/* texture.c - texture writer Copyright (C) 2020 Andrey Akhmichin This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include #include #include #include "const.h" #include "crtlib.h" #include "studio.h" #include "img_bmp.h" #include "mdldec.h" #include "texture.h" /* ============ WriteBMP ============ */ static void WriteBMP( mstudiotexture_t *texture ) { int i, len; FILE *fp; const byte *p; byte *palette, *pic, *buf; char filename[MAX_SYSPATH], texturename[64]; rgba_t rgba_palette[256]; bmp_t bmp_hdr = {0,}; size_t texture_size; COM_FileBase( texture->name, texturename ); len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.bmp", destdir, texturename ); if( len == -1 ) { fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.bmp\n", texturename ); return; } fp = fopen( filename, "wb" ); if( !fp ) { fprintf( stderr, "ERROR: Can't write texture file %s\n", filename ); return; } texture_size = texture->height * texture->width; pic = (byte *)texture_hdr + texture->index; palette = pic + texture_size; bmp_hdr.id[0] = 'B'; bmp_hdr.id[1] = 'M'; bmp_hdr.width = texture->width; bmp_hdr.height = texture->height; bmp_hdr.planes = 1; bmp_hdr.bitsPerPixel = 8; bmp_hdr.bitmapDataSize = texture_size; bmp_hdr.colors = 256; bmp_hdr.fileSize = sizeof( bmp_hdr ) + texture_size + sizeof( rgba_palette ); bmp_hdr.bitmapDataOffset = sizeof( bmp_hdr ) + sizeof( rgba_palette ); bmp_hdr.bitmapHeaderSize = BI_SIZE; fwrite( &bmp_hdr, sizeof( bmp_hdr ), 1, fp ); p = palette; for( i = 0; i < (int)bmp_hdr.colors; i++ ) { rgba_palette[i][2] = *p++; rgba_palette[i][1] = *p++; rgba_palette[i][0] = *p++; rgba_palette[i][3] = 0; } fwrite( rgba_palette, sizeof( rgba_palette ), 1, fp ); buf = malloc( texture_size ); p = pic; p += ( bmp_hdr.height - 1 ) * bmp_hdr.width; for( i = 0; i < bmp_hdr.height; i++ ) { memcpy( buf + bmp_hdr.width * i, p, bmp_hdr.width ); p -= bmp_hdr.width; } fwrite( buf, texture_size, 1, fp ); fclose( fp ); free( buf ); printf( "Texture: %s\n", filename ); } /* ============ WriteTextures ============ */ void WriteTextures( void ) { int i; mstudiotexture_t *texture; for( i = 0; i < texture_hdr->numtextures; i++ ) { texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ) + i; WriteBMP( texture ); } }