mirror of
https://github.com/FWGS/xash3d-fwgs
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200 lines
6.5 KiB
C
200 lines
6.5 KiB
C
/*
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mod_local.h - model loader
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Copyright (C) 2007 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef MOD_LOCAL_H
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#define MOD_LOCAL_H
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//#include "common.h"
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#include "edict.h"
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#include "eiface.h"
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#include "ref_api.h"
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#define LM_SAMPLE_SIZE 16
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#define LM_SAMPLE_EXTRASIZE 8
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#define MAX_MAP_WADS 256 // max wads that can be referenced per one map
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#define CHECKVISBIT( vis, b ) ((b) >= 0 ? (byte)((vis)[(b) >> 3] & (1 << ((b) & 7))) : (byte)false )
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#define SETVISBIT( vis, b )( void ) ((b) >= 0 ? (byte)((vis)[(b) >> 3] |= (1 << ((b) & 7))) : (byte)false )
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#define CLEARVISBIT( vis, b )( void ) ((b) >= 0 ? (byte)((vis)[(b) >> 3] &= ~(1 << ((b) & 7))) : (byte)false )
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#define REFPVS_RADIUS 2.0f // radius for rendering
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#define FATPVS_RADIUS 8.0f // FatPVS use radius smaller than the FatPHS
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#define FATPHS_RADIUS 16.0f
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#define WORLD_INDEX (1) // world index is always 1
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typedef struct consistency_s
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{
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const char *filename;
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int orig_index;
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int check_type;
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qboolean issound;
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int value;
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vec3_t mins;
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vec3_t maxs;
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} consistency_t;
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#define FCRC_SHOULD_CHECKSUM BIT( 0 )
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#define FCRC_CHECKSUM_DONE BIT( 1 )
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typedef struct
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{
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int flags;
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CRC32_t initialCRC;
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} model_info_t;
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// values for model_t's needload
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#define NL_UNREFERENCED 0 // this model can be freed after sequence precaching is done
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#define NL_NEEDS_LOADED 1
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#define NL_PRESENT 2
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typedef struct hullnode_s
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{
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struct hullnode_s *next;
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struct hullnode_s *prev;
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} hullnode_t;
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typedef struct winding_s
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{
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const mplane_t *plane;
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struct winding_s *pair;
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hullnode_t chain;
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int numpoints;
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vec3_t p[4]; // variable sized
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} winding_t;
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typedef struct
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{
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hullnode_t polys;
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uint num_polys;
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} hull_model_t;
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typedef struct world_static_s
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{
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qboolean loading; // true if worldmodel is loading
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int flags; // misc flags
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// mapstats info
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char message[2048]; // just for debug
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char compiler[256]; // map compiler
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char generator[256]; // map editor
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hull_model_t *hull_models;
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int num_hull_models;
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// out pointers to light data
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color24 *deluxedata; // deluxemap data pointer
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byte *shadowdata; // occlusion data pointer
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// visibility info
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size_t visbytes; // cluster size
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size_t fatbytes; // fatpvs size
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// world bounds
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vec3_t mins; // real accuracy world bounds
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vec3_t maxs;
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vec3_t size;
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} world_static_t;
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#ifndef REF_DLL
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extern world_static_t world;
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extern byte *com_studiocache;
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extern model_t *loadmodel;
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extern convar_t *mod_studiocache;
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extern convar_t *r_wadtextures;
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extern convar_t *r_showhull;
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//
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// model.c
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//
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void Mod_Init( void );
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void Mod_FreeModel( model_t *mod );
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void Mod_FreeAll( void );
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void Mod_Shutdown( void );
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void Mod_ClearUserData( void );
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model_t *Mod_LoadWorld( const char *name, qboolean preload );
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void *Mod_Calloc( int number, size_t size );
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void *Mod_CacheCheck( struct cache_user_s *c );
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void Mod_LoadCacheFile( const char *path, struct cache_user_s *cu );
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void *Mod_AliasExtradata( model_t *mod );
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void *Mod_StudioExtradata( model_t *mod );
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model_t *Mod_FindName( const char *name, qboolean trackCRC );
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model_t *Mod_LoadModel( model_t *mod, qboolean crash );
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model_t *Mod_ForName( const char *name, qboolean crash, qboolean trackCRC );
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qboolean Mod_ValidateCRC( const char *name, CRC32_t crc );
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void Mod_NeedCRC( const char *name, qboolean needCRC );
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void Mod_FreeUnused( void );
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model_t *Mod_Handle( int handle );
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//
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// mod_bmodel.c
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//
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void Mod_LoadBrushModel( model_t *mod, const void *buffer, qboolean *loaded );
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qboolean Mod_TestBmodelLumps( const char *name, const byte *mod_base, qboolean silent );
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qboolean Mod_HeadnodeVisible( mnode_t *node, const byte *visbits, int *lastleaf );
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int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, qboolean merge, qboolean fullvis );
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qboolean Mod_BoxVisible( const vec3_t mins, const vec3_t maxs, const byte *visbits );
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int Mod_CheckLump( const char *filename, const int lump, int *lumpsize );
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int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize );
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int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize );
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mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node );
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void Mod_AmbientLevels( const vec3_t p, byte *pvolumes );
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int Mod_SampleSizeForFace( msurface_t *surf );
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byte *Mod_GetPVSForPoint( const vec3_t p );
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void Mod_UnloadBrushModel( model_t *mod );
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void Mod_PrintWorldStats_f( void );
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//
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// mod_dbghulls.c
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//
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void Mod_InitDebugHulls( void );
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void Mod_CreatePolygonsForHull( int hullnum );
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void Mod_ReleaseHullPolygons( void );
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//
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// mod_studio.c
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//
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typedef struct studiohdr_s studiohdr_t;
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typedef struct mstudioseqdesc_s mstudioseqdesc_t;
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typedef struct mstudiobone_s mstudiobone_t;
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typedef struct mstudioanim_s mstudioanim_t;
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void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded );
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void Mod_UnloadStudioModel( model_t *mod );
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void Mod_InitStudioAPI( void );
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void Mod_InitStudioHull( void );
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void Mod_ResetStudioAPI( void );
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const char *Mod_StudioTexName( const char *modname );
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qboolean Mod_GetStudioBounds( const char *name, vec3_t mins, vec3_t maxs );
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void Mod_StudioGetAttachment( const edict_t *e, int iAttachment, float *org, float *ang );
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void Mod_GetBonePosition( const edict_t *e, int iBone, float *org, float *ang );
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hull_t *Mod_HullForStudio( model_t *m, float frame, int seq, vec3_t ang, vec3_t org, vec3_t size, byte *pcnt, byte *pbl, int *hitboxes, edict_t *ed );
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void R_StudioSlerpBones( int numbones, vec4_t q1[], float pos1[][3], vec4_t q2[], float pos2[][3], float s );
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void R_StudioCalcBoneQuaternion( int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *adj, vec4_t q );
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void R_StudioCalcBonePosition( int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, vec3_t adj, vec3_t pos );
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void *R_StudioGetAnim( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc );
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void Mod_StudioComputeBounds( void *buffer, vec3_t mins, vec3_t maxs, qboolean ignore_sequences );
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int Mod_HitgroupForStudioHull( int index );
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void Mod_ClearStudioCache( void );
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//
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// mod_sprite.c
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//
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void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags );
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#endif
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#endif//MOD_LOCAL_H
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