/* events.c - SDL event system handlers Copyright (C) 2015-2017 a1batross This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #if defined( XASH_SDL ) && !XASH_DEDICATED #include #include #include "common.h" #include "keydefs.h" #include "input.h" #include "client.h" #include "vgui_draw.h" #include "events.h" #include "sound.h" #include "vid_common.h" #if !SDL_VERSION_ATLEAST( 2, 0, 0 ) #define SDL_SCANCODE_A SDLK_a #define SDL_SCANCODE_Z SDLK_z #define SDL_SCANCODE_1 SDLK_1 #define SDL_SCANCODE_9 SDLK_9 #define SDL_SCANCODE_F1 SDLK_F1 #define SDL_SCANCODE_F12 SDLK_F12 #define SDL_SCANCODE_GRAVE SDLK_BACKQUOTE #define SDL_SCANCODE_0 SDLK_0 #define SDL_SCANCODE_BACKSLASH SDLK_BACKSLASH #define SDL_SCANCODE_LEFTBRACKET SDLK_LEFTBRACKET #define SDL_SCANCODE_RIGHTBRACKET SDLK_RIGHTBRACKET #define SDL_SCANCODE_EQUALS SDLK_EQUALS #define SDL_SCANCODE_MINUS SDLK_MINUS #define SDL_SCANCODE_TAB SDLK_TAB #define SDL_SCANCODE_RETURN SDLK_RETURN #define SDL_SCANCODE_ESCAPE SDLK_ESCAPE #define SDL_SCANCODE_SPACE SDLK_SPACE #define SDL_SCANCODE_BACKSPACE SDLK_BACKSPACE #define SDL_SCANCODE_UP SDLK_UP #define SDL_SCANCODE_LEFT SDLK_LEFT #define SDL_SCANCODE_DOWN SDLK_DOWN #define SDL_SCANCODE_RIGHT SDLK_RIGHT #define SDL_SCANCODE_LALT SDLK_LALT #define SDL_SCANCODE_RALT SDLK_RALT #define SDL_SCANCODE_LCTRL SDLK_LCTRL #define SDL_SCANCODE_RCTRL SDLK_RCTRL #define SDL_SCANCODE_LSHIFT SDLK_LSHIFT #define SDL_SCANCODE_RSHIFT SDLK_RSHIFT #define SDL_SCANCODE_LGUI SDLK_LMETA #define SDL_SCANCODE_RGUI SDLK_RMETA #define SDL_SCANCODE_INSERT SDLK_INSERT #define SDL_SCANCODE_DELETE SDLK_DELETE #define SDL_SCANCODE_PAGEDOWN SDLK_PAGEDOWN #define SDL_SCANCODE_PAGEUP SDLK_PAGEUP #define SDL_SCANCODE_HOME SDLK_HOME #define SDL_SCANCODE_END SDLK_END #define SDL_SCANCODE_KP_1 SDLK_KP1 #define SDL_SCANCODE_KP_2 SDLK_KP2 #define SDL_SCANCODE_KP_3 SDLK_KP3 #define SDL_SCANCODE_KP_4 SDLK_KP4 #define SDL_SCANCODE_KP_5 SDLK_KP5 #define SDL_SCANCODE_KP_6 SDLK_KP6 #define SDL_SCANCODE_KP_7 SDLK_KP7 #define SDL_SCANCODE_KP_8 SDLK_KP8 #define SDL_SCANCODE_KP_9 SDLK_KP9 #define SDL_SCANCODE_KP_0 SDLK_KP0 #define SDL_SCANCODE_KP_PERIOD SDLK_KP_PERIOD #define SDL_SCANCODE_KP_ENTER SDLK_KP_ENTER #define SDL_SCANCODE_KP_PLUS SDLK_KP_PLUS #define SDL_SCANCODE_KP_MINUS SDLK_KP_MINUS #define SDL_SCANCODE_KP_DIVIDE SDLK_KP_DIVIDE #define SDL_SCANCODE_KP_MULTIPLY SDLK_KP_MULTIPLY #define SDL_SCANCODE_NUMLOCKCLEAR SDLK_NUMLOCK #define SDL_SCANCODE_CAPSLOCK SDLK_CAPSLOCK #define SDL_SCANCODE_SLASH SDLK_SLASH #define SDL_SCANCODE_PERIOD SDLK_PERIOD #define SDL_SCANCODE_SEMICOLON SDLK_SEMICOLON #define SDL_SCANCODE_APOSTROPHE SDLK_QUOTE #define SDL_SCANCODE_COMMA SDLK_COMMA #define SDL_SCANCODE_PRINTSCREEN SDLK_PRINT #define SDL_SCANCODE_UNKNOWN SDLK_UNKNOWN #define SDL_GetScancodeName( x ) "unknown" #define SDL_JoystickID Uint8 #endif static int SDLash_GameControllerButtonMapping[] = { #if XASH_NSWITCH // devkitPro/SDL has inverted Nintendo layout for SDL_GameController