, lastleaf )) return true; if( Mod_HeadnodeVisible( node->children[1], visbits, lastleaf )) return true; return false; } /* ================= Mod_FindModelOrigin routine to detect bmodels with origin-brush ================= */ static void Mod_FindModelOrigin( const char *entities, const char *modelname, vec3_t origin ) { char *pfile; string keyname; char token[2048]; qboolean model_found; qboolean origin_found; if( !entities || !COM_CheckString( modelname )) return; if( !origin || !VectorIsNull( origin )) return; pfile = (char *)entities; while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL ) { if( token[0] != '{' ) Host_Error( "Mod_FindModelOrigin: found %s when expecting {\n", token ); model_found = origin_found = false; VectorClear( origin ); while( 1 ) { // parse key if(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) == NULL ) Host_Error( "Mod_FindModelOrigin: EOF without closing brace\n" ); if( token[0] == '}' ) break; // end of desc Q_strncpy( keyname, token, sizeof( keyname )); // parse value if(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) == NULL ) Host_Error( "Mod_FindModelOrigin: EOF without closing brace\n" ); if( token[0] == '}' ) Host_Error( "Mod_FindModelOrigin: closing brace without data\n" ); if( !Q_stricmp( keyname, "model" ) && !Q_stricmp( modelname, token )) model_found = true; if( !Q_stricmp( keyname, "origin" )) { Q_atov( origin, token, 3 ); origin_found = true; } } if( model_found ) break; } } /* ================== Mod_CheckWaterAlphaSupport converted maps potential may don't support water transparency ================== */ static qboolean Mod_CheckWaterAlphaSupport( model_t *mod, dbspmodel_t *bmod ) { mleaf_t *leaf; int i, j; const byte *pvs; if( bmod->visdatasize <= 0 ) return true; // check all liquid leafs to see if they can see into empty leafs, if any // can we can assume this map supports r_wateralpha for( i = 0, leaf = mod->leafs; i < mod->numleafs; i++, leaf++ ) { if(( leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME ) && leaf->cluster >= 0 ) { pvs = Mod_DecompressPVS( leaf->compressed_vis, world.visbytes ); for( j = 0; j < mod->numleafs; j++ ) { if( CHECKVISBIT( pvs, mod->leafs[j].cluster ) && mod->leafs[j].contents == CONTENTS_EMPTY ) return true; } } } return false; } /* ================== Mod_SampleSizeForFace return the current lightmap resolution per face ================== */ int Mod_SampleSizeForFace( const msurface_t *surf ) { if( !surf || !surf->texinfo ) return LM_SAMPLE_SIZE; // world luxels has more priority if( FBitSet( surf->texinfo->flags, TEX_WORLD_LUXELS )) return 1; if( FBitSet( surf->texinfo->flags, TEX_EXTRA_LIGHTMAP )) return LM_SAMPLE_EXTRASIZE; if( surf->texinfo->faceinfo ) return surf->texinfo->faceinfo->texture_step; return LM_SAMPLE_SIZE; } /* ================== Mod_GetFaceContents determine face contents by name ================== */ static int Mod_GetFaceContents( const char *name ) { if( !Q_strnicmp( name, "SKY", 3 )) return CONTENTS_SKY; if( name[0] == '!' || name[0] == '*' ) { if( !Q_strnicmp( name + 1, "lava", 4 )) return CONTENTS_LAVA; else if( !Q_strnicmp( name + 1, "slime", 5 )) return CONTENTS_SLIME; return CONTENTS_WATER; // otherwise it's water } if( !Q_strnicmp( name, "water", 5 )) return CONTENTS_WATER; return CONTENTS_SOLID; } /* ================== Mod_GetFaceContents determine face contents by name ================== */ static mvertex_t *Mod_GetVertexByNumber( model_t *mod, int surfedge ) { int lindex; medge_t *edge; lindex = mod->surfedges[surfedge]; if( lindex > 0 ) { edge = &mod->edges[lindex]; return &mod->vertexes[edge->v[0]]; } else { edge = &mod->edges[-lindex]; return &mod->vertexes[edge->v[1]]; } } /* ================== Mod_MakeNormalAxial remove jitter from near-axial normals ================== */ static void Mod_MakeNormalAxial( vec3_t normal ) { int i, type; for( type = 0; type < 3; type++ ) { if( fabs( normal[type] ) > 0.9999f ) break; } // make positive and pure axial for( i = 0; i < 3 && type != 3; i++ ) { if( i == type ) normal[i] = 1.0f; else normal[i] = 0.0f; } } /* ================== Mod_LightMatrixFromTexMatrix compute lightmap matrix based on texture matrix ================== */ static void Mod_LightMatrixFromTexMatrix( const mtexinfo_t *tx, float lmvecs[2][4] ) { float lmscale = LM_SAMPLE_SIZE; int i, j; // this is can't be possible but who knews if( FBitSet( tx->flags, TEX_EXTRA_LIGHTMAP )) lmscale = LM_SAMPLE_EXTRASIZE; if( tx->faceinfo ) lmscale = tx->faceinfo->texture_step; // copy texmatrix into lightmap matrix fisrt for( i = 0; i < 2; i++ ) { for( j = 0; j < 4; j++ ) { lmvecs[i][j] = tx->vecs[i][j]; } } if( !FBitSet( tx->flags, TEX_WORLD_LUXELS )) return; // just use texmatrix VectorNormalize( lmvecs[0] ); VectorNormalize( lmvecs[1] ); if( FBitSet( tx->flags, TEX_AXIAL_LUXELS )) { Mod_MakeNormalAxial( lmvecs[0] ); Mod_MakeNormalAxial( lmvecs[1] ); } // put the lighting origin at center the of poly VectorScale( lmvecs[0], (1.0f / lmscale), lmvecs[0] ); VectorScale( lmvecs[1], -(1.0f / lmscale), lmvecs[1] ); lmvecs[0][3] = lmscale * 0.5f; lmvecs[1][3] = -lmscale * 0.5f; } /* ================= Mod_CalcSurfaceExtents Fills in surf->texturemins[] and surf->extents[] ================= */ static void Mod_CalcSurfaceExtents( model_t *mod, msurface_t *surf ) { // this place is VERY critical to precision // keep it as float, don't use double, because it causes issues with lightmap float mins[2], maxs[2], val; float lmmins[2], lmmaxs[2]; int bmins[2], bmaxs[2]; int i, j, e, sample_size; mextrasurf_t *info = surf->info; int facenum = surf - mod->surfaces; mtexinfo_t *tex; mvertex_t *v; sample_size = Mod_SampleSizeForFace( surf ); tex = surf->texinfo; Mod_LightMatrixFromTexMatrix( tex, info->lmvecs ); mins[0] = lmmins[0] = mins[1] = lmmins[1] = 999999; maxs[0] = lmmaxs[0] = maxs[1] = lmmaxs[1] =-999999; for( i = 0; i < surf->numedges; i++ ) { e = mod->surfedges[surf->firstedge + i]; if( e >= mod->numedges || e <= -mod->numedges ) Host_Error( "Mod_CalcSurfaceExtents: bad edge\n" ); if( e >= 0 ) v = &mod->vertexes[mod->edges[e].v[0]]; else v = &mod->vertexes[mod->edges[-e].v[1]]; for( j = 0; j < 2; j++ ) { val = DotProductPrecise( v->position, surf->texinfo->vecs[j] ) + surf->texinfo->vecs[j][3]; mins[j] = Q_min( val, mins[j] ); maxs[j] = Q_max( val, maxs[j] ); } for( j = 0; j < 2; j++ ) { val = DotProductPrecise( v->position, info->lmvecs[j] ) + info->lmvecs[j][3]; lmmins[j] = Q_min( val, lmmins[j] ); lmmaxs[j] = Q_max( val, lmmaxs[j] ); } } for( i = 0; i < 2; i++ ) { bmins[i] = floor( mins[i] / sample_size ); bmaxs[i] = ceil( maxs[i] / sample_size ); surf->texturemins[i] = bmins[i] * sample_size; surf->extents[i] = (bmaxs[i] - bmins[i]) * sample_size; if( FBitSet( tex->flags, TEX_WORLD_LUXELS )) { lmmins[i] = floor( lmmins[i] ); lmmaxs[i] = ceil( lmmaxs[i] ); info->lightmapmins[i] = lmmins[i]; info->lightextents[i] = (lmmaxs[i] - lmmins[i]); } else { // just copy texturemins info->lightmapmins[i] = surf->texturemins[i]; info->lightextents[i] = surf->extents[i]; } #if !XASH_DEDICATED && 0 // REFTODO: if( !FBitSet( tex->flags, TEX_SPECIAL ) && ( surf->extents[i] > 16384 ) && ( tr.block_size == BLOCK_SIZE_DEFAULT )) Con_Reportf( S_ERROR "Bad surface extents %i\n", surf->extents[i] ); #endif // XASH_DEDICATED } } /* ================= Mod_CalcSurfaceBounds fills in surf->mins and surf->maxs ================= */ static void Mod_CalcSurfaceBounds( model_t *mod, msurface_t *surf ) { int i, e; mvertex_t *v; ClearBounds( surf->info->mins, surf->info->maxs ); for( i = 0; i < surf->numedges; i++ ) { e = mod->surfedges[surf->firstedge + i]; if( e >= mod->numedges || e <= -mod->numedges ) Host_Error( "Mod_CalcSurfaceBounds: bad edge\n" ); if( e >= 0 ) v = &mod->vertexes[mod->edges[e].v[0]]; else v = &mod->vertexes[mod->edges[-e].v[1]]; AddPointToBounds( v->position, surf->info->mins, surf->info->maxs ); } VectorAverage( surf->info->mins, surf->info->maxs, surf->info->origin ); } /* ================= Mod_CreateFaceBevels ================= */ static void Mod_CreateFaceBevels( model_t *mod, msurface_t *surf ) { vec3_t delta, edgevec; byte *facebevel; vec3_t faceNormal; mvertex_t *v0, *v1; int contents; int i, size; vec_t radius; mfacebevel_t *fb; if( surf->texinfo && surf->texinfo->texture ) contents = Mod_GetFaceContents( surf->texinfo->texture->name ); else contents = CONTENTS_SOLID; size = sizeof( mfacebevel_t ) + surf->numedges * sizeof( mplane_t ); facebevel = (byte *)Mem_Calloc( mod->mempool, size ); fb = (mfacebevel_t *)facebevel; facebevel += sizeof( mfacebevel_t ); fb->edges = (mplane_t *)facebevel; fb->numedges = surf->numedges; fb->contents = contents; surf->info->bevel = fb; if( FBitSet( surf->flags, SURF_PLANEBACK )) VectorNegate( surf->plane->normal, faceNormal ); else VectorCopy( surf->plane->normal, faceNormal ); // compute face origin and plane edges for( i = 0; i < surf->numedges; i++ ) { mplane_t *dest = &fb->edges[i]; v0 = Mod_GetVertexByNumber( mod, surf->firstedge + i ); v1 = Mod_GetVertexByNumber( mod, surf->firstedge + (i + 1) % surf->numedges ); VectorSubtract( v1->position, v0->position, edgevec ); CrossProduct( faceNormal, edgevec, dest->normal ); VectorNormalize( dest->normal ); dest->dist = DotProduct( dest->normal, v0->position ); dest->type = PlaneTypeForNormal( dest->normal ); VectorAdd( fb->origin, v0->position, fb->origin ); } VectorScale( fb->origin, 1.0f / surf->numedges, fb->origin ); // compute face radius for( i = 0; i < surf->numedges; i++ ) { v0 = Mod_GetVertexByNumber( mod, surf->firstedge + i ); VectorSubtract( v0->position, fb->origin, delta ); radius = DotProduct( delta, delta ); fb->radius = Q_max( radius, fb->radius ); } } /* ================= Mod_SetParent ================= */ static void Mod_SetParent( mnode_t *node, mnode_t *parent ) { node->parent = parent; if( node->contents < 0 ) return; // it's leaf Mod_SetParent( node->children[0], node ); Mod_SetParent( node->children[1], node ); } /* ================== CountClipNodes_r ================== */ static void CountClipNodes_r( mclipnode_t *src, hull_t *hull, int nodenum ) { // leaf? if( nodenum < 0 ) return; if( hull->lastclipnode == MAX_MAP_CLIPNODES ) Host_Error( "MAX_MAP_CLIPNODES limit exceeded\n" ); hull->lastclipnode++; CountClipNodes_r( src, hull, src[nodenum].children[0] ); CountClipNodes_r( src, hull, src[nodenum].children[1] ); } /* ================== CountClipNodes32_r ================== */ static void CountClipNodes32_r( dclipnode32_t *src, hull_t *hull, int nodenum ) { // leaf? if( nodenum < 0 ) return; if( hull->lastclipnode == MAX_MAP_CLIPNODES ) Host_Error( "MAX_MAP_CLIPNODES limit exceeded\n" ); hull->lastclipnode++; CountClipNodes32_r( src, hull, src[nodenum].children[0] ); CountClipNodes32_r( src, hull, src[nodenum].children[1] ); } /* ================== RemapClipNodes_r ================== */ static int RemapClipNodes_r( dclipnode32_t *srcnodes, hull_t *hull, int nodenum ) { dclipnode32_t *src; mclipnode_t *out; int i, c; // leaf? if( nodenum < 0 ) return nodenum; // emit a clipnode if( hull->lastclipnode == MAX_MAP_CLIPNODES ) Host_Error( "MAX_MAP_CLIPNODES limit exceeded\n" ); src = srcnodes + nodenum; c = hull->lastclipnode; out = &hull->clipnodes[c]; hull->lastclipnode++; out->planenum = src->planenum; for( i = 0; i < 2; i++ ) out->children[i] = RemapClipNodes_r( srcnodes, hull, src->children[i] ); return c; } /* ================= Mod_MakeHull0 Duplicate the drawing hull structure as a clipping hull ================= */ static void Mod_MakeHull0( model_t *mod ) { mnode_t *in, *child; mclipnode_t *out; hull_t *hull; int i, j; hull = &mod->hulls[0]; hull->clipnodes = out = Mem_Malloc( mod->mempool, mod->numnodes * sizeof( *out )); in = mod->nodes; hull->firstclipnode = 0; hull->lastclipnode = mod->numnodes - 1; hull->planes = mod->planes; for( i = 0; i < mod->numnodes; i++, out++, in++ ) { out->planenum = in->plane - mod->planes; for( j = 0; j < 2; j++ ) { child = in->children[j]; if( child->contents < 0 ) out->children[j] = child->contents; else out->children[j] = child - mod->nodes; } } } /* ================= Mod_SetupHull ================= */ static void Mod_SetupHull( dbspmodel_t *bmod, model_t *mod, poolhandle_t mempool, int headnode, int hullnum ) { hull_t *hull = &mod->hulls[hullnum]; int count; // assume no hull hull->firstclipnode = hull->lastclipnode = 0; hull->planes = NULL; // hull is missed if(( headnode == -1 ) || ( hullnum != 1 && headnode == 0 )) return; // hull missed if( headnode >= mod->numclipnodes ) return; // ZHLT weird empty hulls switch( hullnum ) { case 1: VectorCopy( host.player_mins[0], hull->clip_mins ); // copy human hull VectorCopy( host.player_maxs[0], hull->clip_maxs ); break; case 2: VectorCopy( host.player_mins[3], hull->clip_mins ); // copy large hull VectorCopy( host.player_maxs[3], hull->clip_maxs ); break; case 3: VectorCopy( host.player_mins[1], hull->clip_mins ); // copy head hull VectorCopy( host.player_maxs[1], hull->clip_maxs ); break; default: Host_Error( "Mod_SetupHull: bad hull number %i\n", hullnum ); break; } if( VectorIsNull( hull->clip_mins ) && VectorIsNull( hull->clip_maxs )) return; // no hull specified CountClipNodes32_r( bmod->clipnodes_out, hull, headnode ); count = hull->lastclipnode; // fit array to real count hull->clipnodes = (mclipnode_t *)Mem_Malloc( mempool, sizeof( mclipnode_t ) * hull->lastclipnode ); hull->planes = mod->planes; // share planes hull->lastclipnode = 0; // restart counting // remap clipnodes to 16-bit indexes RemapClipNodes_r( bmod->clipnodes_out, hull, headnode ); } /* ================= Mod_LoadColoredLighting ================= */ static qboolean Mod_LoadColoredLighting( model_t *mod, dbspmodel_t *bmod ) { char modelname[64]; char path[64]; int iCompare; fs_offset_t litdatasize; byte *in; COM_FileBase( mod->name, modelname, sizeof( modelname )); Q_snprintf( path, sizeof( path ), "maps/%s.lit", modelname ); // make sure what deluxemap is actual if( !COM_CompareFileTime( path, mod->name, &iCompare )) return false; if( iCompare < 0 ) // this may happens if level-designer used -onlyents key for hlcsg Con_Printf( S_WARN "%s probably is out of date\n", path ); in = FS_LoadFile( path, &litdatasize, false ); Assert( in != NULL ); if( *(uint *)in != IDDELUXEMAPHEADER || *((uint *)in + 1) != DELUXEMAP_VERSION ) { Mem_Free( in ); return false; } // skip header bytes litdatasize -= 8; if( litdatasize != ( bmod->lightdatasize * 3 )) { Con_Printf( S_ERROR "%s has mismatched size (%llu should be %zu)\n", path, litdatasize, bmod->lightdatasize * 3 ); Mem_Free( in ); return false; } mod->lightdata = Mem_Malloc( mod->mempool, litdatasize ); memcpy( mod->lightdata, in + 8, litdatasize ); SetBits( mod->flags, MODEL_COLORED_LIGHTING ); bmod->lightdatasize = litdatasize; Mem_Free( in ); return true; } /* ================= Mod_LoadDeluxemap ================= */ static void Mod_LoadDeluxemap( model_t *mod, dbspmodel_t *bmod ) { char modelname[64]; fs_offset_t deluxdatasize; char path[64]; int iCompare; byte *in; if( !FBitSet( host.features, ENGINE_LOAD_DELUXEDATA )) return; COM_FileBase( mod->name, modelname, sizeof( modelname )); Q_snprintf( path, sizeof( path ), "maps/%s.dlit", modelname ); // make sure what deluxemap is actual