/* game.cpp -- executable to run Xash Engine Copyright (C) 2011 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "port.h" #include #include #include #include #if defined(__APPLE__) || defined(__unix__) || defined(__HAIKU__) #define XASHLIB "libxash." OS_LIB_EXT #elif _WIN32 #if !__MINGW32__ && _MSC_VER >= 1200 #define USE_WINMAIN #endif #define XASHLIB "xash.dll" #define dlerror() GetStringLastError() #include // CommandLineToArgvW #endif #ifdef WIN32 extern "C" { // Enable NVIDIA High Performance Graphics while using Integrated Graphics. __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; // Enable AMD High Performance Graphics while using Integrated Graphics. __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif #define E_GAME "XASH3D_GAME" // default env dir to start from #define GAME_PATH "valve" // default dir to start from typedef void (*pfnChangeGame)( const char *progname ); typedef int (*pfnInit)( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func ); typedef void (*pfnShutdown)( void ); static pfnInit Xash_Main; static pfnShutdown Xash_Shutdown = NULL; static char szGameDir[128]; // safe place to keep gamedir static int szArgc; static char **szArgv; static HINSTANCE hEngine; static void Xash_Error( const char *szFmt, ... ) { static char buffer[16384]; // must support > 1k messages va_list args; va_start( args, szFmt ); vsnprintf( buffer, sizeof(buffer), szFmt, args ); va_end( args ); #if defined( _WIN32 ) MessageBoxA( NULL, buffer, "Xash Error", MB_OK ); #else fprintf( stderr, "Xash Error: %s\n", buffer ); #endif exit( 1 ); } #ifdef _WIN32 static const char *GetStringLastError() { static char buf[1024]; FormatMessageA( FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID( LANG_ENGLISH, SUBLANG_DEFAULT ), buf, sizeof( buf ), NULL ); return buf; } #endif static void Sys_LoadEngine( void ) { if(( hEngine = LoadLibrary( XASHLIB )) == NULL ) { Xash_Error("Unable to load the " XASHLIB ": %s", dlerror() ); } if(( Xash_Main = (pfnInit)GetProcAddress( hEngine, "Host_Main" )) == NULL ) { Xash_Error( XASHLIB " missed 'Host_Main' export: %s", dlerror() ); } // this is non-fatal for us but change game will not working Xash_Shutdown = (pfnShutdown)GetProcAddress( hEngine, "Host_Shutdown" ); } static void Sys_UnloadEngine( void ) { if( Xash_Shutdown ) Xash_Shutdown( ); if( hEngine ) FreeLibrary( hEngine ); Xash_Main = NULL; Xash_Shutdown = NULL; } static void Sys_ChangeGame( const char *progname ) { if( !progname || !progname[0] ) Xash_Error( "Sys_ChangeGame: NULL gamedir" ); if( Xash_Shutdown == NULL ) Xash_Error( "Sys_ChangeGame: missed 'Host_Shutdown' export\n" ); strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 ); Sys_UnloadEngine (); Sys_LoadEngine (); Xash_Main( szArgc, szArgv, szGameDir, 1, Sys_ChangeGame ); } _inline int Sys_Start( void ) { int ret; pfnChangeGame changeGame = NULL; Sys_LoadEngine(); #ifndef XASH_DISABLE_MENU_CHANGEGAME if( Xash_Shutdown ) changeGame = Sys_ChangeGame; #endif const char *game = getenv( E_GAME ); if( !game ) game = GAME_PATH; ret = Xash_Main( szArgc, szArgv, game, 0, changeGame ); Sys_UnloadEngine(); return ret; } #ifndef USE_WINMAIN int main( int argc, char **argv ) { szArgc = argc; szArgv = argv; return Sys_Start(); } #else //#pragma comment(lib, "shell32.lib") int __stdcall WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow ) { LPWSTR* lpArgv; int ret, i; lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc ); szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* )); for( i = 0; i < szArgc; ++i ) { int size = wcslen(lpArgv[i]) + 1; szArgv[i] = ( char* )malloc( size ); wcstombs( szArgv[i], lpArgv[i], size ); } szArgv[szArgc] = 0; LocalFree( lpArgv ); ret = Sys_Start(); for( ; i < szArgc; ++i ) free( szArgv[i] ); free( szArgv ); return ret; } #endif