# Xash3D FWGS Engine ![](https://api.travis-ci.org/FWGS/xash3d-fwgs.svg?branch=master) ![](https://img.shields.io/discord/355697768582610945.svg) Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform. ``` Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine, as well as to give game developers well known workflow and extend it. Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine ``` Latest release build: https://github.com/FWGS/xash3d-fwgs/releases/latest Latest development build: https://github.com/FWGS/xash3d-deploy/tree/newengine-latest ## Fork features * HLSDK 2.4 support. * Crossplatform: officially supported x86 and ARM on Windows/Linux/BSD/macOS/Android/iOS/Haiku. * Modern compilers support: say no more to MSVC6. * Better multiplayer support: multiple master servers, headless dedicated server. * Mobility API: allows better game integration on mobile devices(vibration, touch controls) * Different input methods: touch, gamepad and classic mouse & keyboard. * TrueType font rendering, as a part of mainui_cpp. * A set of small improvements, without broken compatibility. ## Planned fork features * Virtual Reality support and game API(in development!) * Voice support * Multiple renderers support(OpenGL, GLES, Vulkan, software) ## Contributing * Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html * Before sending a PR, check if you followed our coding guide in CODING_STYLE.md file. ## Build instructions We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/ If you're stuck somewhere and you need a clear example, open `.travis.yml`. ### Prerequisites #### Windows(Visual Studio) * Install Visual Studio. * Install latest [Python](https://python.org) **OR** run `cinst python.install` if you have Chocolatey. * Install latest [Git](https://git-scm.com/download/win) **OR** run `cinst git.install` if you have Chocolatey. * Download [SDL2](https://libsdl.org/download-2.0.php) development package for Visual Studio. * Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`. * Clone `vgui-dev` repository: `git clone https://github.com/FWGS/vgui-dev`. * Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other. #### Linux NOTE: Make sure you're OK with targetting 32-bit. Even if Xash3D FWGS does support targetting 64-bit, anything can happen, not to mention that you can't load games without recompiling them from source code! * **Gentoo**: TODO * **Debian**: TODO * **ArchLinux**: TODO ### Building #### Windows(Visual Studio) 0) Open command line 1) Navigate to `xash3d-fwgs` directory. 2) Carefully examine which build options are available: `waf --help` 3) Configure build: `waf configure --build-type=release --sdl2=c:/path/to/SDL2 --vgui-dev=c:/path/to/vgui-dev --prefix=c:/path/to/any/output/directory` 4) Compile: `waf build` 5) Install: `waf install` #### Linux 0) Examine which build options are available: `./waf --help` 1) Configure build: `./waf configure --build-type=release` 2) Compile: `./waf build` 3) Install(optional): `./waf install` ## Running 0) Copy libraries and main executable somewhere, if you're skipped installation stage. 1) Copy game files to same directory 2) Run `xash3d.exe`/`xash3d.sh`/`xash3d` depending on which platform you're using. For additional info, run Xash3D with `-help` command line key.