if( !COM_CompareFileTime( path, mod->name, &iCompare )) return; if( iCompare < 0 ) // this may happens if level-designer used -onlyents key for hlcsg Con_Printf( S_WARN "%s probably is out of date\n", path ); in = FS_LoadFile( path, &deluxdatasize, false ); Assert( in != NULL ); if( *(uint *)in != IDDELUXEMAPHEADER || *((uint *)in + 1) != DELUXEMAP_VERSION ) { Mem_Free( in ); return; } // skip header bytes deluxdatasize -= 8; if( deluxdatasize != bmod->lightdatasize ) { Con_Reportf( S_ERROR "%s has mismatched size (%llu should be %zu)\n", path, deluxdatasize, bmod->lightdatasize ); Mem_Free( in ); return; } bmod->deluxedata_out = Mem_Malloc( mod->mempool, deluxdatasize ); memcpy( bmod->deluxedata_out, in + 8, deluxdatasize ); bmod->deluxdatasize = deluxdatasize; Mem_Free( in ); } /* ================= Mod_SetupSubmodels duplicate the basic information for embedded submodels ================= */ static void Mod_SetupSubmodels( model_t *mod, dbspmodel_t *bmod ) { qboolean colored = false; poolhandle_t mempool; char *ents; dmodel_t *bm; const char *name = mod->name; int i, j; ents = mod->entities; mempool = mod->mempool; if( FBitSet( mod->flags, MODEL_COLORED_LIGHTING )) colored = true; mod->numframes = 2; // regular and alternate animation // set up the submodels for( i = 0; i < mod->numsubmodels; i++ ) { bm = &mod->submodels[i]; // hull 0 is just shared across all bmodels mod->hulls[0].firstclipnode = bm->headnode[0]; mod->hulls[0].lastclipnode = bm->headnode[0]; // need to be real count // counting a real number of clipnodes per each submodel CountClipNodes_r( mod->hulls[0].clipnodes, &mod->hulls[0], bm->headnode[0] ); // but hulls1-3 is build individually for a each given submodel for( j = 1; j < MAX_MAP_HULLS; j++ ) Mod_SetupHull( bmod, mod, mempool, bm->headnode[j], j ); mod->firstmodelsurface = bm->firstface; mod->nummodelsurfaces = bm->numfaces; VectorCopy( bm->mins, mod->mins ); VectorCopy( bm->maxs, mod->maxs ); mod->radius = RadiusFromBounds( mod->mins, mod->maxs ); mod->numleafs = bm->visleafs; mod->flags = 0; // this bit will be shared between all the submodels include worldmodel if( colored ) SetBits( mod->flags, MODEL_COLORED_LIGHTING ); if( i != 0 ) { char temp[MAX_VA_STRING]; Q_snprintf( temp, sizeof( temp ), "*%i", i ); Mod_FindModelOrigin( ents, temp, bm->origin ); // mark models that have origin brushes if( !VectorIsNull( bm->origin )) SetBits( mod->flags, MODEL_HAS_ORIGIN ); #ifdef HACKS_RELATED_HLMODS // c2a1 doesn't have origin brush it's just placed at center of the level if( !Q_stricmp( name, "maps/c2a1.bsp" ) && ( i == 11 )) SetBits( mod->flags, MODEL_HAS_ORIGIN ); #endif } // sets the model flags for( j = 0; i != 0 && j < mod->nummodelsurfaces; j++ ) { msurface_t *surf = mod->surfaces + mod->firstmodelsurface + j; if( FBitSet( surf->flags, SURF_CONVEYOR )) SetBits( mod->flags, MODEL_CONVEYOR ); if( FBitSet( surf->flags, SURF_TRANSPARENT )) SetBits( mod->flags, MODEL_TRANSPARENT ); if( FBitSet( surf->flags, SURF_DRAWTURB )) SetBits( mod->flags, MODEL_LIQUID ); } if( i < mod->numsubmodels - 1 ) { char name[8]; model_t *submod; // duplicate the basic information Q_snprintf( name, sizeof( name ), "*%i", i + 1 ); submod = Mod_FindName( name, true ); *submod = *mod; Q_strncpy( submod->name, name, sizeof( submod->name )); submod->mempool = 0; mod = submod; } } if( bmod->clipnodes_out != NULL ) Mem_Free( bmod->clipnodes_out ); } /* =============================================================================== MAP LOADING =============================================================================== */ /* ================= Mod_LoadSubmodels ================= */ static void Mod_LoadSubmodels( model_t *mod, dbspmodel_t *bmod ) { dmodel_t *in, *out; int oldmaxfaces; int i, j; // allocate extradata for each dmodel_t out = Mem_Malloc( mod->mempool, bmod->numsubmodels * sizeof( *out )); mod->numsubmodels = bmod->numsubmodels; mod->submodels = out; in = bmod->submodels; if( bmod->isworld ) refState.max_surfaces = 0; oldmaxfaces = refState.max_surfaces; for( i = 0; i < bmod->numsubmodels; i++, in++, out++ ) { for( j = 0; j < 3; j++ ) { // reset empty bounds to prevent error if( in->mins[j] == 999999.0f ) in->mins[j] = 0.0f; if( in->maxs[j] == -999999.0f) in->maxs[j] = 0.0f; // spread the mins / maxs by a unit out->mins[j] = in->mins[j] - 1.0f; out->maxs[j] = in->maxs[j] + 1.0f; out->origin[j] = in->origin[j]; } for( j = 0; j < MAX_MAP_HULLS; j++ ) out->headnode[j] = in->headnode[j]; out->visleafs = in->visleafs; out->firstface = in->firstface; out->numfaces = in->numfaces; if( i == 0 && bmod->isworld ) continue; // skip the world to save mem oldmaxfaces = Q_max( oldmaxfaces, out->numfaces ); } // these array used to sort translucent faces in bmodels if( oldmaxfaces > refState.max_surfaces ) { refState.draw_surfaces = (sortedface_t *)Z_Realloc( refState.draw_surfaces, oldmaxfaces * sizeof( sortedface_t )); refState.max_surfaces = oldmaxfaces; } } /* ================= Mod_LoadEntities ================= */ static void Mod_LoadEntities( model_t *mod, dbspmodel_t *bmod ) { byte *entpatch = NULL; char token[MAX_TOKEN]; char wadstring[MAX_TOKEN]; string keyname; char *pfile; if( bmod->isworld ) { char entfilename[MAX_QPATH]; fs_offset_t entpatchsize; size_t ft1, ft2; // world is check for entfile too Q_strncpy( entfilename, mod->name, sizeof( entfilename )); COM_ReplaceExtension( entfilename, ".ent", sizeof( entfilename )); // make sure what entity patch is never than bsp ft1 = FS_FileTime( mod->name, false ); ft2 = FS_FileTime( entfilename, true ); if( ft2 != -1 ) { if( ft1 > ft2 ) { Con_Printf( S_WARN "Entity patch is older than bsp. Ignored.\n" ); } else if(( entpatch = FS_LoadFile( entfilename, &entpatchsize, true )) != NULL ) { Con_Printf( "^2Read entity patch:^7 %s\n", entfilename ); bmod->entdatasize = entpatchsize; bmod->entdata = entpatch; } } } // make sure what we really has terminator mod->entities = Mem_Calloc( mod->mempool, bmod->entdatasize + 1 ); memcpy( mod->entities, bmod->entdata, bmod->entdatasize ); // moving to private model pool if( entpatch ) Mem_Free( entpatch ); // release entpatch if present if( !bmod->isworld ) return; pfile = (char *)mod->entities; world.generator[0] = '\0'; world.compiler[0] = '\0'; world.message[0] = '\0'; bmod->wadlist.count = 0; // parse all the wads for loading textures in right ordering while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL ) { if( token[0] != '{' ) Host_Error( "Mod_LoadEntities: found %s when expecting {\n", token ); while( 1 ) { // parse key if(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) == NULL ) Host_Error( "Mod_LoadEntities: EOF without closing brace\n" ); if( token[0] == '}' ) break; // end of desc Q_strncpy( keyname, token, sizeof( keyname )); // parse value if(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) == NULL ) Host_Error( "Mod_LoadEntities: EOF without closing brace\n" ); if( token[0] == '}' ) Host_Error( "Mod_LoadEntities: closing brace without data\n" ); if( !Q_stricmp( keyname, "wad" )) { char *pszWadFile; Q_strncpy( wadstring, token, sizeof( wadstring ) - 2 ); wadstring[sizeof( wadstring ) - 2] = 0; if( !Q_strchr( wadstring, ';' )) Q_strncat( wadstring, ";", sizeof( wadstring )); // parse wad pathes for( pszWadFile = strtok( wadstring, ";" ); pszWadFile != NULL; pszWadFile = strtok( NULL, ";" )) { COM_FixSlashes( pszWadFile ); COM_FileBase( pszWadFile, token, sizeof( token )); // make sure what wad is really exist if( FS_FileExists( va( "%s.wad", token ), false )) { int num = bmod->wadlist.count++; Q_strncpy( bmod->wadlist.wadnames[num], token, sizeof( bmod->wadlist.wadnames[0] )); bmod->wadlist.wadusage[num] = 