2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-29 13:30:34 +01:00
xash3d-fwgs/ref_gl
2019-11-05 01:41:35 +03:00
..
gl-wes-v2@73b552c67a wscript: use ConfigurationContext.define instead of appending to env['DEFINES'] 2019-10-11 03:42:20 +03:00
nanogl@b5a056408b wscript: use ConfigurationContext.define instead of appending to env['DEFINES'] 2019-10-11 03:42:20 +03:00
gl_alias.c ref_gl: fix wrong type 2019-10-18 07:51:11 +03:00
gl_backend.c ref_gl: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
gl_beams.c xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 2019-11-05 01:41:35 +03:00
gl_context.c ref: add enum for screen rotation 2019-11-04 20:27:46 +07:00
gl_cull.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_dbghulls.c ref: fix all undefined references 2019-03-11 17:37:58 +03:00
gl_decals.c ref_gl: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
gl_draw.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00
gl_export.h Merge 4529 update 2019-07-02 23:44:42 +03:00
gl_frustum.c ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 2019-02-27 06:23:03 +07:00
gl_frustum.h xash3d-fwgs: append missing new line at the end of file 2019-10-27 22:29:03 +03:00
gl_image.c ref_gl: fix wrong texture resampling condition 2019-10-10 06:02:26 +03:00
gl_local.h engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
gl_opengl.c ref_gl: fix build 2019-10-06 06:55:16 +03:00
gl_rlight.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_rmain.c xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 2019-11-05 01:41:35 +03:00
gl_rmath.c ref_gl: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
gl_rmisc.c ref: move R_DrawTree from refdll to engine, implement using ref's triapi 2019-07-27 13:27:40 +03:00
gl_rpart.c ref_gl: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
gl_rsurf.c engine: more double promotion fixes 2019-10-18 16:46:54 +03:00
gl_sprite.c ref_gl: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
gl_studio.c xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 2019-11-05 01:41:35 +03:00
gl_triapi.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_vgui.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 2019-03-06 16:23:33 +03:00
gl_warp.c ref_gl: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
wscript wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling 2019-11-05 01:01:33 +03:00