mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-29 05:20:23 +01:00
196 lines
4.5 KiB
C
196 lines
4.5 KiB
C
/*
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defaults.h - set up default configuration
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Copyright (C) 2016 Mittorn
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef DEFAULTS_H
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#define DEFAULTS_H
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#include "backends.h"
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#include "build.h"
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/*
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===================================================================
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SETUP BACKENDS DEFINITIONS
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===================================================================
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*/
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#if !XASH_DEDICATED
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#if XASH_SDL
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// we are building using libSDL
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#ifndef XASH_VIDEO
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#define XASH_VIDEO VIDEO_SDL
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#endif // XASH_VIDEO
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#ifndef XASH_INPUT
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#define XASH_INPUT INPUT_SDL
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#endif // XASH_INPUT
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#ifndef XASH_SOUND
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#define XASH_SOUND SOUND_SDL
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#endif // XASH_SOUND
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#if XASH_SDL == 2
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#ifndef XASH_TIMER
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#define XASH_TIMER TIMER_SDL
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#endif // XASH_TIMER
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#ifndef XASH_MESSAGEBOX
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#define XASH_MESSAGEBOX MSGBOX_SDL
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#endif // XASH_MESSAGEBOX
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#endif
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#elif XASH_ANDROID
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// we are building for Android platform, use Android APIs
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#ifndef XASH_VIDEO
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#define XASH_VIDEO VIDEO_ANDROID
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#endif // XASH_VIDEO
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#ifndef XASH_INPUT
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#define XASH_INPUT INPUT_ANDROID
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#endif // XASH_INPUT
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#ifndef XASH_SOUND
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#define XASH_SOUND SOUND_OPENSLES
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#endif // XASH_SOUND
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#ifndef XASH_MESSAGEBOX
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#define XASH_MESSAGEBOX MSGBOX_ANDROID
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#endif // XASH_MESSAGEBOX
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#define XASH_USE_EVDEV
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#define XASH_DYNAMIC_DLADDR
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#elif XASH_LINUX
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// we are building for Linux without SDL2, can draw only to framebuffer yet
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#ifndef XASH_VIDEO
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#define XASH_VIDEO VIDEO_FBDEV
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#endif // XASH_VIDEO
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#ifndef XASH_INPUT
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#define XASH_INPUT INPUT_EVDEV
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#endif // XASH_INPUT
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#ifndef XASH_SOUND
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#define XASH_SOUND SOUND_ALSA
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#endif // XASH_SOUND
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#define XASH_USE_EVDEV
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#elif XASH_DOS4GW
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#ifndef XASH_VIDEO
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#define XASH_VIDEO VIDEO_DOS
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#endif
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#ifndef XASH_TIMER
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#define XASH_TIMER TIMER_DOS
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#endif
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// usually only 10-20 fds availiable
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#define XASH_REDUCE_FD
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#endif
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#endif // XASH_DEDICATED
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//
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// select messagebox implementation
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//
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#ifndef XASH_MESSAGEBOX
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#if XASH_WIN32
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#define XASH_MESSAGEBOX MSGBOX_WIN32
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#else // !XASH_WIN32
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#define XASH_MESSAGEBOX MSGBOX_STDERR
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#endif // !XASH_WIN32
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#endif // XASH_MESSAGEBOX
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//
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// select crashhandler based on defines
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//
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#ifndef XASH_CRASHHANDLER
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#if XASH_WIN32 && defined(DBGHELP)
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#define XASH_CRASHHANDLER CRASHHANDLER_DBGHELP
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#elif XASH_LINUX || XASH_BSD
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#define XASH_CRASHHANDLER CRASHHANDLER_UCONTEXT
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#endif // !(XASH_LINUX || XASH_BSD || XASH_WIN32)
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#endif
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//
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// no timer - no xash
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//
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#ifndef XASH_TIMER
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#if XASH_WIN32
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#define XASH_TIMER TIMER_WIN32
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#else // !XASH_WIN32
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#define XASH_TIMER TIMER_POSIX
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#endif // !XASH_WIN32
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#endif
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#ifdef XASH_STATIC_LIBS
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#define XASH_LIB LIB_STATIC
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#define XASH_INTERNAL_GAMELIBS
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#define XASH_ALLOW_SAVERESTORE_OFFSETS
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#elif XASH_WIN32
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#define XASH_LIB LIB_WIN32
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#elif XASH_POSIX
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#define XASH_LIB LIB_POSIX
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#endif
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//
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// fallback to NULL
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//
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#ifndef XASH_VIDEO
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#define XASH_VIDEO VIDEO_NULL
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#endif // XASH_VIDEO
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#ifndef XASH_SOUND
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#define XASH_SOUND SOUND_NULL
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#endif // XASH_SOUND
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#ifndef XASH_INPUT
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#define XASH_INPUT INPUT_NULL
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#endif // XASH_INPUT
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#ifndef XASH_CRASHHANDLER
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#define XASH_CRASHHANDLER CRASHHANDLER_NULL
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#endif // XASH_CRASHHANDLER
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/*
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=========================================================================
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Default build-depended cvar and constant values
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=========================================================================
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*/
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#if XASH_MOBILE_PLATFORM
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#define DEFAULT_TOUCH_ENABLE "1"
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#define DEFAULT_M_IGNORE "1"
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#else // !XASH_MOBILE_PLATFORM
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#define DEFAULT_TOUCH_ENABLE "0"
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#define DEFAULT_M_IGNORE "0"
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#endif // !XASH_MOBILE_PLATFORM
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#if XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
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#define XASH_INTERNAL_GAMELIBS
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// this means that libraries are provided with engine, but not in game data
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// You need add library loading code to library.c when adding new platform
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#endif // XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
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// allow override for developer/debug builds
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#ifndef DEFAULT_DEV
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#define DEFAULT_DEV 0
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#endif // DEFAULT_DEV
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#ifndef DEFAULT_FULLSCREEN
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#define DEFAULT_FULLSCREEN 1
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#endif // DEFAULT_FULLSCREEN
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#endif // DEFAULTS_H
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