#! /usr/bin/env python # encoding: utf-8 # a1batross, mittorn, 2018 from waflib import Build, Context, Logs, TaskGen from waflib.Tools import waf_unit_test, c_tests import sys import os VERSION = '0.99' APPNAME = 'xash3d-fwgs' top = '.' default_prefix = '/' # Waf uses it to set default prefix Context.Context.line_just = 55 # should fit for everything on 80x26 c_tests.LARGE_FRAGMENT='''#include int check[sizeof(off_t) >= 8 ? 1 : -1]; int main(void) { return 0; }''' @TaskGen.feature('cshlib', 'cxxshlib', 'fcshlib') @TaskGen.before_method('apply_implib') def remove_implib_install(self): if not getattr(self, 'install_path_implib', None): self.install_path_implib = None class Subproject: def __init__(self, name, fnFilter = None): self.name = name self.fnFilter = fnFilter def is_exists(self, ctx): return ctx.path.find_node(self.name + '/wscript') def is_enabled(self, ctx): if not self.is_exists(ctx): return False if self.fnFilter: return self.fnFilter(ctx) return True class RefDll: def __init__(self, name, default, key = None): self.name = name self.default = default self.dest = key if key else name.upper() def register_option(self, opt): kw = dict() if self.default: act = 'disable' kw['action'] = 'store_false' else: act = 'enable' kw['action'] = 'store_true' key = '--%s-%s' % (act, self.name) kw['dest'] = self.dest kw['default'] = self.default kw['help'] = '%s %s renderer [default: %%(default)s]' % (act, self.name) opt.add_option(key, **kw) def register_env(self, env, opts, force): env[self.dest] = force or opts.__dict__[self.dest] def register_define(self, conf): conf.define_cond('XASH_REF_%s_ENABLED' % self.dest, conf.env[self.dest]) SUBDIRS = [ # always configured and built Subproject('public'), Subproject('filesystem'), Subproject('stub/server'), Subproject('dllemu'), # disable only by engine feature, makes no sense to even parse subprojects in dedicated mode Subproject('3rdparty/extras', lambda x: not x.env.DEDICATED and x.env.DEST_OS != 'android'), Subproject('3rdparty/nanogl', lambda x: not x.env.DEDICATED and x.env.NANOGL), Subproject('3rdparty/gl-wes-v2', lambda x: not x.env.DEDICATED and x.env.GLWES), Subproject('3rdparty/gl4es', lambda x: not x.env.DEDICATED and x.env.GL4ES), Subproject('ref/gl', lambda x: not x.env.DEDICATED and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES)), Subproject('ref/soft', lambda x: not x.env.DEDICATED and not x.env.SUPPORT_BSP2_FORMAT and x.env.SOFT), Subproject('ref/null', lambda x: not x.env.DEDICATED and x.env.NULL), Subproject('3rdparty/bzip2', lambda x: not x.env.DEDICATED and not x.env.HAVE_SYSTEM_BZ2), Subproject('3rdparty/mainui', lambda x: not x.env.DEDICATED), Subproject('3rdparty/vgui_support', lambda x: not x.env.DEDICATED), Subproject('3rdparty/MultiEmulator',lambda x: not x.env.DEDICATED), # Subproject('3rdparty/freevgui', lambda x: not x.env.DEDICATED), Subproject('stub/client', lambda x: not x.env.DEDICATED), Subproject('game_launch', lambda x: not x.env.DISABLE_LAUNCHER), Subproject('engine'), # keep latest for static linking # disable only by external dependency presense Subproject('3rdparty/opus', lambda x: not x.env.HAVE_SYSTEM_OPUS and not x.env.DEDICATED), # enabled optionally Subproject('utils/mdldec', lambda x: x.env.ENABLE_UTILS), Subproject('utils/xar', lambda x: x.env.ENABLE_UTILS and x.env.ENABLE_XAR), Subproject('utils/run-fuzzer', lambda x: x.env.ENABLE_FUZZER), # enabled on PSVita only Subproject('ref/gl/vgl_shim', lambda x: x.env.DEST_OS == 'psvita'), ] REFDLLS = [ RefDll('soft', True), RefDll('gl', True), RefDll('gles1', False, 'NANOGL'), RefDll('gles2', False, 