/* lib_common.c - common dynamic library code Copyright (C) 2018 Flying With Gauss This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "library.h" #include "filesystem.h" #include "server.h" static char s_szLastError[1024] = ""; const char *COM_GetLibraryError( void ) { return s_szLastError; } void COM_ResetLibraryError( void ) { s_szLastError[0] = 0; } void COM_PushLibraryError( const char *error ) { Q_strncat( s_szLastError, error, sizeof( s_szLastError ) ); Q_strncat( s_szLastError, "\n", sizeof( s_szLastError ) ); } void *COM_FunctionFromName_SR( void *hInstance, const char *pName ) { #ifdef XASH_ALLOW_SAVERESTORE_OFFSETS if( !Q_memcmp( pName, "ofs:",4 ) ) return svgame.dllFuncs.pfnGameInit + Q_atoi(pName + 4); #endif return COM_FunctionFromName( hInstance, pName ); } const char *COM_OffsetNameForFunction( void *function ) { static string sname; Q_snprintf( sname, MAX_STRING, "ofs:%lu", (size_t)((byte*)function - (byte*)svgame.dllFuncs.pfnGameInit) ); Con_Reportf( "COM_OffsetNameForFunction %s\n", sname ); return sname; } /* ============================================================================= LIBRARY NAMING(see Documentation/library-naming.md for more info) ============================================================================= */ static void COM_GenerateCommonLibraryName( const char *name, const char *ext, char *out, size_t size ) { #if ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86 Q_snprintf( out, size, "%s.%s", name, ext ); #elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext ); #else Q_snprintf( out, size, "%s_%s_%s.%s", name, Q_buildos(), Q_buildarch(), ext ); #endif } /* ============== COM_GenerateClientLibraryPath Generates platform-unique and compatible name for client libraries ============== */ static void COM_GenerateClientLibraryPath( const char *name, char *out, size_t size ) { #ifdef XASH_INTERNAL_GAMELIBS // assuming library loader knows where to get libraries Q_strncpy( out, name, size ); #else string dllpath; // we don't have any library prefixes, so we can safely append dll_path here Q_snprintf( dllpath, sizeof( dllpath ), "%s/%s", GI->dll_path, name ); COM_GenerateCommonLibraryName( dllpath, OS_LIB_EXT, out, size ); #endif } /* ============== COM_GenerateServerLibraryPath Generates platform-unique and compatible name for server library ============== */ static void COM_GenerateServerLibraryPath( char *out, size_t size ) { #ifdef XASH_INTERNAL_GAMELIBS // assuming library loader knows where to get libraries Q_strncpy( out, "server", size ); #elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86 #if XASH_WIN32 Q_strncpy( out, GI->game_dll, size ); #elif XASH_APPLE Q_strncpy( out, GI->game_dll_osx, size ); #else // XASH_LINUX Q_strncpy( out, GI->game_dll_linux, size ); #endif #else string dllpath; const char *ext; #if XASH_WIN32 Q_strncpy( dllpath, GI->game_dll, sizeof( dllpath ) ); #elif XASH_APPLE Q_strncpy( dllpath, GI->game_dll_osx, sizeof( dllpath ) ); #else // XASH_APPLE Q_strncpy( dllpath, GI->game_dll_linux, sizeof( dllpath ) ); #endif ext = COM_FileExtension( dllpath ); COM_StripExtension( dllpath ); COM_GenerateCommonLibraryName( dllpath, ext, out, size ); #endif } /* ============== COM_GetCommonLibraryPath Generates platform-unique and compatible name for server library ============== */ void COM_GetCommonLibraryPath( ECommonLibraryType eLibType, char *out, size_t size ) { switch( eLibType ) { case LIBRARY_GAMEUI: COM_GenerateClientLibraryPath( "menu", out, size ); break; case LIBRARY_CLIENT: if( SI.clientlib[0] ) { Q_strncpy( out, SI.clientlib, size ); } else { COM_GenerateClientLibraryPath( "client", out, size ); } break; case LIBRARY_SERVER: if( SI.gamedll[0] ) { Q_strncpy( out, SI.gamedll, size ); } else { COM_GenerateServerLibraryPath( out, size ); } break; default: ASSERT( true ); out[0] = 0; break; } }