/* vgui_int.c - vgui dll interaction Copyright (C) 2011 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. In addition, as a special exception, the author gives permission to link the code of this program with VGUI library developed by Valve, L.L.C ("Valve"). You must obey the GNU General Public License in all respects for all of the code used other than VGUI library. If you modify this file, you may extend this exception to your version of the file, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. */ #include "vgui_main.h" #include "xash3d_types.h" namespace vgui_support { vguiapi_t *g_api; Panel *rootpanel = NULL; CEngineSurface *surface = NULL; CEngineApp staticApp; void VGui_Startup( int width, int height ) { if( rootpanel ) { rootpanel->setSize( width, height ); return; } rootpanel = new Panel; rootpanel->setSize( width, height ); rootpanel->setPaintBorderEnabled( false ); rootpanel->setPaintBackgroundEnabled( false ); rootpanel->setVisible( true ); rootpanel->setCursor( new Cursor( Cursor::dc_none )); staticApp.start(); staticApp.setMinimumTickMillisInterval( 0 ); surface = new CEngineSurface( rootpanel ); rootpanel->setSurfaceBaseTraverse( surface ); //ASSERT( rootpanel->getApp() != NULL ); //ASSERT( rootpanel->getSurfaceBase() != NULL ); g_api->DrawInit (); } void VGui_Shutdown( void ) { staticApp.stop(); delete rootpanel; delete surface; rootpanel = NULL; surface = NULL; } void VGui_Paint( void ) { int w, h; //if( cls.state != ca_active || !rootpanel ) // return; if( !g_api->IsInGame() || !rootpanel ) return; // setup the base panel to cover the screen Panel *pVPanel = surface->getEmbeddedPanel(); if( !pVPanel ) return; //SDL_GetWindowSize(host.hWnd, &w, &h); //host.input_enabled = rootpanel->isVisible(); rootpanel->getSize(w, h); EnableScissor( true ); staticApp.externalTick (); pVPanel->setBounds( 0, 0, w, h ); pVPanel->repaint(); // paint everything pVPanel->paintTraverse(); EnableScissor( false ); } void *VGui_GetPanel( void ) { return (void *)rootpanel; } } #ifdef INTERNAL_VGUI_SUPPORT #define InitAPI InitVGUISupportAPI #endif extern "C" EXPORT void InitAPI(vguiapi_t * api) { g_api = api; g_api->Startup = VGui_Startup; g_api->Shutdown = VGui_Shutdown; g_api->GetPanel = VGui_GetPanel; g_api->Paint = VGui_Paint; g_api->Mouse = VGUI_Mouse; g_api->MouseMove = VGUI_MouseMove; g_api->Key = VGUI_Key; }