'GLWES'), RefDll('gl4es', False), RefDll('gles3compat', False), RefDll('null', False), ] def options(opt): opt.load('reconfigure compiler_optimizations xshlib xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test msdev msvs subproject cmake') grp = opt.add_option_group('Common options') grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False, help = 'build Xash Dedicated Server [default: %(default)s]') grp.add_option('--gamedir', action = 'store', dest = 'GAMEDIR', default = 'valve', help = 'engine default (base) game directory [default: %(default)s]') grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, help = 'allow targetting 64-bit engine(Linux/Windows only) [default: %(default)s]') grp.add_option('-4', '--32bits', action = 'store_true', dest = 'FORCE32', default = False, help = 'force targetting 32-bit engine, usually unneeded [default: %(default)s]') grp.add_option('-P', '--enable-packaging', action = 'store_true', dest = 'PACKAGING', default = False, help = 'respect prefix option, useful for packaging for various operating systems [default: %(default)s]') grp.add_option('--enable-bundled-deps', action = 'store_true', dest = 'BUILD_BUNDLED_DEPS', default = False, help = 'prefer to build bundled dependencies (like opus) instead of relying on system provided') grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False, help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compatibility!) [default: %(default)s]') grp.add_option('--enable-hl25-extended-structs', action = 'store_true', dest = 'SUPPORT_HL25_EXTENDED_STRUCTS', default = False, help = 'build engine and renderers with HL25 extended structs compatibility (might be required for some mods) [default: %(default)s]') grp.add_option('--low-memory-mode', action = 'store', dest = 'LOW_MEMORY', default = 0, type = int, help = 'enable low memory mode (only for devices have <128 ram)') grp.add_option('--disable-werror', action = 'store_true', dest = 'DISABLE_WERROR', default = False, help = 'disable compilation abort on warning') grp.add_option('--enable-tests', action = 'store_true', dest = 'TESTS', default = False, help = 'enable building standalone tests (does not enable engine tests!) [default: %(default)s]') # a1ba: special option for me grp.add_option('--debug-all-servers', action='store_true', dest='ALL_SERVERS', default=False, help='') grp = opt.add_option_group('Renderers options') grp.add_option('--enable-all-renderers', action='store_true', dest='ALL_RENDERERS', default=False, help = 'enable all renderers supported by Xash3D FWGS [default: %(default)s]') for dll in REFDLLS: dll.register_option(grp) grp = opt.add_option_group('Utilities options') grp.add_option('--enable-utils', action = 'store_true', dest = 'ENABLE_UTILS', default = False, help = 'enable building various development utilities [default: %(default)s]') grp.add_option('--enable-xar', action = 'store_true', dest = 'ENABLE_XAR', default = False, help = 'enable building Xash ARchiver (experimental) [default: %(default)s]') grp.add_option('--enable-fuzzer', action = 'store_true', dest = 'ENABLE_FUZZER', default = False, help = 'enable building libFuzzer runner [default: %(default)s]' ) for i in SUBDIRS: if not i.is_exists(opt): continue opt.add_subproject(i.name) def configure(conf): conf.load('fwgslib reconfigure compiler_optimizations') if conf.options.ALLOW64: conf.env.MSVC_TARGETS = ['x64'] elif sys.maxsize > 2 ** 32 and not conf.options.MSVC_WINE: conf.env.MSVC_TARGETS = ['amd64_x86', 'x86'] else: conf.env.MSVC_TARGETS = ['x86'] # Load compilers early conf.load('xshlib