/* fscallback.h - common filesystem callbacks Copyright (C) 2022 Alibek Omarov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #ifndef FSCALLBACK_H #define FSCALLBACK_H #include "filesystem.h" extern fs_api_t g_fsapi; extern fs_globals_t *FI; #define GI FI->GameInfo #define FS_Gamedir() GI->gamefolder #define FS_Title() GI->title #define FS_InitStdio (*g_fsapi.InitStdio) #define FS_ShutdownStdio (*g_fsapi.ShutdownStdio) // search path utils #define FS_Rescan (*g_fsapi.Rescan) #define FS_ClearSearchPath (*g_fsapi.ClearSearchPath) #define FS_AllowDirectPaths (*g_fsapi.AllowDirectPaths) #define FS_AddGameDirectory (*g_fsapi.AddGameDirectory) #define FS_AddGameHierarchy (*g_fsapi.AddGameHierarchy) #define FS_Search (*g_fsapi.Search) #define FS_SetCurrentDirectory (*g_fsapi.SetCurrentDirectory) #define FS_Path_f (*g_fsapi.Path_f) // gameinfo utils #define FS_LoadGameInfo (*g_fsapi.LoadGameInfo) // file ops #define FS_Open (*g_fsapi.Open) #define FS_Write (*g_fsapi.Write) #define FS_Read (*g_fsapi.Read) #define FS_Seek (*g_fsapi.Seek) #define FS_Tell (*g_fsapi.Tell) #define FS_Eof (*g_fsapi.Eof) #define FS_Flush (*g_fsapi.Flush) #define FS_Close (*g_fsapi.Close) #define FS_Gets (*g_fsapi.Gets) #define FS_UnGetc (*g_fsapi.UnGetc) #define FS_Getc (*g_fsapi.Getc) #define FS_VPrintf (*g_fsapi.VPrintf) #define FS_Printf (*g_fsapi.Printf) #define FS_Print (*g_fsapi.Print) #define FS_FileLength (*g_fsapi.FileLength) #define FS_FileCopy (*g_fsapi.FileCopy) // file buffer ops #define FS_LoadFile (*g_fsapi.LoadFile) #define FS_LoadDirectFile (*g_fsapi.LoadDirectFile) #define FS_WriteFile (*g_fsapi.WriteFile) // file hashing #define CRC32_File (*g_fsapi.CRC32_File) #define MD5_HashFile (*g_fsapi.MD5_HashFile) // filesystem ops #define FS_FileExists (*g_fsapi.FileExists) #define FS_FileTime (*g_fsapi.FileTime) #define FS_FileSize (*g_fsapi.FileSize) #define FS_Rename (*g_fsapi.Rename) #define FS_Delete (*g_fsapi.Delete) #define FS_SysFileExists (*g_fsapi.SysFileExists) #define FS_GetDiskPath (*g_fsapi.GetDiskPath) #endif // FSCALLBACK_H