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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-01 14:40:28 +01:00
xash3d-fwgs/engine/server
2024-02-26 19:41:32 +03:00
..
server.h engine: server: cleanup server.h header from unused functions prototypes 2024-01-28 11:35:53 +03:00
sv_client.c engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated 2024-02-15 13:56:47 +03:00
sv_cmds.c engine: server: allow starting game from custom map 2024-02-23 20:54:32 +03:00
sv_custom.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
sv_filter.c engine: server: exclude expired IP filters from check 2024-01-28 10:00:51 +03:00
sv_frame.c engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
sv_game.c engine: server: better error message for missing spawn functions 2024-02-17 22:15:41 +03:00
sv_init.c engine: server: allowed bandwidth test on listen servers 2024-02-26 19:41:32 +03:00
sv_log.c engine: server: log: use S_USAGE in logaddress for consistency with existing code 2023-06-11 16:28:36 +03:00
sv_main.c engine: server: define new "disconcfgfile" cvar. 2024-02-16 17:57:26 +03:00
sv_move.c engine: server: use soundlist to acquire random sounds for physics 2024-02-05 12:49:31 +03:00
sv_phys.c engine: server: add GetNativeObject to server's PhysicsAPI 2024-02-19 17:49:37 +03:00
sv_pmove.c engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 2023-10-28 11:04:43 +03:00
sv_query.c engine: server: unused variables cleanup 2023-12-05 10:46:03 +03:00
sv_save.c engine: server: remove unused DumpHashString function 2024-01-28 10:00:51 +03:00
sv_world.c engine: server: unused variables cleanup 2023-12-05 10:46:03 +03:00