K_B_BUTTON, K_A_BUTTON, K_Y_BUTTON, K_X_BUTTON, #else K_A_BUTTON, K_B_BUTTON, K_X_BUTTON, K_Y_BUTTON, #endif K_BACK_BUTTON, K_MODE_BUTTON, K_START_BUTTON, K_LSTICK, K_RSTICK, K_L1_BUTTON, K_R1_BUTTON, K_DPAD_UP, K_DPAD_DOWN, K_DPAD_LEFT, K_DPAD_RIGHT, K_MISC_BUTTON, K_PADDLE1_BUTTON, K_PADDLE2_BUTTON, K_PADDLE3_BUTTON, K_PADDLE4_BUTTON, K_TOUCHPAD, }; // Swap axis to follow default axis binding: // LeftX, LeftY, RightX, RightY, TriggerRight, TriggerLeft static int SDLash_GameControllerAxisMapping[] = { JOY_AXIS_SIDE, // SDL_CONTROLLER_AXIS_LEFTX, JOY_AXIS_FWD, // SDL_CONTROLLER_AXIS_LEFTY, JOY_AXIS_PITCH, // SDL_CONTROLLER_AXIS_RIGHTX, JOY_AXIS_YAW, // SDL_CONTROLLER_AXIS_RIGHTY, JOY_AXIS_LT, // SDL_CONTROLLER_AXIS_TRIGGERLEFT, JOY_AXIS_RT, // SDL_CONTROLLER_AXIS_TRIGGERRIGHT, }; static qboolean SDLash_IsInstanceIDAGameController( SDL_JoystickID joyId ) { #if !SDL_VERSION_ATLEAST( 2, 0, 4 ) // HACKHACK: if we're not initialized g_joy, then we're probably using gamecontroller api // so return true if( !g_joy ) return true; return false; #else if( SDL_GameControllerFromInstanceID( joyId ) != NULL ) return true; return false; #endif } /* ============= SDLash_KeyEvent ============= */ static void SDLash_KeyEvent( SDL_KeyboardEvent key ) { int down = key.state != SDL_RELEASED; #if SDL_VERSION_ATLEAST( 2, 0, 0 ) int keynum = key.keysym.scancode; #else int keynum = key.keysym.sym; #endif qboolean numLock = FBitSet( SDL_GetModState(), KMOD_NUM ); #if XASH_ANDROID if( keynum == SDL_SCANCODE_VOLUMEUP || keynum == SDL_SCANCODE_VOLUMEDOWN ) { host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME; } #endif if( SDL_IsTextInputActive() && down && cls.key_dest != key_game ) { if( FBitSet( SDL_GetModState(), KMOD_CTRL )) { if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z ) { keynum = keynum - SDL_SCANCODE_A + 1; CL_CharEvent( keynum ); } return; } #if !SDL_VERSION_ATLEAST( 2, 0, 0 ) if( keynum >= SDLK_KP0 && keynum <= SDLK_KP9 ) keynum -= SDLK_KP0 + '0'; if( isprint( keynum ) ) { if( FBitSet( SDL_GetModState(), KMOD_SHIFT )) { keynum = Key_ToUpper( keynum ); } CL_CharEvent( keynum ); return; } #endif } #define DECLARE_KEY_RANGE( min, max, repl ) \ if( keynum >= (min) && keynum <= (max) ) \ { \ keynum = keynum - (min) + (repl); \ } DECLARE_KEY_RANGE( SDL_SCANCODE_A, SDL_SCANCODE_Z, 'a' ) else DECLARE_KEY_RANGE( SDL_SCANCODE_1, SDL_SCANCODE_9, '1' ) else DECLARE_KEY_RANGE( SDL_SCANCODE_F1, SDL_SCANCODE_F12, K_F1 ) else { switch( keynum ) { case SDL_SCANCODE_GRAVE: keynum = '`'; break; case SDL_SCANCODE_0: keynum = '0'; break; case SDL_SCANCODE_BACKSLASH: keynum = '\\'; break; case SDL_SCANCODE_LEFTBRACKET: keynum = '['; break; case SDL_SCANCODE_RIGHTBRACKET: keynum = ']'; break; case SDL_SCANCODE_EQUALS: keynum = '='; break; case SDL_SCANCODE_MINUS: keynum = '-'; break; case SDL_SCANCODE_TAB: keynum = K_TAB; break; case SDL_SCANCODE_RETURN: keynum = K_ENTER; break; case SDL_SCANCODE_AC_BACK: case SDL_SCANCODE_ESCAPE: keynum = K_ESCAPE; break; case