0; } if( bmod->wadlist.count >= MAX_MAP_WADS ) break; // too many wads... } } else if( !Q_stricmp( keyname, "message" )) Q_strncpy( world.message, token, sizeof( world.message )); else if( !Q_stricmp( keyname, "compiler" ) || !Q_stricmp( keyname, "_compiler" )) Q_strncpy( world.compiler, token, sizeof( world.compiler )); else if( !Q_stricmp( keyname, "generator" ) || !Q_stricmp( keyname, "_generator" )) Q_strncpy( world.generator, token, sizeof( world.generator )); } return; // all done } } /* ================= Mod_LoadPlanes ================= */ static void Mod_LoadPlanes( model_t *mod, dbspmodel_t *bmod ) { dplane_t *in; mplane_t *out; int i, j; in = bmod->planes; mod->planes = out = Mem_Malloc( mod->mempool, bmod->numplanes * sizeof( *out )); mod->numplanes = bmod->numplanes; for( i = 0; i < bmod->numplanes; i++, in++, out++ ) { out->signbits = 0; for( j = 0; j < 3; j++ ) { out->normal[j] = in->normal[j]; if( out->normal[j] < 0.0f ) SetBits( out->signbits, BIT( j )); } if( VectorLength( out->normal ) < 0.5f ) Con_Printf( S_ERROR "bad normal for plane #%i\n", i ); out->dist = in->dist; out->type = in->type; } } /* ================= Mod_LoadVertexes ================= */ static void Mod_LoadVertexes( model_t *mod, dbspmodel_t *bmod ) { dvertex_t *in; mvertex_t *out; int i; in = bmod->vertexes; out = mod->vertexes = Mem_Malloc( mod->mempool, bmod->numvertexes * sizeof( mvertex_t )); mod->numvertexes = bmod->numvertexes; if( bmod->isworld ) ClearBounds( world.mins, world.maxs ); for( i = 0; i < bmod->numvertexes; i++, in++, out++ ) { if( bmod->isworld ) AddPointToBounds( in->point, world.mins, world.maxs ); VectorCopy( in->point, out->position ); } if( !bmod->isworld ) return; VectorSubtract( world.maxs, world.mins, world.size ); for( i = 0; i < 3; i++ ) { // spread the mins / maxs by a pixel world.mins[i] -= 1.0f; world.maxs[i] += 1.0f; } } /* ================= Mod_LoadEdges ================= */ static void Mod_LoadEdges( model_t *mod, dbspmodel_t *bmod ) { medge_t *out; int i; mod->edges = out = Mem_Malloc( mod->mempool, bmod->numedges * sizeof( medge_t )); mod->numedges = bmod->numedges; if( bmod->version == QBSP2_VERSION ) { dedge32_t *in = (dedge32_t *)bmod->edges32; for( i = 0; i < bmod->numedges; i++, in++, out++ ) { out->v[0] = in->v[0]; out->v[1] = in->v[1]; } } else { dedge_t *in = (dedge_t *)bmod->edges; for( i = 0; i < bmod->numedges; i++, in++, out++ ) { out->v[0] = (word)in->v[0]; out->v[1] = (word)in->v[1]; } } } /* ================= Mod_LoadSurfEdges ================= */ static void Mod_LoadSurfEdges( model_t *mod, dbspmodel_t *bmod ) { mod->surfedges = Mem_Malloc( mod->mempool, bmod->numsurfedges * sizeof( dsurfedge_t )); memcpy( mod->surfedges, bmod->surfedges, bmod->numsurfedges * sizeof( dsurfedge_t )); mod->numsurfedges = bmod->numsurfedges; } /* ================= Mod_LoadMarkSurfaces ================= */ static void Mod_LoadMarkSurfaces( model_t *mod, dbspmodel_t *bmod ) { msurface_t **out; int i; mod->marksurfaces = out = Mem_Malloc( mod->mempool, bmod->nummarkfaces * sizeof( *out )); mod->nummarksurfaces = bmod->nummarkfaces; if( bmod->version == QBSP2_VERSION ) { dmarkface32_t *in = bmod->markfaces32; for( i = 0; i < bmod->nummarkfaces; i++, in++ ) { if( *in < 0 || *in >= mod->numsurfaces ) Host_Error( "Mod_LoadMarkFaces: bad surface number in '%s'\n", mod->name ); out[i] = mod->surfaces + *in; } } else { dmarkface_t *in = bmod->markfaces; for( i = 0; i < bmod->nummarkfaces; i++, in++ ) { if( *in < 0 || *in >= mod->numsurfaces ) Host_Error( "Mod_LoadMarkFaces: bad surface number in '%s'\n", mod->name ); out[i] = mod->surfaces + *in; } } } static qboolean Mod_LooksLikeWaterTexture( const char *name ) { if(( name[0] == '*' && Q_stricmp( name, REF_DEFAULT_TEXTURE )) || name[0] == '!' ) return true; if( !Host_IsQuakeCompatible( )) { if( !Q_strncmp( name, "water", 5 ) || !Q_strnicmp( name, "laser", 5 )) return true; } return false; } static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureIndex ) { #if !XASH_DEDICATED texture_t *texture = NULL; mip_t *mipTex = NULL; qboolean usesCustomPalette = false; uint32_t txFlags = 0; // Don't load texture data on dedicated server, as there is no renderer. // FIXME: for ENGINE_IMPROVED_LINETRACE we need to load textures on server too // but there is no facility for this yet if( Host_IsDedicated( )) return; texture = mod->textures[textureIndex]; mipTex = Mod_GetMipTexForTexture( bmod, textureIndex ); if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex->name[0] == '{' ) SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing // check if this is water to keep the source texture and expand it to RGBA (so ripple effect works) if( Mod_LooksLikeWaterTexture( mipTex->name )) SetBits( txFlags, TF_KEEP_SOURCE | TF_EXPAND_SOURCE ); usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( mod, bmod, textureIndex ); // check for multi-layered sky texture (quake1 specific) if( bmod->isworld && Q_strncmp( mipTex->name, "sky", 3 ) == 0 && ( mipTex->width / mipTex->height ) == 2 ) { ref.dllFuncs.R_InitSkyClouds( mipTex, texture, usesCustomPalette ); // load quake sky if( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ) && R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE )) SetBits( world.flags, FWORLD_SKYSPHERE ); // No texture to load in this case, so just exit. return; } // Texture loading order: // 1. From WAD // 2. Internal from map // Try WAD texture (force while r_wadtextures is 1) if(( r_wadtextures.value && bmod->wadlist.count > 0 ) || mipTex->offsets[0] <= 0 ) { char texpath[MAX_VA_STRING]; int wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, mipTex->name, texpath, sizeof( texpath )); if( wadIndex >= 0 ) { texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, txFlags ); bmod->wadlist.wadusage[wadIndex]++; } } // WAD failed, so use internal texture (if present) if( mipTex->offsets[0] > 0 && texture->gl_texturenum == 0 ) { char texName[64]; const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette ); Q_snprintf( texName, sizeof( texName ), "#%s:%s.mip", loadstat.name, mipTex->name ); texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte *)mipTex, size, txFlags ); } // If texture is completely missed: if( texture->gl_texturenum == 0 ) { Con_DPrintf( S_ERROR "Unable to find %s.mip\n", mipTex->name ); texture->gl_texturenum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE ); } // Check for luma texture if( FBitSet( REF_GET_PARM( PARM_TEX_FLAGS, texture->gl_texturenum ), TF_HAS_LUMA )) { char texName[64]; Q_snprintf( texName, sizeof( texName ), "#%s:%s_luma.mip", loadstat.name, mipTex->name ); if( mipTex->offsets[0] > 0 ) { const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette ); texture->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte *)mipTex, size, TF_MAKELUMA ); } else { char texpath[MAX_VA_STRING]; int wadIndex; fs_offset_t srcSize = 0; byte* src = NULL; // NOTE: We can't load the _luma texture from the WAD as normal because it // doesn't exist there. The original texture is already loaded, but cannot be modified. // Instead, load the original texture again and convert it to luma. wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, texture->name, texpath, sizeof( texpath )); if( wadIndex >= 0 ) { src = FS_LoadFile( texpath, &srcSize, false ); bmod->wadlist.wadusage[wadIndex]++; } // OK, loading it from wad or hi-res version texture->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texName, src, srcSize, TF_MAKELUMA ); if( src ) Mem_Free( src ); } } #endif // !XASH_DEDICATED } static void Mod_LoadTexture( model_t *mod, dbspmodel_t *bmod, int textureIndex ) { texture_t *texture; mip_t *mipTex; if( textureIndex < 0 || textureIndex >= mod->numtextures ) return; mipTex = Mod_GetMipTexForTexture( bmod, textureIndex ); if( !mipTex ) { // No data for this texture. // Create default texture (some mods require this). Mod_CreateDefaultTexture( mod, &mod->textures[textureIndex] ); return; } if( mipTex->name[0] == '\0' ) Q_snprintf( mipTex->name, sizeof( mipTex->name ), "miptex_%i", textureIndex ); texture = (texture_t *)Mem_Calloc( mod->mempool, sizeof( *texture )); mod->textures[textureIndex] = texture; // Ensure texture name is lowercase. Q_strnlwr( mipTex->name, texture->name, sizeof( texture->name )); texture->width = mipTex->width; texture->height = mipTex->height; Mod_LoadTextureData( mod, bmod, textureIndex ); } static void Mod_LoadAllTextures( model_t *mod, dbspmodel_t *bmod ) { int i; for( i = 0; i < mod->numtextures; i++ ) Mod_LoadTexture( mod, bmod, i ); } static void Mod_SequenceAnimatedTexture( model_t *mod, int baseTextureIndex ) { texture_t *anims[10]; texture_t *altanims[10]; texture_t *baseTexture; int max = 0; int altmax = 0; int candidateIndex; if( baseTextureIndex < 0 || baseTextureIndex >= mod->numtextures ) return; baseTexture = mod->textures[baseTextureIndex]; if( !Mod_NameImpliesTextureIsAnimated( baseTexture )) return; // Already sequenced if( baseTexture->anim_next ) return; // find the number of frames in the animation memset( anims, 0, sizeof( anims )); memset( altanims, 0, sizeof( altanims )); if( baseTexture->name[1] >= '0' && baseTexture->name[1] <= '9' ) { // This texture is a standard animation frame. int frameIndex = (int)baseTexture->name[1] - (int)'0'; anims[frameIndex] = baseTexture; max = frameIndex + 1; } else { // This texture is an alternate animation frame. int frameIndex = (int)baseTexture->name[1] - (int)'a'; altanims[frameIndex] = baseTexture; altmax = frameIndex + 1; } // Now search the rest of the textures to find all other frames. for( candidateIndex = baseTextureIndex + 1; candidateIndex < mod->numtextures; candidateIndex++ ) { texture_t *altTexture = mod->textures[candidateIndex]; if( !Mod_NameImpliesTextureIsAnimated( altTexture )) continue; // This texture is animated, but is it part of the same group as // the original texture we encountered? Check that the rest of // the name matches the original (both will be valid for at least // string index 2). if( Q_strcmp( altTexture->name + 2, baseTexture->name + 2 ) != 0 ) continue; if( altTexture->name[1] >= '0' && altTexture->name[1] <= '9' ) { // This texture is a standard frame. int frameIndex = (int)altTexture->name[1] - (int)'0'; anims[frameIndex] = altTexture; if( frameIndex >= max ) max = frameIndex + 1; } else { // This texture is an alternate frame. int frameIndex = (int)altTexture->name[1] - (int)'a'; altanims[frameIndex] = altTexture; if( frameIndex >= altmax ) altmax = frameIndex + 1; } } // Link all standard animated frames together. for( candidateIndex = 0; candidateIndex < max; candidateIndex++ ) { texture_t *tex = anims[candidateIndex]; if( !tex ) { Con_Printf( S_ERROR "Mod_SequenceAnimatedTexture: missing frame %i of animated texture \"%s\"\n", candidateIndex, baseTexture->name ); baseTexture->anim_total = 0; break; } tex->anim_total = max * ANIM_CYCLE; tex->anim_min = candidateIndex * ANIM_CYCLE; tex->anim_max = ( candidateIndex + 1 ) * ANIM_CYCLE; tex->anim_next = anims[( candidateIndex + 1 ) % max]; if( altmax > 0 ) tex->alternate_anims = altanims[0]; } // Link all alternate animated frames together. for( candidateIndex = 0; candidateIndex < altmax; candidateIndex++ ) { texture_t *tex = altanims[candidateIndex]; if( !tex ) { Con_Printf( S_ERROR "Mod_SequenceAnimatedTexture: missing alternate frame %i of animated texture \"%s\"\n", candidateIndex, baseTexture->name ); baseTexture->anim_total = 0; break; } tex->anim_total = altmax * ANIM_CYCLE; tex->anim_min = candidateIndex * ANIM_CYCLE; tex->anim_max = ( candidateIndex + 1 ) * ANIM_CYCLE; tex->anim_next = altanims[( candidateIndex + 1 ) % altmax]; if( max > 0 ) tex->alternate_anims = anims[0]; } } static void Mod_SequenceAllAnimatedTextures( model_t *mod ) { int i; for( i = 0; i < mod->numtextures; i++ ) Mod_SequenceAnimatedTexture( mod, i ); } /* ================= Mod_LoadTextures ================= */ static void Mod_LoadTextures( model_t *mod, dbspmodel_t *bmod ) { dmiptexlump_t *lump; #if !XASH_DEDICATED // release old sky layers first if( !Host_IsDedicated() && bmod->isworld ) { ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE )); ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE )); } #endif lump = bmod->textures; if( bmod->texdatasize < 1 || !lump || lump->nummiptex < 1 ) { // no textures mod->textures = NULL; return; } mod->textures = (texture_t **)Mem_Calloc( mod->mempool, lump->nummiptex * sizeof( texture_t * )); mod->numtextures = lump->nummiptex; Mod_LoadAllTextures( mod, bmod ); Mod_SequenceAllAnimatedTextures( mod ); } /* ================= Mod_LoadTexInfo ================= */ static void Mod_LoadTexInfo( model_t *mod, dbspmodel_t *bmod ) { mfaceinfo_t *fout, *faceinfo; int i, j, k, miptex; dfaceinfo_t *fin; mtexinfo_t *out; dtexinfo_t *in; // trying to load faceinfo faceinfo = fout = Mem_Calloc( mod->mempool, bmod->numfaceinfo * sizeof( *fout )); fin = bmod->faceinfo; for( i = 0; i < bmod->numfaceinfo; i++, fin++, fout++ ) { Q_strncpy( fout->landname, fin->landname, sizeof( fout->landname )); fout->texture_step = fin->texture_step; fout->max_extent = fin->max_extent; fout->groupid = fin->groupid; } mod->texinfo = out = Mem_Calloc( mod->mempool, bmod->numtexinfo * sizeof( *out )); mod->numtexinfo = bmod->numtexinfo; in = bmod->texinfo; for( i = 0; i < bmod->numtexinfo; i++, in++, out++ ) { for( j = 0; j < 2; j++ ) for( k = 0; k < 4; k++ ) out->vecs[j][k] = in->vecs[j][k]; miptex = in->miptex; if( miptex < 0 || miptex > mod->numtextures ) miptex = 0; // this is possible? out->texture = mod->textures[miptex]; out->flags = in->flags; // make sure what faceinfo is really exist if( faceinfo != NULL && in->faceinfo != -1 && in->faceinfo < bmod->numfaceinfo ) out->faceinfo = &faceinfo[in->faceinfo]; } } /* ================= Mod_LoadSurfaces ================= */ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod ) { int test_lightsize = -1; int next_lightofs = -1; int prev_lightofs = -1; int i, j, lightofs; mextrasurf_t *info; msurface_t *out; mod->surfaces = out = Mem_Calloc( mod->mempool, bmod->numsurfaces * sizeof( msurface_t )); info = Mem_Calloc( mod->mempool, bmod->numsurfaces * sizeof( mextrasurf_t )); mod->numsurfaces = bmod->numsurfaces; // predict samplecount based on bspversion if( bmod->version == Q1BSP_VERSION || bmod->version == QBSP2_VERSION ) bmod->lightmap_samples = 1; else bmod->lightmap_samples = 3; for( i = 0; i < bmod->numsurfaces; i++, out++, info++ ) { texture_t *tex; // setup crosslinks between two parts of msurface_t out->info = info; info->surf = out; if( bmod->version == QBSP2_VERSION ) { dface32_t *in = &bmod->surfaces32[i]; if(( in->firstedge + in->numedges ) > mod->numsurfedges ) continue; // corrupted level? out->firstedge = in->firstedge; out->numedges = in->numedges; if( in->side ) SetBits( out->flags, SURF_PLANEBACK ); out->plane = mod->planes + in->planenum; out->texinfo = mod->texinfo + in->texinfo; for( j = 0; j < MAXLIGHTMAPS; j++ ) out->styles[j] = in->styles[j]; lightofs = in->lightofs; } else { dface_t *in = &bmod->surfaces[i]; if(( in->firstedge + in->numedges ) > mod->numsurfedges ) { Con_Reportf( S_ERROR "bad surface %i from %zu\n", i, bmod->numsurfaces ); continue; } out->firstedge = in->firstedge; out->numedges = in->numedges; if( in->side ) SetBits( out->flags, SURF_PLANEBACK ); out->plane = mod->planes + in->planenum; out->texinfo = mod->texinfo + in->texinfo; for( j = 0; j < MAXLIGHTMAPS; j++ ) out->styles[j] = in->styles[j]; lightofs = in->lightofs; } tex = out->texinfo->texture; if( !Q_strncmp( tex->name, "sky", 3 )) SetBits( out->flags, SURF_DRAWSKY ); if( Mod_LooksLikeWaterTexture( tex->name )) SetBits( out->flags, SURF_DRAWTURB ); if( !Q_strncmp( tex->name, "scroll", 6 )) SetBits( out->flags, SURF_CONVEYOR ); if( FBitSet( out->texinfo->flags, TEX_SCROLL )) SetBits( out->flags, SURF_CONVEYOR ); // g-cont. added a combined conveyor-transparent if( !Q_strncmp( tex->name, "{scroll", 7 )) SetBits( out->flags, SURF_CONVEYOR|SURF_TRANSPARENT ); if( tex->name[0] == '{' ) SetBits( out->flags, SURF_TRANSPARENT ); if( FBitSet( out->texinfo->flags, TEX_SPECIAL )) SetBits( out->flags, SURF_DRAWTILED ); Mod_CalcSurfaceBounds( mod, out ); Mod_CalcSurfaceExtents( mod, out ); Mod_CreateFaceBevels( mod, out ); // grab the second sample to detect colored lighting if( test_lightsize > 0 && lightofs != -1 ) { if( lightofs > prev_lightofs && lightofs < next_lightofs ) next_lightofs = lightofs; } // grab the first sample to determine lightmap size if( lightofs != -1 && test_lightsize == -1 ) { int sample_size = Mod_SampleSizeForFace( out ); int smax = (info->lightextents[0] / sample_size) + 1; int tmax = (info->lightextents[1] / sample_size) + 1; int lightstyles = 0; test_lightsize = smax * tmax; // count styles to right compute test_lightsize for( j = 0; j < MAXLIGHTMAPS && out->styles[j] != 255; j++ ) lightstyles++; test_lightsize *= lightstyles; prev_lightofs = lightofs; next_lightofs = 99999999; } #if !XASH_DEDICATED // TODO: Do we need subdivide on server? if( FBitSet( out->flags, SURF_DRAWTURB ) && !Host_IsDedicated() ) ref.dllFuncs.GL_SubdivideSurface( mod, out ); // cut up polygon for warps #endif } // now we have enough data to trying determine samplecount per lightmap pixel if( test_lightsize > 0 && prev_lightofs != -1 && next_lightofs != -1 && next_lightofs != 99999999 ) { float samples = (float)(next_lightofs - prev_lightofs) / (float)test_lightsize; if( samples != (int)samples ) { test_lightsize = (test_lightsize + 3) & ~3; // align datasize and try again samples = (float)(next_lightofs - prev_lightofs) / (float)test_lightsize; } if( samples == 1 || samples == 3 ) { bmod->lightmap_samples = (int)samples; Con_Reportf( "lighting: %s\n", (bmod->lightmap_samples == 1) ? "monochrome" : "colored" ); bmod->lightmap_samples = Q_max( bmod->lightmap_samples, 1 ); // avoid division by zero } else Con_DPrintf( S_WARN "lighting invalid samplecount: %g, defaulting to %i\n", samples, bmod->lightmap_samples ); } } /* ================= Mod_LoadNodes ================= */ static void Mod_LoadNodes( model_t *mod, dbspmodel_t *bmod ) { mnode_t *out; int i, j, p; mod->nodes = out = (mnode_t *)Mem_Calloc( mod->mempool, bmod->numnodes * sizeof( *out )); mod->numnodes = bmod->numnodes; for( i = 0; i < mod->numnodes; i++, out++ ) { if( bmod->version == QBSP2_VERSION ) { dnode32_t *in = &bmod->nodes32[i]; for( j = 0; j < 3; j++ ) { out->minmaxs[j+0] = in->mins[j]; out->minmaxs[j+3] = in->maxs[j]; } p = in->planenum; out->plane = mod->planes + p; out->firstsurface = in->firstface; out->numsurfaces = in->numfaces; for( j = 0; j < 2; j++ ) { p = in->children[j]; if( p >= 0 ) out->children[j] = mod->nodes + p; else out->children[j] = (mnode_t *)(mod->leafs + ( -1 - p )); } } else { dnode_t *in = &bmod->nodes[i]; for( j = 0; j < 3; j++ ) { out->minmaxs[j+0] = in->mins[j]; out->minmaxs[j+3] = in->maxs[j]; } p = in->planenum; out->plane = mod->planes + p; out->firstsurface = in->firstface; out->numsurfaces = in->numfaces; for( j = 0; j < 2; j++ ) { p = in->children[j]; if( p >= 0 ) out->children[j] = mod->nodes + p; else out->children[j] = (mnode_t *)(mod->leafs + ( -1 - p )); } } } // sets nodes and leafs Mod_SetParent( mod->nodes, NULL ); } /* ================= Mod_LoadLeafs ================= */ static void Mod_LoadLeafs( model_t *mod, dbspmodel_t *bmod ) { mleaf_t *out; int i, j, p; int visclusters = 0; mod->leafs = out = (mleaf_t *)Mem_Calloc( mod->mempool, bmod->numleafs * sizeof( *out )); mod->numleafs = bmod->numleafs; if( bmod->isworld ) { visclusters = mod->submodels[0].visleafs; world.visbytes = (visclusters + 7) >> 3; world.fatbytes = (visclusters + 31) >> 3; refState.visbytes = world.visbytes; } for( i = 0; i < bmod->numleafs; i++, out++ ) { if( bmod->version == QBSP2_VERSION ) { dleaf32_t *in = &bmod->leafs32[i]; for( j = 0; j < 3; j++ ) { out->minmaxs[j+0] = in->mins[j]; out->minmaxs[j+3] = in->maxs[j]; } out->contents = in->contents; p = in->visofs; for( j = 0; j < 4; j++ ) out->ambient_sound_level[j] = in->ambient_level[j]; out->firstmarksurface = mod->marksurfaces + in->firstmarksurface; out->nummarksurfaces = in->nummarksurfaces; } else { dleaf_t *in = &bmod->leafs[i]; for( j = 0; j < 3; j++ ) { out->minmaxs[j+0] = in->mins[j]; out->minmaxs[j+3] = in->maxs[j]; } out->contents = in->contents; p = in->visofs; for( j = 0; j < 4; j++ ) out->ambient_sound_level[j] = in->ambient_level[j]; out->firstmarksurface = mod->marksurfaces + in->firstmarksurface; out->nummarksurfaces = in->nummarksurfaces; } if( bmod->isworld ) { out->cluster = ( i - 1 ); // solid leaf 0 has no visdata if( out->cluster >= visclusters ) out->cluster = -1; // ignore visofs errors on leaf 0 (solid) if( p >= 0 && out->cluster >= 0 && mod->visdata ) { if( p < bmod->visdatasize ) out->compressed_vis = mod->visdata + p; else Con_Reportf( S_WARN "Mod_LoadLeafs: invalid visofs for leaf #%i\n", i ); } } else out->cluster = -1; // no visclusters on bmodels if( p == -1 ) out->compressed_vis = NULL; else out->compressed_vis = mod->visdata + p; // gl underwater warp if( out->contents != CONTENTS_EMPTY ) { for( j = 0; j < out->nummarksurfaces; j++ ) { // mark underwater surfaces SetBits( out->firstmarksurface[j]->flags, SURF_UNDERWATER ); } } } if( bmod->isworld && mod->leafs[0].contents != CONTENTS_SOLID ) Host_Error( "Mod_LoadLeafs: Map %s has leaf 0 is not CONTENTS_SOLID\n", mod->name ); // do some final things for world if( bmod->isworld && Mod_CheckWaterAlphaSupport( mod, bmod )) SetBits( world.flags, FWORLD_WATERALPHA ); } /* ================= Mod_LoadClipnodes ================= */ static void Mod_LoadClipnodes( model_t *mod, dbspmodel_t *bmod ) { dclipnode32_t *out; int i; bmod->clipnodes_out = out = (dclipnode32_t *)Mem_Malloc( mod->mempool, bmod->numclipnodes * sizeof( *out )); if(( bmod->version == QBSP2_VERSION ) || ( bmod->version == HLBSP_VERSION && bmod->isbsp30ext && bmod->numclipnodes >= MAX_MAP_CLIPNODES_HLBSP )) { dclipnode32_t *in = bmod->clipnodes32; for( i = 0; i < bmod->numclipnodes; i++, out++, in++ ) { out->planenum = in->planenum; out->children[0] = in->children[0]; out->children[1] = in->children[1]; } } else { dclipnode_t *in = bmod->clipnodes; for( i = 0; i < bmod->numclipnodes; i++, out++, in++ ) { out->planenum = in->planenum; out->children[0] = (unsigned short)in->children[0]; out->children[1] = (unsigned short)in->children[1]; // Arguire QBSP 'broken' clipnodes if( out->children[0] >= bmod->numclipnodes ) out->children[0] -= 65536; if( out->children[1] >= bmod->numclipnodes ) out->children[1] -= 65536; } } // FIXME: fill mod->clipnodes? mod->numclipnodes = bmod->numclipnodes; } /* ================= Mod_LoadVisibility ================= */ static void Mod_LoadVisibility( model_t *mod, dbspmodel_t *bmod ) { mod->visdata = Mem_Malloc( mod->mempool, bmod->visdatasize ); memcpy( mod->visdata, bmod->visdata, bmod->visdatasize ); } /* ================= Mod_LoadLightVecs ================= */ static void Mod_LoadLightVecs( model_t *mod, dbspmodel_t *bmod ) { if( bmod->deluxdatasize != bmod->lightdatasize ) { if( bmod->deluxdatasize > 0 ) Con_Printf( S_ERROR "Mod_LoadLightVecs: has mismatched size (%zu should be %zu)\n", bmod->deluxdatasize, bmod->lightdatasize ); else Mod_LoadDeluxemap( mod, bmod ); // old method return; } bmod->deluxedata_out = Mem_Malloc( mod->mempool, bmod->deluxdatasize ); memcpy( bmod->deluxedata_out, bmod->deluxdata, bmod->deluxdatasize ); } /* ================= Mod_LoadShadowmap ================= */ static void Mod_LoadShadowmap( model_t *mod, dbspmodel_t *bmod ) { if( bmod->shadowdatasize != ( bmod->lightdatasize / 3 )) { if( bmod->shadowdatasize > 0 ) Con_Printf( S_ERROR "Mod_LoadShadowmap: has mismatched size (%zu should be %zu)\n", bmod->shadowdatasize, bmod->lightdatasize / 3 ); return; } bmod->shadowdata_out = Mem_Malloc( mod->mempool, bmod->shadowdatasize ); memcpy( bmod->shadowdata_out, bmod->shadowdata, bmod->shadowdatasize ); } /* ================= Mod_LoadLighting ================= */ static void Mod_LoadLighting( model_t *mod, dbspmodel_t *bmod ) { int i, lightofs; msurface_t *surf; color24 *out; byte *in; if( !bmod->lightdatasize ) return; switch( bmod->lightmap_samples ) { case 1: if( !Mod_LoadColoredLighting( mod, bmod )) { mod->lightdata = out = (color24 *)Mem_Malloc( mod->mempool, bmod->lightdatasize * sizeof( color24 )); in = bmod->lightdata; // expand the white lighting data for( i = 0; i < bmod->lightdatasize; i++, out++ ) out->r = out->g = out->b = *in++; } break; case 3: // load colored lighting mod->lightdata = Mem_Malloc( mod->mempool, bmod->lightdatasize ); memcpy( mod->lightdata, bmod->lightdata, bmod->lightdatasize ); SetBits( mod->flags, MODEL_COLORED_LIGHTING ); break; default: Host_Error( "Mod_LoadLighting: bad lightmap sample count %i\n", bmod->lightmap_samples ); break; } // not supposed to be load ? if( FBitSet( host.features, ENGINE_LOAD_DELUXEDATA )) { Mod_LoadLightVecs( mod, bmod ); Mod_LoadShadowmap( mod, bmod ); if( bmod->isworld && bmod->deluxdatasize ) SetBits( world.flags, FWORLD_HAS_DELUXEMAP ); } surf = mod->surfaces; // setup lightdata pointers for( i = 0; i < mod->numsurfaces; i++, surf++ ) { if( bmod->version == QBSP2_VERSION ) lightofs = bmod->surfaces32[i].lightofs; else lightofs = bmod->surfaces[i].lightofs; if( mod->lightdata && lightofs != -1 ) { int offset = (lightofs / bmod->lightmap_samples); // NOTE: we divide offset by three because lighting and deluxemap keep their pointers // into three-bytes structs and shadowmap just monochrome surf->samples = mod->lightdata + offset; // if deluxemap is present setup it too if( bmod->deluxedata_out ) surf->info->deluxemap = bmod->deluxedata_out + offset; // will be used by mods if( bmod->shadowdata_out ) surf->info->shadowmap = bmod->shadowdata_out + offset; } } } /* ================= Mod_LumpLooksLikeEntities ================= */ static int Mod_LumpLooksLikeEntities( const char *lump, const size_t lumplen ) { // look for "classname" string return Q_memmem( lump, lumplen, "\"classname\"", sizeof( "\"classname\"" ) - 1 ) != NULL ? 1 : 0; } /* ================= Mod_LoadBmodelLumps loading and processing bmodel ================= */ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolean isworld ) { const dheader_t *header = (const dheader_t *)mod_base; const dextrahdr_t *extrahdr = (const dextrahdr_t *)(mod_base + sizeof( dheader_t )); dbspmodel_t *bmod = &srcmodel; char wadvalue[2048]; size_t len = 0; int i, ret, flags = 0; // always reset the intermediate struct memset( bmod, 0, sizeof( dbspmodel_t )); memset( &loadstat, 0, sizeof( loadstat_t )); Q_strncpy( loadstat.name, mod->name, sizeof( loadstat.name )); wadvalue[0] = '\0'; #ifndef SUPPORT_BSP2_FORMAT if( header->version == QBSP2_VERSION ) { Con_Printf( S_ERROR DEFAULT_BSP_BUILD_ERROR, mod->name ); return false; } #endif switch( header->version ) { case HLBSP_VERSION: if( extrahdr->id == IDEXTRAHEADER ) { SetBits( flags, LUMP_BSP30EXT ); } // only relevant for half-life maps else if( !Mod_LumpLooksLikeEntities( mod_base + header->lumps[LUMP_ENTITIES].fileofs, header->lumps[LUMP_ENTITIES].filelen ) && Mod_LumpLooksLikeEntities( mod_base + header->lumps[LUMP_PLANES].fileofs, header->lumps[LUMP_PLANES].filelen )) { // blue-shift swapped lumps srclumps[0].lumpnumber = LUMP_PLANES; srclumps[1].lumpnumber = LUMP_ENTITIES; break; } // intended fallthrough case Q1BSP_VERSION: case QBSP2_VERSION: // everything else srclumps[0].lumpnumber = LUMP_ENTITIES; srclumps[1].lumpnumber = LUMP_PLANES; break; default: Con_Printf( S_ERROR "%s has wrong version number (%i should be %i)\n", mod->name, header->version, HLBSP_VERSION ); loadstat.numerrors++; return false; } bmod->version = header->version; // share up global if( isworld ) { world.flags = 0; // clear world settings SetBits( flags, LUMP_SAVESTATS|LUMP_SILENT ); } bmod->isworld = isworld; bmod->isbsp30ext = FBitSet( flags, LUMP_BSP30EXT ); // loading base lumps for( i = 0; i < ARRAYSIZE( srclumps ); i++ ) Mod_LoadLump( mod_base, &srclumps[i], &worldstats[i], flags ); // loading extralumps for( i = 0; i < ARRAYSIZE( extlumps ); i++ ) Mod_LoadLump( mod_base, &extlumps[i], &worldstats[ARRAYSIZE( srclumps ) + i], flags ); if( !bmod->isworld && loadstat.numerrors ) { Con_DPrintf( "Mod_Load%s: %i error(s), %i warning(s)\n", isworld ? "World" : "Brush", loadstat.numerrors, loadstat.numwarnings ); return false; // there were errors, we can't load this map } else if( !bmod->isworld && loadstat.numwarnings ) Con_DPrintf( "Mod_Load%s: %i warning(s)\n", isworld ? "World" : "Brush", loadstat.numwarnings ); // load into heap Mod_LoadEntities( mod, bmod ); Mod_LoadPlanes( mod, bmod ); Mod_LoadSubmodels( mod, bmod ); Mod_LoadVertexes( mod, bmod ); Mod_LoadEdges( mod, bmod ); Mod_LoadSurfEdges( mod, bmod ); Mod_LoadTextures( mod, bmod ); Mod_LoadVisibility( mod, bmod ); Mod_LoadTexInfo( mod, bmod ); Mod_LoadSurfaces( mod, bmod ); Mod_LoadLighting( mod, bmod ); Mod_LoadMarkSurfaces( mod, bmod ); Mod_LoadLeafs( mod, bmod ); Mod_LoadNodes( mod, bmod ); Mod_LoadClipnodes( mod, bmod ); // preform some post-initalization Mod_MakeHull0( mod ); Mod_SetupSubmodels( mod, bmod ); if( isworld ) { world.version = bmod->version; #if !XASH_DEDICATED Mod_InitDebugHulls( mod ); // FIXME: build hulls for separate bmodels (shells, medkits etc) world.deluxedata = bmod->deluxedata_out; // deluxemap data pointer world.shadowdata = bmod->shadowdata_out; // occlusion data pointer #endif // XASH_DEDICATED } for( i = 0; i < bmod->wadlist.count; i++ ) { if( !bmod->wadlist.wadusage[i] ) continue; ret = Q_snprintf( &wadvalue[len], sizeof( wadvalue ), "%s.wad; ", bmod->wadlist.wadnames[i] ); if( ret == -1 ) { Con_DPrintf( S_WARN "Too many wad files for output!