/* game.cpp -- executable to run Xash Engine Copyright (C) 2011 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "port.h" #include "build.h" #include #include #include #include #if XASH_POSIX #define XASHLIB "libxash." OS_LIB_EXT #define LoadLibrary( x ) dlopen( x, RTLD_NOW ) #define GetProcAddress( x, y ) dlsym( x, y ) #define FreeLibrary( x ) dlclose( x ) #elif XASH_WIN32 #include // CommandLineToArgvW #define XASHLIB "xash.dll" #define SDL2LIB "SDL2.dll" #define dlerror() GetStringLastError() extern "C" { // Enable NVIDIA High Performance Graphics while using Integrated Graphics. __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; // Enable AMD High Performance Graphics while using Integrated Graphics. __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #else #error // port me! #endif #ifndef XASH_GAMEDIR #define XASH_GAMEDIR "valve" // !!! Replace with your default (base) game directory !!! #endif typedef void (*pfnChangeGame)( const char *progname ); typedef int (*pfnInit)( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func ); typedef void (*pfnShutdown)( void ); static pfnInit Xash_Main; static pfnShutdown Xash_Shutdown = NULL; static char szGameDir[128]; // safe place to keep gamedir static int szArgc; static char **szArgv; static HINSTANCE hEngine; static void Xash_Error( const char *szFmt, ... ) { static char buffer[16384]; // must support > 1k messages va_list args; va_start( args, szFmt ); vsnprintf( buffer, sizeof(buffer), szFmt, args ); va_end( args ); #if defined( _WIN32 ) MessageBoxA( NULL, buffer, "Xash Error", MB_OK ); #else fprintf( stderr, "Xash Error: %s\n", buffer ); #endif exit( 1 ); } #ifdef _WIN32 static const char *GetStringLastError() { static char buf[1024]; FormatMessageA( FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID( LANG_ENGLISH, SUBLANG_DEFAULT ), buf, sizeof( buf ), NULL ); return buf; } #endif static void Sys_LoadEngine( void ) { #if XASH_WIN32 HMODULE hSdl; if (( hSdl = LoadLibraryEx( SDL2LIB, NULL, LOAD_LIBRARY_AS_DATAFILE )) == NULL ) { Xash_Error("Unable to load the " SDL2LIB ": %s", dlerror() ); } else { FreeLibrary( hSdl ); } #endif if(( hEngine = LoadLibrary( XASHLIB )) == NULL ) { Xash_Error("Unable to load the " XASHLIB ": %s", dlerror() ); } if(( Xash_Main = (pfnInit)GetProcAddress( hEngine, "Host_Main" )) == NULL ) { Xash_Error( XASHLIB " missed 'Host_Main' export: %s", dlerror() ); } // this is non-fatal for us but change game will not working Xash_Shutdown = (pfnShutdown)GetProcAddress( hEngine, "Host_Shutdown" ); } static void Sys_UnloadEngine( void ) { if( Xash_Shutdown ) Xash_Shutdown( ); if( hEngine ) FreeLibrary( hEngine ); hEngine = NULL; Xash_Main = NULL; Xash_Shutdown = NULL; } static void Sys_ChangeGame( const char *progname ) { // a1ba: may never be called within engine // if platform supports execv() function if( !progname || !progname[0] ) Xash_Error( "Sys_ChangeGame: NULL gamedir" ); if( Xash_Shutdown == NULL ) Xash_Error( "Sys_ChangeGame: missed 'Host_Shutdown' export\n" ); strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 ); Sys_UnloadEngine(); Sys_LoadEngine (); Xash_Main( szArgc, szArgv, szGameDir, 1, Sys_ChangeGame ); } _inline int Sys_Start( void ) { int ret; pfnChangeGame changeGame = NULL; #if XASH_SAILFISH const char *home = getenv( "HOME" ); char buf[1024]; snprintf( buf, sizeof( buf ), "%s/xash", home ); setenv( "XASH3D_BASEDIR", buf, true ); #if XASH_AURORAOS setenv( "XASH3D_RODIR", "/usr/share/su.xash.Engine/rodir", true ); #else setenv( "XASH3D_RODIR", "/usr/share/harbour-xash3d-fwgs/rodir", true ); #endif // XASH_AURORAOS #endif // XASH_SAILFISH strncpy( szGameDir, XASH_GAMEDIR, sizeof( szGameDir ) - 1 ); Sys_LoadEngine(); if( Xash_Shutdown ) changeGame = Sys_ChangeGame; ret = Xash_Main( szArgc, szArgv, szGameDir, 0, changeGame ); Sys_UnloadEngine(); return ret; } #if !XASH_WIN32 int main( int argc, char **argv ) { szArgc = argc; szArgv = argv; return Sys_Start(); } #else int __stdcall WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow ) { LPWSTR* lpArgv; int ret, i; lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc ); szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* )); for( i = 0; i < szArgc; ++i ) { size_t size = wcslen(lpArgv[i]) + 1; // just in case, allocate some more memory szArgv[i] = ( char * )malloc( size * sizeof( wchar_t )); wcstombs( szArgv[i], lpArgv[i], size ); } szArgv[szArgc] = 0; LocalFree( lpArgv ); ret = Sys_Start(); for( ; i < szArgc; ++i ) free( szArgv[i] ); free( szArgv ); return ret; } #endif