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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-01 14:40:28 +01:00
xash3d-fwgs/engine/common/launcher.c

117 lines
2.5 KiB
C

/*
launcher.c - direct xash3d launcher
Copyright (C) 2015 Mittorn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifdef SINGLE_BINARY
#include <stdlib.h>
#include <string.h>
#include "build.h"
#include "common.h"
#ifdef XASH_SDLMAIN
#include "SDL.h"
#endif
#if XASH_EMSCRIPTEN
#include <emscripten.h>
#endif
#if XASH_WIN32
#define XASH_NOCONHOST 1
#endif
static char szGameDir[128]; // safe place to keep gamedir
static int g_iArgc;
static char **g_pszArgv;
void Launcher_ChangeGame( const char *progname )
{
strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );
Host_Shutdown( );
exit( Host_Main( g_iArgc, g_pszArgv, szGameDir, 1, &Launcher_ChangeGame ) );
}
#if XASH_NOCONHOST
#include <windows.h>
#include <shellapi.h> // CommandLineToArgvW
int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow)
{
int szArgc;
char **szArgv;
LPWSTR* lpArgv = CommandLineToArgvW(GetCommandLineW(), &szArgc);
int i = 0;
szArgv = (char**)malloc(szArgc*sizeof(char*));
for (; i < szArgc; ++i)
{
size_t size = wcslen(lpArgv[i]) + 1;
szArgv[i] = (char*)malloc(size);
wcstombs(szArgv[i], lpArgv[i], size);
}
szArgv[i] = NULL;
LocalFree(lpArgv);
main( szArgc, szArgv );
for( i = 0; i < szArgc; ++i )
free( szArgv[i] );
free( szArgv );
}
#endif
int main( int argc, char** argv )
{
char gamedir_buf[32] = "";
const char *gamedir = getenv( "XASH3D_GAMEDIR" );
if( !COM_CheckString( gamedir ) )
{
gamedir = "valve";
}
else
{
strncpy( gamedir_buf, gamedir, 32 );
gamedir = gamedir_buf;
}
#if XASH_EMSCRIPTEN
#ifdef EMSCRIPTEN_LIB_FS
// For some unknown reason emscripten refusing to load libraries later
COM_LoadLibrary("menu", 0 );
COM_LoadLibrary("server", 0 );
COM_LoadLibrary("client", 0 );
#endif
#if XASH_DEDICATED
// NodeJS support for debug
EM_ASM(try{
FS.mkdir('/xash');
FS.mount(NODEFS, { root: '.'}, '/xash' );
FS.chdir('/xash');
}catch(e){};);
#endif
#endif
g_iArgc = argc;
g_pszArgv = argv;
#if XASH_IOS
{
void IOS_LaunchDialog( void );
IOS_LaunchDialog();
}
#endif
return Host_Main( g_iArgc, g_pszArgv, gamedir, 0, &Launcher_ChangeGame );
}
#endif