/* com_strings.h - all paths to external resources that hardcoded into engine Copyright (C) 2018 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef COM_STRINGS_H #define COM_STRINGS_H // default colored message headers #define S_NOTE "^2Note:^7 " #define S_WARN "^3Warning:^7 " #define S_ERROR "^1Error:^7 " #define S_USAGE "Usage: " #define S_OPENGL_NOTE "^2OpenGL Note:^7 " #define S_OPENGL_WARN "^3OpenGL Warning:^7 " #define S_OPENGL_ERROR "^3OpenGL Error:^7 " // end game final default message #define DEFAULT_ENDGAME_MESSAGE "The End" // path to the hash-pak that contain custom player decals #define CUSTOM_RES_PATH "custom.hpk" // path to default playermodel in GoldSrc #define DEFAULT_PLAYER_PATH_HALFLIFE "models/player.mdl" // path to default playermodel in Quake #define DEFAULT_PLAYER_PATH_QUAKE "progs/player.mdl" // debug beams #define DEFAULT_LASERBEAM_PATH "sprites/laserbeam.spr" #define DEFAULT_INTERNAL_PALETTE "gfx/palette.lmp" #define DEFAULT_EXTERNAL_PALETTE "gfx/palette.pal" // path to folders where placed all sounds #define DEFAULT_SOUNDPATH "sound/" // path store saved games #define DEFAULT_SAVE_DIRECTORY "save/" // fallback to this skybox #define DEFAULT_SKYBOX_PATH "gfx/env/desert" // playlist for startup videos #define DEFAULT_VIDEOLIST_PATH "media/StartupVids.txt" #define CVAR_GLCONFIG_DESCRIPTION "enable or disable %s" #define DEFAULT_BSP_BUILD_ERROR "%s can't be loaded in this build. Please rebuild engine with enabled SUPPORT_BSP2_FORMAT\n" #define DEFAULT_UPDATE_PAGE "https://github.com/FWGS/xash3d-fwgs/releases/latest" #define XASH_ENGINE_NAME "Xash3D FWGS" #define XASH_VERSION "0.20" // engine current version #define XASH_COMPAT_VERSION "0.99" // version we are based on // renderers order is important, software is always a last chance fallback #define DEFAULT_RENDERERS { "gl", "gles1", "gles2", "gl4es", "soft" } #define DEFAULT_RENDERERS_LEN 5 #endif//COM_STRINGS_H