xcompile compiler_c compiler_cxx gccdeps') if conf.options.NSWITCH: conf.load('nswitch') if conf.options.PSVITA: conf.load('psvita') # HACKHACK: override msvc DEST_CPU value by something that we understand if conf.env.DEST_CPU == 'amd64': conf.env.DEST_CPU = 'x86_64' if conf.env.COMPILER_CC == 'msvc': conf.load('msvc_pdb') conf.load('msvs msdev subproject clang_compilation_database strip_on_install waf_unit_test enforce_pic cmake force_32bit') # Force XP compatibility, all build targets should add subsystem=bld.env.MSVC_SUBSYSTEM if conf.env.MSVC_TARGETS[0] == 'amd64_x86' or conf.env.MSVC_TARGETS[0] == 'x86': conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' conf.env.CONSOLE_SUBSYSTEM = 'CONSOLE,5.01' else: conf.env.MSVC_SUBSYSTEM = 'WINDOWS' conf.env.CONSOLE_SUBSYSTEM = 'CONSOLE' enforce_pic = True # modern defaults # modify options dictionary early if conf.env.DEST_OS == 'android': conf.options.NO_VGUI = True # skip vgui conf.options.NANOGL = True conf.options.GLWES = False # deprecated conf.options.GL4ES = True conf.options.GLES3COMPAT = True conf.options.GL = False conf.define('XASH_SDLMAIN', 1) elif conf.env.MAGX: conf.options.SDL12 = True conf.options.NO_VGUI = True conf.options.GL = False conf.options.LOW_MEMORY = 1 conf.options.NO_ASYNC_RESOLVE = True conf.define('XASH_SDLMAIN', 1) enforce_pic = False elif conf.env.DEST_OS == 'nswitch': conf.options.NO_VGUI = True conf.options.GL = True conf.options.USE_STBTT = True elif conf.env.DEST_OS == 'psvita': conf.options.NO_VGUI = True conf.options.GL = True conf.options.USE_STBTT = True # we'll specify -fPIC by hand for shared libraries only enforce_pic = False if conf.env.STATIC_LINKING: enforce_pic = False # PIC may break full static builds conf.check_pic(enforce_pic) # NOTE: We restrict 64-bit builds ONLY for Win/Linux running on Intel architecture # Because compatibility with original GoldSrc # NOTE: Since modern OSX (since Catalina) don't support 32-bit applications, there is no point # to restrict them to 32-bit engine, despite GoldSrc is still officially supported. # There is now `-4` (or `--32bits`) configure flag for those # who want to specifically build engine for 32-bit if conf.env.DEST_OS in ['win32', 'linux'] and conf.env.DEST_CPU == 'x86_64': force_32bit = not conf.options.ALLOW64 else: force_32bit = conf.options.FORCE32 if force_32bit: Logs.info('WARNING: will build engine for 32-bit target') conf.force_32bit(True) cflags, linkflags = conf.get_optimization_flags() cxxflags = list(cflags) # optimization flags are common between C and C++ but we need a copy # on the Switch, allow undefined symbols by default, which is needed for libsolder to work # we'll specifically disallow them for the engine executable # additionally, shared libs are linked without standard libs, we'll add those back in the engine wscript if conf.env.DEST_OS == 'nswitch': linkflags.remove('-Wl,--no-undefined') conf.env.append_unique('LINKFLAGS_cshlib', ['-nostdlib', '-nostartfiles']) conf.env.append_unique('LINKFLAGS_cxxshlib', ['-nostdlib', '-nostartfiles']) # same on the vita elif conf.env.DEST_OS == 'psvita': conf.env.append_unique('CFLAGS_cshlib', ['-fPIC']) conf.env.append_unique('CXXFLAGS_cxxshlib', ['-fPIC', '-fno-use-cxa-atexit']) conf.env.append_unique('LINKFLAGS_cshlib', ['-nostdlib', '-Wl,--unresolved-symbols=ignore-all']) conf.env.append_unique('LINKFLAGS_cxxshlib', ['-nostdlib', '-Wl,--unresolved-symbols=ignore-all']) # check if we need to use irix linkflags elif conf.env.DEST_OS == 'irix' and conf.env.COMPILER_CC == 