#! /usr/bin/env python # encoding: utf-8 # a1batross, mittorn, 2018 from __future__ import print_function from waflib import Logs, Options import os import sys VERSION = '0.99' APPNAME = 'xash3d-fwgs' SUBDIRS = [ 'game_launch', 'mainui', 'vgui_support', 'engine' ] top = '.' def get_git_version(): # try grab the current version number from git version = 'notset' if os.path.exists('.git'): try: version = os.popen('git describe --dirty --always').read().strip() except Exception as e: pass if(len(version) == 0): version = 'notset' return version def options(opt): opt.load('compiler_cxx compiler_c') if sys.platform == 'win32': opt.load('msvc msvs') opt.add_option( '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False, help = 'build Xash Dedicated Server(XashDS)') opt.add_option( '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, help = 'allow targetting 64-bit engine') opt.add_option( '--release', action = 'store_true', dest = 'RELEASE', default = False, help = 'strip debug info from binary and enable optimizations') opt.add_option( '--no-download-deps', action = 'store_false', dest = 'AUTODL', default = True, help = 'don\'t try to download dependencies from network') opt.add_option( '--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False, help = 'install like Windows build, ignore prefix, useful for development') opt.add_option( '--no-gcc-colors', action = 'store_false', dest = 'GCC_COLORS', default = True, help = 'do not enable gcc colors') opt.recurse(SUBDIRS) def configure(conf): conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC conf.load('compiler_cxx compiler_c') if sys.platform == 'win32': conf.load('msvc msvs') # Check if we have 64-bit toolchain conf.env.DEST_64BIT = False # predict state try: conf.check_cc( fragment=''' int main( void ) { int check[sizeof(void*) == 4 ? 1: -1]; return 0; } ''', msg = 'Checking if compiler create 32 bit code') except conf.errors.ConfigurationError: # Program not compiled, we have 64 bit conf.env.DEST_64BIT = True if(conf.env.DEST_64BIT): if(not conf.options.ALLOW64): conf.env.append_value('LINKFLAGS', ['-m32']) conf.env.append_value('CFLAGS', ['-m32']) conf.env.append_value('CXXFLAGS', ['-m32']) Logs.info('NOTE: will build engine with 64-bit toolchain using -m32') else: Logs.warn('WARNING: 64-bit engine may be unstable') if(conf.env.COMPILER_CC != 'msvc'): if(conf.env.COMPILER_CC == 'gcc'): conf.env.append_unique('LINKFLAGS', ['-Wl,--no-undefined']) if(conf.options.RELEASE): conf.env.append_unique('CFLAGS', ['-O2']) conf.env.append_unique('CXXFLAGS', ['-O2']) else: conf.env.append_unique('CFLAGS', ['-Og', '-g']) conf.env.append_unique('CXXFLAGS', ['-Og', '-g']) if conf.options.GCC_COLORS: conf.env.append_unique('CFLAGS', ['-fdiagnostics-color=always']) conf.env.append_unique('CXXFLAGS', ['-fdiagnostics-color=always']) else: if(conf.options.RELEASE): conf.env.append_unique('CFLAGS', ['/O2']) conf.env.append_unique('CXXFLAGS', ['/O2']) else: conf.env.append_unique('CFLAGS', ['/Z7']) conf.env.append_unique('CXXFLAGS', ['/Z7']) conf.env.append_unique('LINKFLAGS', ['/DEBUG']) if(conf.env.DEST_OS != 'win32'): conf.check( lib='dl' ) conf.check( lib='m' ) conf.check( lib='pthread' ) conf.env.DEDICATED = conf.options.DEDICATED conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated # indicate if we are packaging for Linux/BSD if(not conf.options.WIN_INSTALL and conf.env.DEST_OS != 'win32' and conf.env.DEST_OS != 'darwin'): conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d' else: # prefix is ignored conf.env.LIBDIR = conf.env.BINDIR = '/' conf.start_msg('Checking git hash') git_version = get_git_version() conf.end_msg(git_version) conf.env.append_unique('DEFINES', 'XASH_BUILD_COMMIT="' + git_version + '"') for i in SUBDIRS: conf.setenv(i, conf.env) # derive new env from global one conf.env.ENVNAME = i conf.msg(msg='Configuring ' + i, result='in progress', color='BLUE') # configure in standalone env conf.recurse(i) conf.msg(msg='Configuring ' + i, result='done', color='BLUE') conf.setenv('') def build(bld): for i in SUBDIRS: bld.recurse(SUBDIRS)