.. |
imagelib
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engine: imagelib: fix mismatched dealloc in a test
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2024-09-30 04:00:28 +03:00 |
soundlib
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engine: soundlib: snd_wav: fix clang warning
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2024-10-28 15:32:25 +03:00 |
base_cmd.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
base_cmd.h
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engine: common: base_cmd: use flexible array to store basecmd name
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2024-04-28 06:59:18 +03:00 |
cfgscript.c
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engine: make some global variables static and const, make even more functions static if possible
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2024-10-14 19:19:46 +03:00 |
cmd.c
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engine: swap Cvar_VariableInteger and simple integer checks for performance
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2024-10-16 06:57:46 +03:00 |
com_strings.h
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engine: bump engine version to 0.21
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2024-08-09 12:41:47 +03:00 |
common.c
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engine: common: make some simple functions inlined
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2024-10-14 19:20:47 +03:00 |
common.h
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engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000
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2024-10-30 18:28:55 +03:00 |
con_utils.c
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engine: add generated by version line to the config and help.txt files
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2024-10-29 16:13:31 +03:00 |
crashhandler.c
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engine: common: replace same struct type memcpys by assignments
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2024-07-31 00:06:22 +03:00 |
custom.c
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engine: allow to change hardcoded path to custom.hpk
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2024-06-15 17:22:26 +03:00 |
cvar.c
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engine: make some global variables static and const, make even more functions static if possible
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2024-10-14 19:19:46 +03:00 |
cvar.h
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engine: cvar: implement safer cvar unlinking in case when game deallocates cvar
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2024-10-03 15:32:14 +03:00 |
dedicated.c
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engine: request file from server if HTTP locations failed
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2024-10-26 20:24:31 +03:00 |
filesystem_engine.c
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engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib
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2024-09-30 04:00:28 +03:00 |
host_state.c
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engine: properly disconnect from online game when loading local game (save, newgame or a level)
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2024-07-10 12:32:33 +03:00 |
host.c
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engine: limit framerate during connection to GoldSrc servers to exactly 31 FPS, like GoldSrc
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2024-10-30 19:25:48 +03:00 |
hpak.c
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engine: common: fix hpkextract command
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2024-10-26 05:15:09 +03:00 |
hpak.h
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
identification.c
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Fixes for -Wformat=2 on 64-bit targets
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2024-06-22 07:31:37 +03:00 |
infostring.c
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engine: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
ipv6text.c
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engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
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2023-08-08 19:38:57 +03:00 |
ipv6text.h
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engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
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2023-08-08 19:38:57 +03:00 |
launcher.c
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engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory
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2024-07-21 01:04:50 +03:00 |
lib_common.c
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Revert ABI2, it wasn't meant to end up in master branch.
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2024-09-05 04:31:50 +03:00 |
library.h
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filesystem: copy absolute path to library in FS_FindLibrary for compatibility
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2024-04-22 04:02:46 +03:00 |
masterlist.c
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engine: add v6only master servers, add v6only flag for NET_StringToAdrNB
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2024-10-02 23:23:08 +03:00 |
mod_alias.c
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engine: fix alias model loading
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2024-07-21 04:15:56 +03:00 |
mod_bmodel.c
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engine: common: fix discarded const qualifier
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2024-10-14 19:41:36 +03:00 |
mod_local.h
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engine: server: move autoprecaching wads after parsing reslists
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2024-09-30 18:46:01 +03:00 |
mod_sprite.c
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engine: remove unused texFlags argument in Mod_LoadSpriteModel
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2024-07-21 03:04:21 +03:00 |
mod_studio.c
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Replace hardcoded functions names by __func__ macro
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2024-06-19 06:53:42 +03:00 |
model.c
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engine: fix alias model loading
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2024-07-21 04:15:56 +03:00 |
munge.c
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engine: fix some ubsan warnings (alignment, integer limits...)
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2024-10-16 00:32:22 +03:00 |
net_buffer.c
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engine: common: don't print svc/clc_nop with net_recv/send_debug
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2024-10-26 05:18:09 +03:00 |
net_buffer.h
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engine: easier MSG_EndBitWriting byte padding
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2024-10-15 06:14:37 +03:00 |
net_chan.c
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engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator
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2024-10-26 20:24:31 +03:00 |
net_encode.c
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engine: remove goldsrc meta delta table reinitialization
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2024-10-14 06:54:41 +03:00 |
net_encode.h
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engine: remove goldsrc meta delta table reinitialization
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2024-10-14 06:54:41 +03:00 |
net_http.c
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engine: split HTTP client into a separate file
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2024-10-27 17:07:35 +03:00 |
net_ws_private.h
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engine: split HTTP client into a separate file
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2024-10-27 17:07:35 +03:00 |
net_ws.c
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engine: split HTTP client into a separate file
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2024-10-27 17:07:35 +03:00 |
net_ws.h
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engine: request file from server if HTTP locations failed
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2024-10-26 20:24:31 +03:00 |
netchan.h
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engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator
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2024-10-26 20:24:31 +03:00 |
pm_local.h
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engine: common: make some simple functions inlined
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2024-10-14 19:20:47 +03:00 |
pm_surface.c
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engine: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
pm_trace.c
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engine: common: make some simple functions inlined
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2024-10-14 19:20:47 +03:00 |
protocol.h
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engine: fix A2S_GOLDSRC_INFO, it must always include Source Engine Query and a null terminator
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2024-10-26 20:24:31 +03:00 |
sounds.c
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engine: make some global variables static and const, make even more functions static if possible
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2024-10-14 19:19:46 +03:00 |
sys_con.c
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engine: print to stderr if writing message to logfile failed
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2024-09-30 04:00:28 +03:00 |
system.c
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engine: request SDL to ungrab mouse before signaling debugger to stop
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2024-07-16 05:09:02 +03:00 |
system.h
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engine: move wcon definitions to platform.h
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2024-07-21 02:06:51 +03:00 |
tests.h
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engine: common: add buffer munge functions
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2024-10-08 03:28:02 +03:00 |
whereami.c
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engine: common: comply with C89 in OpenBSD wai_getExecutablePath
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2023-11-25 14:29:52 +03:00 |
whereami.h
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engine: include whereami library to detect current executable path, may be reworked later if needed
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2022-06-13 03:07:37 +03:00 |
world.c
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engine: common: make some simple functions inlined
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2024-10-14 19:20:47 +03:00 |
world.h
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engine: common: make some simple functions inlined
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2024-10-14 19:20:47 +03:00 |
zone.c
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engine: zone: allow moving allocation from one pool to another during realloc
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2024-07-16 05:06:44 +03:00 |