#! /usr/bin/env python # encoding: utf-8 # a1batross, mittorn, 2018 from __future__ import print_function from waflib import Logs, Options import os import sys VERSION = '0.99' APPNAME = 'xash3d-fwgs' SUBDIRS = [ 'game_launch', 'mainui', 'vgui_support', 'engine' ] top = '.' def get_git_version(): # try grab the current version number from git version = 'notset' if os.path.exists('.git'): try: version = os.popen('git describe --dirty --always').read().strip() except Exception as e: pass if(len(version) == 0): version = 'notset' return version def get_flags_by_compiler(flags, compiler): out = [] if compiler in flags: out += flags[compiler] elif 'default' in flags: out += flags['default'] return out def get_flags_by_type(flags, type, compiler): out = [] if 'common' in flags: out += get_flags_by_compiler(flags['common'], compiler) if type in flags: out += get_flags_by_compiler(flags[type], compiler) return out def options(opt): opt.load('compiler_cxx compiler_c') if sys.platform == 'win32': opt.load('msvc msvs') opt.add_option( '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False, help = 'build Xash Dedicated Server(XashDS)') opt.add_option( '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, help = 'allow targetting 64-bit engine') opt.add_option( '--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False, help = 'install like Windows build, ignore prefix, useful for development') opt.add_option( '--no-gcc-colors', action = 'store_false', dest = 'GCC_COLORS', default = True, help = 'do not enable gcc colors') opt.add_option( '--sdl2', action='store', type='string', dest = 'SDL2_PATH', default = None, help = 'SDL2 path to build(required for Windows)') opt.add_option( '--build-type', action='store', type='string', dest='BUILD_TYPE', default = None, help = 'build type: debug, release or none(custom flags)') opt.recurse(SUBDIRS) def configure(conf): conf.start_msg('Build type') if conf.options.BUILD_TYPE == None: conf.end_msg('not set', color='RED') conf.fatal('Please set a build type, for example "--build-type=release"') elif not conf.options.BUILD_TYPE in ['release', 'debug', 'none']: conf.end_msg(conf.options.BUILD_TYPE, color='RED') conf.fatal('Invalid build type. Valid are "debug", "release" or "none"') conf.end_msg(conf.options.BUILD_TYPE) conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC conf.load('compiler_cxx compiler_c') if sys.platform == 'win32': conf.load('msvc msvs') # Check if we have 64-bit toolchain conf.env.DEST_64BIT = False # predict state try: conf.check_cc( fragment='''int main( void ) { int check[sizeof(void*) == 4 ? 1: -1]; return 0; }''', msg = 'Checking if compiler create 32 bit code') except conf.errors.ConfigurationError: # Program not compiled, we have 64 bit conf.env.DEST_64BIT = True if(conf.env.DEST_64BIT): if(not conf.options.ALLOW64): conf.env.append_value('LINKFLAGS', ['-m32']) conf.env.append_value('CFLAGS', ['-m32']) conf.env.append_value('CXXFLAGS', ['-m32']) Logs.info('NOTE: will build engine with 64-bit toolchain using -m32') else: Logs.warn('WARNING: 64-bit engine may be unstable') linker_flags = { 'common': { 'msvc': ['/DEBUG'], 'default': ['-Wl,--no-undefined'] } } compiler_c_cxx_flags = { 'common': { 'msvc': ['/D_USING_V110_SDK71_'], 'default': ['-g'] }, 'release': { 'msvc': ['/Zi', '/O2'], 'default': ['-O3'] }, 'debug': { 'msvc': ['/Z7'], 'clang': ['-O0', '-gdwarf-2'], 'default': ['-O0'] } } conf.env.append_unique('CFLAGS', get_flags_by_type( compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) conf.env.append_unique('CXXFLAGS', get_flags_by_type( compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) conf.env.append_unique('LINKFLAGS', get_flags_by_type( linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC)) # Force XP compability, all build targets should add # subsystem=bld.env.MSVC_SUBSYSTEM # TODO: wrapper around bld.stlib, bld.shlib and so on? conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' if(conf.env.DEST_OS == 'linux'): conf.check( lib='dl' ) if(conf.env.DEST_OS != 'win32'): conf.check( lib='m' ) conf.check( lib='pthread' ) conf.env.DEDICATED = conf.options.DEDICATED conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated # indicate if we are packaging for Linux/BSD if(not conf.options.WIN_INSTALL and conf.env.DEST_OS != 'win32' and conf.env.DEST_OS != 'darwin'): conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d' else: conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX conf.start_msg('Checking git hash') git_version = get_git_version() conf.end_msg(git_version) conf.env.append_unique('DEFINES', 'XASH_BUILD_COMMIT="' + git_version + '"') for i in SUBDIRS: conf.setenv(i, conf.env) # derive new env from global one conf.env.ENVNAME = i conf.msg(msg='Configuring ' + i, result='in progress', color='BLUE') # configure in standalone env conf.recurse(i) conf.msg(msg='Configuring ' + i, result='done', color='BLUE') conf.setenv('') def build(bld): for i in SUBDIRS: bld.recurse(SUBDIRS)