/* input.h - win32 input devices Copyright (C) 2007 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef INPUT_H #define INPUT_H /* ============================================================== INPUT ============================================================== */ #include "keydefs.h" // // input.c // extern qboolean in_mouseinitialized; void IN_Init( void ); void Host_InputFrame( void ); void IN_Shutdown( void ); void IN_MouseEvent( void ); void IN_ActivateMouse( qboolean force ); void IN_DeactivateMouse( void ); void IN_MouseSavePos( void ); void IN_MouseRestorePos( void ); void IN_ToggleClientMouse( int newstate, int oldstate ); void IN_SetCursor( void *hCursor ); // // in_touch.c // typedef enum { event_down = 0, event_up, event_motion } touchEventType; extern convar_t *touch_enable; void IN_TouchDraw( void ); void IN_TouchEditClear( void ); void IN_TouchSetClientOnly( qboolean state ); void IN_TouchRemoveButton( const char *name ); void IN_TouchHideButtons( const char *name, unsigned char hide ); //void IN_TouchSetCommand( const char *name, const char *command ); //void IN_TouchSetTexture( const char *name, const char *texture ); //void IN_TouchSetColor( const char *name, byte *color ); void IN_TouchAddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ); void IN_TouchAddDefaultButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ); void IN_TouchInitConfig( void ); void IN_TouchWriteConfig( void ); void IN_TouchInit( void ); void IN_TouchShutdown( void ); void IN_TouchMove( float * forward, float *side, float *yaw, float *pitch ); void IN_TouchResetDefaultButtons( void ); int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy ); void IN_TouchKeyEvent( int key, int down ); // // in_joy.c // enum { JOY_HAT_CENTERED = 0, JOY_HAT_UP = BIT(0), JOY_HAT_RIGHT = BIT(1), JOY_HAT_DOWN = BIT(2), JOY_HAT_LEFT = BIT(3), JOY_HAT_RIGHTUP = JOY_HAT_RIGHT | JOY_HAT_UP, JOY_HAT_RIGHTDOWN = JOY_HAT_RIGHT | JOY_HAT_DOWN, JOY_HAT_LEFTUP = JOY_HAT_LEFT | JOY_HAT_UP, JOY_HAT_LEFTDOWN = JOY_HAT_LEFT | JOY_HAT_DOWN }; qboolean Joy_IsActive( void ); void Joy_HatMotionEvent( int id, byte hat, byte value ); void Joy_AxisMotionEvent( int id, byte axis, short value ); void Joy_BallMotionEvent( int id, byte ball, short xrel, short yrel ); void Joy_ButtonEvent( int id, byte button, byte down ); void Joy_AddEvent( int id ); void Joy_RemoveEvent( int id ); void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw ); void Joy_Init( void ); void Joy_Shutdown( void ); void Joy_EnableTextInput(qboolean enable, qboolean force); // // in_evdev.c // #ifdef XASH_USE_EVDEV void Evdev_SetGrab( qboolean grab ); void Evdev_Shutdown( void ); void Evdev_Init( void ); #endif // XASH_USE_EVDEV #endif//INPUT_H