\n" ); break; } len += ret; } if( COM_CheckString( wadvalue )) { wadvalue[Q_strlen( wadvalue ) - 2] = '\0'; // kill the last semicolon Con_Reportf( "Wad files required to run the map: \"%s\"\n", wadvalue ); } return true; } static int Mod_LumpLooksLikeEntitiesFile( file_t *f, const dlump_t *l, int flags, const char *msg ) { char *buf; int ret; if( FS_Seek( f, l->fileofs, SEEK_SET ) < 0 ) { if( !FBitSet( flags, LUMP_SILENT )) Con_DPrintf( S_ERROR "map ^2%s^7 %s lump past end of file\n", loadstat.name, msg ); return -1; } buf = Z_Malloc( l->filelen + 1 ); if( FS_Read( f, buf, l->filelen ) != l->filelen ) { if( !FBitSet( flags, LUMP_SILENT )) Con_DPrintf( S_ERROR "can't read %s lump of map ^2%s^7", msg, loadstat.name ); Z_Free( buf ); return -1; } ret = Mod_LumpLooksLikeEntities( buf, l->filelen ); Z_Free( buf ); return ret; } /* ================= Mod_TestBmodelLumps check for possible errors return real entities lump (for bshift swapped lumps) ================= */ qboolean Mod_TestBmodelLumps( file_t *f, const char *name, const byte *mod_base, qboolean silent, dlump_t *entities ) { const dheader_t *header = (const dheader_t *)mod_base; const dextrahdr_t *extrahdr = (const dextrahdr_t *)( mod_base + sizeof( dheader_t )); int i, flags = LUMP_TESTONLY; // always reset the intermediate struct memset( &loadstat, 0, sizeof( loadstat_t )); // store the name to correct show errors and warnings Q_strncpy( loadstat.name, name, sizeof( loadstat.name )); if( silent ) SetBits( flags, LUMP_SILENT ); #ifndef SUPPORT_BSP2_FORMAT if( header->version == QBSP2_VERSION ) { if( !FBitSet( flags, LUMP_SILENT )) Con_Printf( S_ERROR DEFAULT_BSP_BUILD_ERROR, name ); return false; } #endif switch( header->version ) { case HLBSP_VERSION: if( extrahdr->id == IDEXTRAHEADER ) { SetBits( flags, LUMP_BSP30EXT ); } else { // only relevant for half-life maps int ret = Mod_LumpLooksLikeEntitiesFile( f, &header->lumps[LUMP_ENTITIES], flags, "entities" ); if( ret < 0 ) return false; if( !ret ) { ret = Mod_LumpLooksLikeEntitiesFile( f, &header->lumps[LUMP_PLANES], flags, "planes" ); if( ret < 0 ) return false; if( ret ) { // blue-shift swapped lumps *entities = header->lumps[LUMP_PLANES]; srclumps[0].lumpnumber = LUMP_PLANES; srclumps[1].lumpnumber = LUMP_ENTITIES; break; } } } // intended fallthrough case Q1BSP_VERSION: case QBSP2_VERSION: // everything else *entities = header->lumps[LUMP_ENTITIES]; srclumps[0].lumpnumber = LUMP_ENTITIES; srclumps[1].lumpnumber = LUMP_PLANES; break; default: // don't early out: let me analyze errors if( !FBitSet( flags, LUMP_SILENT )) Con_Printf( S_ERROR "%s has wrong version number (%i should be %i)\n", name, header->version, HLBSP_VERSION ); loadstat.numerrors++; break; } // loading base lumps for( i = 0; i < ARRAYSIZE( srclumps ); i++ ) Mod_LoadLump( mod_base, &srclumps[i], &worldstats[i], flags ); // loading extralumps for( i = 0; i < ARRAYSIZE( extlumps ); i++ ) Mod_LoadLump( mod_base, &extlumps[i], &worldstats[ARRAYSIZE( srclumps ) + i], flags ); if( loadstat.numerrors ) { if( !FBitSet( flags, LUMP_SILENT )) Con_Printf( "Mod_LoadWorld: %i error(s), %i warning(s)\n", loadstat.numerrors, loadstat.numwarnings ); return false; // there were errors, we can't load this map } else if( loadstat.numwarnings ) { if( !FBitSet( flags, LUMP_SILENT )) Con_Printf( "Mod_LoadWorld: %i warning(s)\n", loadstat.numwarnings ); } return true; } /* ================= Mod_LoadBrushModel ================= */ void Mod_LoadBrushModel( model_t *mod, const void *buffer, qboolean *loaded ) { char poolname[MAX_VA_STRING]; Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name ); if( loaded ) *loaded = false; mod->mempool = Mem_AllocPool( poolname ); mod->type = mod_brush; // loading all the lumps into heap if( !Mod_LoadBmodelLumps( mod, buffer, world.loading )) return; // there were errors if( world.loading ) worldmodel = mod; if( loaded ) *loaded = true; // all done } /* ================== Mod_CheckLump check lump for existing ================== */ int GAME_EXPORT Mod_CheckLump( const char *filename, const int lump, int *lumpsize ) { file_t *f = FS_Open( filename, "rb", false ); byte buffer[sizeof( dheader_t ) + sizeof( dextrahdr_t )]; size_t prefetch_size = sizeof( buffer ); dextrahdr_t *extrahdr; dheader_t *header; if( !f ) return LUMP_LOAD_COULDNT_OPEN; if( FS_Read( f, buffer, prefetch_size ) != prefetch_size ) { FS_Close( f ); return LUMP_LOAD_BAD_HEADER; } header = (dheader_t *)buffer; if( header->version != HLBSP_VERSION ) { FS_Close( f ); return LUMP_LOAD_BAD_VERSION; } extrahdr = (dextrahdr_t *)((byte *)buffer + sizeof( dheader_t )); if( extrahdr->id != IDEXTRAHEADER || extrahdr->version != EXTRA_VERSION ) { FS_Close( f ); return LUMP_LOAD_NO_EXTRADATA; } if( lump < 0 || lump >= EXTRA_LUMPS ) { FS_Close( f ); return LUMP_LOAD_INVALID_NUM; } if( extrahdr->lumps[lump].filelen <= 0 ) { FS_Close( f ); return LUMP_LOAD_NOT_EXIST; } if( lumpsize ) *lumpsize = extrahdr->lumps[lump].filelen; FS_Close( f ); return LUMP_LOAD_OK; } /* ================== Mod_ReadLump reading random lump by user request ================== */ int GAME_EXPORT Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize ) { file_t *f = FS_Open( filename, "rb", false ); byte buffer[sizeof( dheader_t ) + sizeof( dextrahdr_t )]; size_t prefetch_size = sizeof( buffer ); dextrahdr_t *extrahdr; dheader_t *header; byte *data; int length; if( !f ) return LUMP_LOAD_COULDNT_OPEN; if( FS_Read( f, buffer, prefetch_size ) != prefetch_size ) { FS_Close( f ); return LUMP_LOAD_BAD_HEADER; } header = (dheader_t *)buffer; if( header->version != HLBSP_VERSION ) { FS_Close( f ); return LUMP_LOAD_BAD_VERSION; } extrahdr = (dextrahdr_t *)((byte *)buffer + sizeof( dheader_t )); if( extrahdr->id != IDEXTRAHEADER || extrahdr->version != EXTRA_VERSION ) { FS_Close( f ); return LUMP_LOAD_NO_EXTRADATA; } if( lump < 0 || lump >= EXTRA_LUMPS ) { FS_Close( f ); return LUMP_LOAD_INVALID_NUM; } if( extrahdr->lumps[lump].filelen <= 0 ) { FS_Close( f ); return LUMP_LOAD_NOT_EXIST; } data = malloc( extrahdr->lumps[lump].filelen + 1 ); length = extrahdr->lumps[lump].filelen; if( !data ) { FS_Close( f ); return LUMP_LOAD_MEM_FAILED; } FS_Seek( f, extrahdr->lumps[lump].fileofs, SEEK_SET ); if( FS_Read( f, data, length ) != length ) { free( data ); FS_Close( f ); return LUMP_LOAD_CORRUPTED; } data[length] = 0; // write term FS_Close( f ); if( lumpsize ) *lumpsize = length; *lumpdata = data; return LUMP_LOAD_OK; } /* ================== Mod_SaveLump writing lump by user request only empty lumps is allows ================== */ int GAME_EXPORT Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize ) { byte buffer[sizeof( dheader_t ) + sizeof( dextrahdr_t )]; size_t prefetch_size = sizeof( buffer ); int result, dummy = lumpsize; dextrahdr_t *extrahdr; dheader_t *header; file_t *f; if( !lumpdata || lumpsize <= 0 ) return LUMP_SAVE_NO_DATA; // make sure what .bsp is placed into gamedir and not in pak if( !FS_GetDiskPath( filename, true )) return LUMP_SAVE_COULDNT_OPEN; // first we should sure what we allow to rewrite this .bsp result = Mod_CheckLump( filename, lump, &dummy ); if( result != LUMP_LOAD_NOT_EXIST ) return result; f = FS_Open( filename, "e+b", true ); if( !f ) return LUMP_SAVE_COULDNT_OPEN; if( FS_Read( f, buffer, prefetch_size ) != prefetch_size ) { FS_Close( f ); return LUMP_SAVE_BAD_HEADER; } header = (dheader_t *)buffer; // these checks below are redundant if( header->version != HLBSP_VERSION ) { FS_Close( f ); return LUMP_SAVE_BAD_VERSION; } extrahdr = (dextrahdr_t *)((byte *)buffer + sizeof( dheader_t )); if( extrahdr->id != IDEXTRAHEADER || extrahdr->version != EXTRA_VERSION ) { FS_Close( f ); return LUMP_SAVE_NO_EXTRADATA; } if( lump < 0 || lump >= EXTRA_LUMPS ) { FS_Close( f ); return LUMP_SAVE_INVALID_NUM; } if( extrahdr->lumps[lump].filelen != 0 ) { FS_Close( f ); return LUMP_SAVE_ALREADY_EXIST; } FS_Seek( f, 0, SEEK_END ); // will be saved later extrahdr->lumps[lump].fileofs = FS_Tell( f ); extrahdr->lumps[lump].filelen = lumpsize; if( FS_Write( f, lumpdata, lumpsize ) != lumpsize ) { FS_Close( f ); return LUMP_SAVE_CORRUPTED; } // update the header FS_Seek( f, sizeof( dheader_t ), SEEK_SET ); if( FS_Write( f, extrahdr, sizeof( dextrahdr_t )) != sizeof( dextrahdr_t )) { FS_Close( f ); return LUMP_SAVE_CORRUPTED; } FS_Close( f ); return LUMP_SAVE_OK; }