SDL_SCANCODE_SPACE: keynum = K_SPACE; break; case SDL_SCANCODE_BACKSPACE: keynum = K_BACKSPACE; break; case SDL_SCANCODE_UP: keynum = K_UPARROW; break; case SDL_SCANCODE_LEFT: keynum = K_LEFTARROW; break; case SDL_SCANCODE_DOWN: keynum = K_DOWNARROW; break; case SDL_SCANCODE_RIGHT: keynum = K_RIGHTARROW; break; case SDL_SCANCODE_LALT: case SDL_SCANCODE_RALT: keynum = K_ALT; break; case SDL_SCANCODE_LCTRL: case SDL_SCANCODE_RCTRL: keynum = K_CTRL; break; case SDL_SCANCODE_LSHIFT: case SDL_SCANCODE_RSHIFT: keynum = K_SHIFT; break; case SDL_SCANCODE_LGUI: case SDL_SCANCODE_RGUI: keynum = K_WIN; break; case SDL_SCANCODE_INSERT: keynum = K_INS; break; case SDL_SCANCODE_DELETE: keynum = K_DEL; break; case SDL_SCANCODE_PAGEDOWN: keynum = K_PGDN; break; case SDL_SCANCODE_PAGEUP: keynum = K_PGUP; break; case SDL_SCANCODE_HOME: keynum = K_HOME; break; case SDL_SCANCODE_END: keynum = K_END; break; case SDL_SCANCODE_KP_1: keynum = numLock ? '1' : K_KP_END; break; case SDL_SCANCODE_KP_2: keynum = numLock ? '2' : K_KP_DOWNARROW; break; case SDL_SCANCODE_KP_3: keynum = numLock ? '3' : K_KP_PGDN; break; case SDL_SCANCODE_KP_4: keynum = numLock ? '4' : K_KP_LEFTARROW; break; case SDL_SCANCODE_KP_5: keynum = numLock ? '5' : K_KP_5; break; case SDL_SCANCODE_KP_6: keynum = numLock ? '6' : K_KP_RIGHTARROW; break; case SDL_SCANCODE_KP_7: keynum = numLock ? '7' : K_KP_HOME; break; case SDL_SCANCODE_KP_8: keynum = numLock ? '8' : K_KP_UPARROW; break; case SDL_SCANCODE_KP_9: keynum = numLock ? '9' : K_KP_PGUP; break; case SDL_SCANCODE_KP_0: keynum = numLock ? '0' : K_KP_INS; break; case SDL_SCANCODE_KP_PERIOD: keynum = K_KP_DEL; break; case SDL_SCANCODE_KP_ENTER: keynum = K_KP_ENTER; break; case SDL_SCANCODE_KP_PLUS: keynum = K_KP_PLUS; break; case SDL_SCANCODE_KP_MINUS: keynum = K_KP_MINUS; break; case SDL_SCANCODE_KP_DIVIDE: keynum = K_KP_SLASH; break; case SDL_SCANCODE_KP_MULTIPLY: keynum = '*'; break; case SDL_SCANCODE_NUMLOCKCLEAR: keynum = K_KP_NUMLOCK; break; case SDL_SCANCODE_CAPSLOCK: keynum = K_CAPSLOCK; break; case SDL_SCANCODE_SLASH: keynum = '/'; break; case SDL_SCANCODE_PERIOD: keynum = '.'; break; case SDL_SCANCODE_SEMICOLON: keynum = ';'; break; case SDL_SCANCODE_APOSTROPHE: keynum = '\''; break; case SDL_SCANCODE_COMMA: keynum = ','; break; case SDL_SCANCODE_PRINTSCREEN: { host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME; break; } case SDL_SCANCODE_PAUSE: keynum = K_PAUSE; break; case SDL_SCANCODE_SCROLLLOCK: keynum = K_SCROLLOCK; break; #if SDL_VERSION_ATLEAST( 2, 0, 0 ) case SDL_SCANCODE_APPLICATION: keynum = K_WIN; break; // (compose key) ??? // don't console spam on known functional buttons, not used in engine case SDL_SCANCODE_MUTE: case SDL_SCANCODE_VOLUMEUP: case SDL_SCANCODE_VOLUMEDOWN: case SDL_SCANCODE_BRIGHTNESSDOWN: case SDL_SCANCODE_BRIGHTNESSUP: case SDL_SCANCODE_SELECT: return; #endif // SDL_VERSION_ATLEAST( 2, 0, 0 ) case SDL_SCANCODE_UNKNOWN: { if( down ) Con_Reportf( "SDLash_KeyEvent: Unknown scancode\n" ); return; } default: