xash3d-fwgs/engine/common
Alibek Omarov 4cb109abe0 engine: make playermove funcs truly shared between client and server 2023-01-05 23:50:42 +03:00
..
imagelib engine: imagelib: img_quant: fix a bug in quantizer (thanks, @SNMetamorph for fix) 2023-01-05 07:24:24 +03:00
soundlib filesystem: fix lseek for mpg123 2022-12-24 22:02:58 +03:00
base_cmd.c engine: various const qualifier fixes 2022-05-29 04:22:43 +03:00
base_cmd.h Forgot to add cvars into basecmd. Add basecmd_test to check is basecmd valid 2018-06-01 22:11:22 +03:00
cfgscript.c engine: common: fix ParseFile calls 2021-10-08 17:31:32 +03:00
cmd.c engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged 2022-12-12 08:18:00 +03:00
com_strings.h Merge master to ipv6 2022-11-17 19:34:46 +03:00
common.c filesystem: introduce new module, based on engine filesystem. 2022-07-28 18:56:02 +03:00
common.h engine: make playermove funcs truly shared between client and server 2023-01-05 23:50:42 +03:00
con_utils.c engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
crashhandler.c engine: crashhandler: fix _GNU_SOURCE redefined warning 2023-01-04 17:54:45 +03:00
custom.c engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2022-12-05 04:56:07 +03:00
cvar.c engine: common: simplify string operations 2022-12-04 05:26:22 +03:00
cvar.h engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled 2022-11-27 04:45:03 +03:00
dedicated.c engine: remove duplicate svc_strings definition 2022-12-01 00:34:33 +03:00
filesystem_engine.c engine: fix searching filesystem_stdio on mobile platforms 2022-08-06 20:16:56 +03:00
gamma.c engine: gamma: use FBitSet 2021-12-08 20:28:30 +03:00
host.c engine: host: ensure we always have right slashes under Windows 2023-01-04 19:39:52 +03:00
host_state.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
hpak.c engine: common: hpak: fixed rest of bugs in HPAK_AddLump 2022-11-27 04:50:30 +03:00
hpak.h engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2022-09-20 21:57:13 +03:00
identification.c engine: restrict potentially harmful engine commands 2021-11-23 05:23:38 +03:00
infostring.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
ipv6text.c engine: common: minor fixes to ipv6text library 2022-06-09 03:10:02 +03:00
ipv6text.h engine: common: minor fixes to ipv6text library 2022-06-09 03:10:02 +03:00
launcher.c wscript: allow to setup engine default gamedir during configure 2022-09-11 02:12:44 +03:00
lib_common.c engine: let engine find the filesystem library, if it wasn't loaded yet 2022-08-01 13:25:51 +03:00
library.h engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 2021-06-27 00:03:39 +03:00
masterlist.c engine: client: only accept server list from master servers (thanks @tyabus for idea) 2022-08-17 21:17:51 +03:00
mod_bmodel.c engine: mod_bmodel: fix const qualifier discard warning 2023-01-04 17:55:59 +03:00
mod_local.h engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
mod_sprite.c engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
mod_studio.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
model.c engine: common: delete unused Mod_Handle function 2022-06-15 13:54:54 +03:00
net_buffer.c engine: remove duplicate svc_strings definition 2022-12-01 00:34:33 +03:00
net_buffer.h engine: common: avoid sign bit loss in MSG_WriteBitLong 2021-06-01 17:57:54 +03:00
net_chan.c engine: netchan: fixed fragbufs very high memory usage 2022-12-09 19:20:53 +03:00
net_encode.c engine: client: fix DT_TIMEWINDOW_* signedness 2022-01-24 17:31:36 +03:00
net_encode.h engine: use GCC provided offsetof implementation 2021-10-03 04:26:22 +03:00
net_ws.c engine: network: do not crash if one of v4 or v6 socket opening failed but crash if both. Fix hostport/clientport cvars usage 2022-12-30 02:06:15 +03:00
net_ws.h engine: common: add network address comparator function 2022-12-12 06:30:47 +03:00
netchan.h engine: netchan: fixed fragbufs very high memory usage 2022-12-09 19:20:53 +03:00
pm_debug.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
pm_local.h engine: make playermove funcs truly shared between client and server 2023-01-05 23:50:42 +03:00
pm_surface.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
pm_trace.c engine: make playermove funcs truly shared between client and server 2023-01-05 23:50:42 +03:00
protocol.h engine: client: streamline constructing master server scan request through common function 2022-12-01 01:51:07 +03:00
sequence.c engine: sequence: use Q_strncpy instead of standard strcpy 2021-12-03 09:22:40 +03:00
sys_con.c engine: disable stdout output and flush on Windows, Wcon already does the job 2022-06-14 04:41:37 +03:00
system.c engine: common: throw an error message into log in normal mode too! 2022-12-02 21:22:22 +03:00
system.h engine: introduce Sys_DebugBreak function to raise an exception for debugger 2022-11-10 12:10:48 +03:00
tests.h engine: server: new IP filter, rewritten with IPv6 in mind 2022-06-09 03:10:02 +03:00
whereami.c engine: whereami: fix C89 in Android detection 2022-08-01 14:33:36 +03:00
whereami.h engine: include whereami library to detect current executable path, may be reworked later if needed 2022-06-13 03:07:37 +03:00
world.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
world.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
zone.c engine: common: zone: redefine poolhandle_t back to pointer for 32-bit systems 2022-12-19 18:38:49 +03:00