'gcc': linkflags.remove('-Wl,--no-undefined') linkflags.append('-Wl,--unresolved-symbols=ignore-all') # check if we're in a sgug environment if 'sgug' in os.environ['LD_LIBRARYN32_PATH']: linkflags.append('-lc') elif conf.env.SAILFISH in ['aurora', 'sailfish']: # TODO: enable XASH_MOBILE_PLATFORM conf.define('XASH_SAILFISH', 1) if conf.env.SAILFISH == 'aurora': conf.define('XASH_AURORAOS', 1) # Do not warn us about bug in SDL_Audio headers conf.env.append_unique('CFLAGS', ['-Wno-attributes']) conf.env.append_unique('CXXFLAGS', ['-Wno-attributes']) conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags') conf.check_cxx(cxxflags=cxxflags, linkflags=linkflags, msg='Checking for required C++ flags') conf.env.append_unique('CFLAGS', cflags) conf.env.append_unique('CXXFLAGS', cxxflags) conf.env.append_unique('LINKFLAGS', linkflags) if conf.env.COMPILER_CC != 'msvc': opt_flags = [ # '-Wall', '-Wextra', '-Wpedantic', '-fdiagnostics-color=always', # stable diagnostics, forced to error, sorted '-Werror=alloc-size', '-Werror=bool-compare', '-Werror=bool-operation', # '-Werror=cast-align=strict', '-Werror=duplicated-cond', '-Werror=format-extra-args', '-Werror=free-nonheap-object', '-Werror=implicit-fallthrough=2', '-Werror=logical-op', '-Werror=nonnull', '-Werror=packed', '-Werror=packed-not-aligned', '-Werror=parentheses', '-Werror=return-type', '-Werror=sequence-point', '-Werror=sizeof-pointer-memaccess', '-Werror=sizeof-array-div', '-Werror=sizeof-pointer-div', '-Werror=strict-aliasing', '-Werror=string-compare', '-Werror=tautological-compare', '-Werror=use-after-free=3', '-Werror=unsequenced', # clang's version of -Werror=sequence-point '-Werror=vla', '-Werror=write-strings', # unstable diagnostics, may cause false positives '-Walloc-zero', '-Wformat=2', '-Winit-self', '-Wmisleading-indentation', '-Wmismatched-dealloc', '-Wstringop-overflow', '-Wunintialized', # disabled, flood # '-Wdouble-promotion', '-Wunused-function', '-Wunused-variable', '-Wunused-but-set-variable', ] opt_cflags = [ '-Werror=declaration-after-statement', '-Werror=enum-conversion', '-Wno-error=enum-float-conversion', # need this for cvars '-Werror=implicit-int', '-Werror=implicit-function-declaration', '-Werror=incompatible-pointer-types', '-Werror=int-conversion', '-Werror=jump-misses-init', '-Werror=old-style-declaration', '-Werror=old-style-definition', '-Werror=strict-prototypes', '-fnonconst-initializers', # owcc '-Wmissing-prototypes', # not an error yet ] opt_cxxflags = [] # TODO: if conf.options.DISABLE_WERROR: opt_flags = [] opt_cflags = ['-Werror=implicit-function-declaration'] opt_cxxflags = [] conf.env.CFLAGS_werror = conf.filter_cflags(opt_flags + opt_cflags, cflags) conf.env.CXXFLAGS_werror = conf.filter_cxxflags(opt_flags + opt_cxxflags, cxxflags) conf.env.TESTS = conf.options.TESTS conf.env.ENABLE_UTILS = conf.options.ENABLE_UTILS conf.env.ENABLE_FUZZER = conf.options.ENABLE_FUZZER conf.env.DEDICATED = conf.options.DEDICATED conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT) conf.define_cond('SUPPORT_HL25_EXTENDED_STRUCTS', conf.options.SUPPORT_HL25_EXTENDED_STRUCTS) # disable game_launch compiling on platform where it's not needed conf.env.DISABLE_LAUNCHER = conf.env.DEST_OS in ['android', 'nswitch', 'psvita', 'dos'] or conf.env.MAGX or conf.env.DEDICATED or conf.env.STATIC_LINKING if conf.env.SAILFISH == 'aurora': conf.env.DEFAULT_RPATH = '/usr/share/su.xash.Engine/lib' elif conf.env.DEST_OS == 'darwin': conf.env.DEFAULT_RPATH = '@loader_path' elif conf.env.DEST_OS == 'openbsd': # OpenBSD requires -z origin to enable $ORIGIN expansion in RPATH conf.env.RPATH_ST = '-Wl,-z,origin,-rpath,%s' conf.env.DEFAULT_RPATH = '$ORIGIN' else: conf.env.DEFAULT_RPATH = '$ORIGIN' setattr(conf, 'refdlls', REFDLLS) for refdll in REFDLLS: refdll.register_env(conf.env, conf.options, conf.options.ALL_RENDERERS) conf.env.GAMEDIR = conf.options.GAMEDIR conf.define('XASH_GAMEDIR', conf.options.GAMEDIR) conf.define_cond('XASH_ALL_SERVERS', conf.options.ALL_SERVERS) if conf.env.DEST_OS == 'nswitch': conf.check_cfg(package='solder', args='--cflags --libs', uselib_store='SOLDER') if conf.env.HAVE_SOLDER and conf.env.LIB_SOLDER and conf.options.BUILD_TYPE == 'debug': conf.env.LIB_SOLDER[0] += 'd' # load libsolderd in debug mode conf.check_cc(lib='m') elif conf.env.DEST_OS == 'psvita': conf.check_cc(lib='vrtld') conf.check_cc(lib='m') elif conf.env.DEST_OS == 'android': conf.check_cc(lib='dl') conf.check_cc(lib='log') # LIB_M added in xcompile! elif conf.env.DEST_OS == 'win32': # Common Win32 libraries # Don't check them more than once, to save time # Usually, they are always available # but we need them in uselib a = [ 'user32', 'shell32', 'gdi32', 'advapi32', 'dbghelp', 'psapi', 'ws2_32' ] if conf.env.COMPILER_CC == 'msvc': for i in a: conf.start_msg('Checking for MSVC library') conf.check_lib_msvc(i) conf.end_msg(i) else: for i in a: conf.check_cc(lib = i) else: conf.check_cc(lib='dl', mandatory = False) conf.check_cc(lib='m') # set _FILE_OFFSET_BITS=64 for filesystems with 64-bit inodes # must be set globally as it changes ABI if conf.env.DEST_OS not in ['psvita']: conf.check_large_file(compiler = 'c', execute = False) # indicate if we are packaging for Linux/BSD if conf.options.PACKAGING: conf.env.PREFIX = conf.options.prefix if conf.env.SAILFISH == "aurora": conf.env.SHAREDIR = '${PREFIX}/share/su.xash.Engine/rodir' elif conf.env.SAILFISH == "sailfish": conf.env.SHAREDIR = '${PREFIX}/share/harbour-xash3d-fwgs/rodir' else: conf.env.SHAREDIR = '${PREFIX}/share/xash3d' conf.env.LIBDIR += '/xash3d' else: conf.env.SHAREDIR = conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX if not conf.options.BUILD_BUNDLED_DEPS: # search for opus 1.4 or higher, it has fixes for custom modes if conf.check_cfg(package='opus', uselib_store='opus', args='opus >= 1.4 --cflags --libs', mandatory=False): # now try to link with export that only exists with CUSTOM_MODES defined frag='''#include int main(void) { return !opus_custom_encoder_init((OpusCustomEncoder *)1, (const OpusCustomMode *)1, 1); }''' if conf.check_cc(msg='Checking if opus supports custom modes', defines='CUSTOM_MODES=1', use='opus werror', fragment=frag, mandatory=False): conf.env.HAVE_SYSTEM_OPUS = True # search for bzip2 BZIP2_CHECK='''#include int main(void) { return (int)BZ2_bzlibVersion(); }''' if conf.check_cc(lib='bz2', fragment=BZIP2_CHECK, uselib_store='bzip2', mandatory=False): conf.env.HAVE_SYSTEM_BZ2 = True conf.define('XASH_LOW_MEMORY', conf.options.LOW_MEMORY) for i in SUBDIRS: if not i.is_enabled(conf): continue conf.add_subproject(i.name) def build(bld): # guard rails to not let install to root if bld.is_install and not bld.options.PACKAGING and not bld.options.destdir: bld.fatal('Set the install destination directory using --destdir option') # don't clean QtCreator files and reconfigure saved options bld.clean_files = bld.bldnode.ant_glob('**', excl='*.user configuration.py .lock* *conf_check_*/** config.log %s/*' % Build.CACHE_DIR, quiet=True, generator=True) bld.load('xshlib') for i in SUBDIRS: if not i.is_enabled(bld): continue bld.add_subproject(i.name) if bld.env.TESTS: bld.add_post_fun(waf_unit_test.summary) bld.add_post_fun(waf_unit_test.set_exit_code)