if( down ) Con_Reportf( "SDLash_KeyEvent: Unknown key: %s = %i\n", SDL_GetScancodeName( keynum ), keynum ); return; } } #undef DECLARE_KEY_RANGE Key_Event( keynum, down ); } /* ============= SDLash_MouseEvent ============= */ static void SDLash_MouseEvent( SDL_MouseButtonEvent button ) { int down; #if SDL_VERSION_ATLEAST( 2, 0, 0 ) if( button.which == SDL_TOUCH_MOUSEID ) return; #endif if( button.state == SDL_RELEASED ) down = 0; else if( button.clicks >= 2 ) down = 2; // special state for double-click in UI else down = 1; switch( button.button ) { case SDL_BUTTON_LEFT: IN_MouseEvent( 0, down ); break; case SDL_BUTTON_RIGHT: IN_MouseEvent( 1, down ); break; case SDL_BUTTON_MIDDLE: IN_MouseEvent( 2, down ); break; case SDL_BUTTON_X1: IN_MouseEvent( 3, down ); break; case SDL_BUTTON_X2: IN_MouseEvent( 4, down ); break; #if ! SDL_VERSION_ATLEAST( 2, 0, 0 ) case SDL_BUTTON_WHEELUP: IN_MWheelEvent( -1 ); break; case SDL_BUTTON_WHEELDOWN: IN_MWheelEvent( 1 ); break; #endif // ! SDL_VERSION_ATLEAST( 2, 0, 0 ) default: Con_Printf( "Unknown mouse button ID: %d\n", button.button ); } } /* ============= SDLash_InputEvent ============= */ #if SDL_VERSION_ATLEAST( 2, 0, 0 ) static void SDLash_InputEvent( SDL_TextInputEvent input ) { char *text; VGui_ReportTextInput( input.text ); for( text = input.text; *text; text++ ) { int ch; if( !Q_stricmp( cl_charset.string, "utf-8" ) ) ch = (unsigned char)*text; else ch = Con_UtfProcessCharForce( (unsigned char)*text ); if( !ch ) continue; CL_CharEvent( ch ); } } #endif // SDL_VERSION_AT_LEAST( 2, 0, 0 ) static void SDLash_ActiveEvent( int gain ) { if( gain ) { host.status = HOST_FRAME; if( cls.key_dest == key_game ) { IN_ActivateMouse( ); } if( dma.initialized && snd_mute_losefocus.value ) { SNDDMA_Activate( true ); } host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME; if( vid_fullscreen.value == WINDOW_MODE_FULLSCREEN ) VID_SetMode(); } else { #if TARGET_OS_IPHONE { // Keep running if ftp server enabled void IOS_StartBackgroundTask( void ); IOS_StartBackgroundTask(); } #endif host.status = HOST_NOFOCUS; if( cls.key_dest == key_game ) { IN_DeactivateMouse(); } if( dma.initialized && snd_mute_losefocus.value ) { SNDDMA_Activate( false ); } host.force_draw_version_time = host.realtime + 2.0; VID_RestoreScreenResolution(); } } #if SDL_VERSION_ATLEAST( 2, 0, 0 ) static size_t num_open_game_controllers = 0; static void SDLash_GameController_Add( int index ) { extern convar_t joy_enable; // private to input system SDL_GameController *controller; if( !joy_enable.value ) return; controller = SDL_GameControllerOpen( index ); if( !controller ) { Con_Reportf( "Failed to open SDL GameController %d: %s\n", index, SDL_GetError( ) ); SDL_ClearError( ); return; } #if SDL_VERSION_ATLEAST( 2, 0, 6 ) Con_Reportf( "Added controller: %s (%i:%i:%i)\n", SDL_GameControllerName( controller ), SDL_GameControllerGetVendor( controller ), SDL_GameControllerGetProduct( controller ), SDL_GameControllerGetProductVersion( controller )); #endif // SDL_VERSION_ATLEAST( 2, 0, 6 ) ++num_open_game_controllers; if( num_open_game_controllers == 1 ) Joy_AddEvent( ); } static void SDLash_GameController_Remove( SDL_JoystickID joystick_id ) { Con_Reportf( "Removed controller %i\n", joystick_id ); // `Joy_RemoveEvent` sets `joy_found` to `0`. // We only want to do this when all the game controllers have been removed. --num_open_game_controllers; if( num_open_game_controllers == 0 ) Joy_RemoveEvent( ); } #endif /* ============= SDLash_EventFilter ============= */ static void SDLash_EventFilter( SDL_Event *event ) { switch ( event->type ) { /* Mouse events */ case SDL_MOUSEMOTION: if( host.mouse_visible ) SDL_GetRelativeMouseState( NULL, NULL ); break; case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: SDLash_MouseEvent( event->button ); break; /* Keyboard events */ case SDL_KEYDOWN: case SDL_KEYUP: SDLash_KeyEvent( event->key ); break; /* Joystick events */ case SDL_JOYAXISMOTION: if ( !SDLash_IsInstanceIDAGameController( event->jaxis.which )) Joy_AxisMotionEvent( event->jaxis.axis, event->jaxis.value ); break; case SDL_JOYBALLMOTION: if ( !SDLash_IsInstanceIDAGameController( event->jball.which )) Joy_BallMotionEvent( event->jball.ball, event->jball.xrel, event->jball.yrel ); break; case SDL_JOYHATMOTION: if ( !SDLash_IsInstanceIDAGameController( event->jhat.which )) Joy_HatMotionEvent( event->jhat.hat, event->jhat.value ); break; case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONUP: if ( !SDLash_IsInstanceIDAGameController( event->jbutton.which )) Joy_ButtonEvent( event->jbutton.button, event->jbutton.state ); break; case SDL_QUIT: Sys_Quit(); break; #if SDL_VERSION_ATLEAST( 2, 0, 0 ) case SDL_MOUSEWHEEL: IN_MWheelEvent( event->wheel.y ); break; /* Touch events */ case SDL_FINGERDOWN: case SDL_FINGERUP: case SDL_FINGERMOTION: { static int scale = 0; touchEventType type; float x, y, dx, dy; if( event->type == SDL_FINGERDOWN ) type = event_down; else if( event->type == SDL_FINGERUP ) type = event_up ; else if( event->type == SDL_FINGERMOTION ) type = event_motion; else break; /* SDL sends coordinates in [0..width],[0..height] values on some devices */ if( !scale ) { if( ( event->tfinger.x > 0 ) && ( event->tfinger.y > 0 ) ) { if( ( event->tfinger.x > 2 ) && ( event->tfinger.y > 2 ) ) { scale = 2; Con_Reportf( "SDL reports screen coordinates, workaround enabled!\n"); } else { scale = 1; } } } x = event->tfinger.x; y = event->tfinger.y; dx = event->tfinger.dx; dy = event->tfinger.dy; if( scale == 2 ) { x /= (float)refState.width; y /= (float)refState.height; dx /= (float)refState.width; dy /= (float)refState.height; } IN_TouchEvent( type, event->tfinger.fingerId, x, y, dx, dy ); break; } /* IME */ case SDL_TEXTINPUT: SDLash_InputEvent( event->text ); break; case SDL_JOYDEVICEADDED: Joy_AddEvent(); break; case SDL_JOYDEVICEREMOVED: Joy_RemoveEvent(); break; /* GameController API */ case SDL_CONTROLLERAXISMOTION: { if( !Joy_IsActive( )) break; if( event->caxis.axis >= 0 && event->caxis.axis < ARRAYSIZE( SDLash_GameControllerAxisMapping )) { Joy_KnownAxisMotionEvent( SDLash_GameControllerAxisMapping[event->caxis.axis], event->caxis.value ); } break; } case SDL_CONTROLLERBUTTONDOWN: case SDL_CONTROLLERBUTTONUP: { if( !Joy_IsActive( )) break; // TODO: Use joyinput funcs, for future multiple gamepads support if( event->cbutton.button >= 0 && event->cbutton.button < ARRAYSIZE( SDLash_GameControllerButtonMapping )) { Key_Event( SDLash_GameControllerButtonMapping[event->cbutton.button], event->cbutton.state ); } break; } case SDL_CONTROLLERDEVICEADDED: SDLash_GameController_Add( event->cdevice.which ); break; case SDL_CONTROLLERDEVICEREMOVED: SDLash_GameController_Remove( event->cdevice.which ); break; case SDL_WINDOWEVENT: if( event->window.windowID != SDL_GetWindowID( host.hWnd ) ) return; if( host.status == HOST_SHUTDOWN || Host_IsDedicated() ) break; // no need to activate switch( event->window.event ) { case SDL_WINDOWEVENT_MOVED: if( vid_fullscreen.value == WINDOW_MODE_WINDOWED ) { char val[32]; Q_snprintf( val, sizeof( val ), "%d", event->window.data1 ); Cvar_DirectSet( &window_xpos, val ); Q_snprintf( val, sizeof( val ), "%d", event->window.data2 ); Cvar_DirectSet( &window_ypos, val ); Cvar_DirectSet( &vid_maximized, "0" ); } break; case SDL_WINDOWEVENT_MINIMIZED: host.status = HOST_SLEEP; Cvar_DirectSet( &vid_maximized, "0" ); VID_RestoreScreenResolution( ); break; case SDL_WINDOWEVENT_RESTORED: host.status = HOST_FRAME; host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME; Cvar_DirectSet( &vid_maximized, "0" ); if( vid_fullscreen.value == WINDOW_MODE_FULLSCREEN ) VID_SetMode(); break; case SDL_WINDOWEVENT_FOCUS_GAINED: SDLash_ActiveEvent( true ); break; case SDL_WINDOWEVENT_FOCUS_LOST: SDLash_ActiveEvent( false ); break; case SDL_WINDOWEVENT_RESIZED: if( vid_fullscreen.value == WINDOW_MODE_WINDOWED ) { SDL_Window *wnd = SDL_GetWindowFromID( event->window.windowID ); VID_SaveWindowSize( event->window.data1, event->window.data2, FBitSet( SDL_GetWindowFlags( wnd ), SDL_WINDOW_MAXIMIZED ) != 0 ); } break; case SDL_WINDOWEVENT_MAXIMIZED: Cvar_DirectSet( &vid_maximized, "1" ); break; default: break; } #else case SDL_VIDEORESIZE: VID_SaveWindowSize( event->resize.w, event->resize.h ); break; case SDL_ACTIVEEVENT: SDLash_ActiveEvent( event->active.gain ); break; #endif } } /* ============= SDLash_RunEvents ============= */ void Platform_RunEvents( void ) { SDL_Event event; while( !host.crashed && !host.shutdown_issued && SDL_PollEvent( &event ) ) SDLash_EventFilter( &event ); #if XASH_PSVITA PSVita_InputUpdate(); #endif } /* ======================== Platform_PreCreateMove this should disable mouse look on client when m_ignore enabled TODO: kill mouse in win32 clients too ======================== */ void Platform_PreCreateMove( void ) { if( m_ignore.value ) { SDL_GetRelativeMouseState( NULL, NULL ); SDL_ShowCursor( SDL_TRUE ); } } #endif // defined( XASH_SDL ) && !XASH_DEDICATED