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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-29 21:50:08 +01:00
xash3d-fwgs/engine/common
2023-03-11 07:09:14 +03:00
..
imagelib Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
soundlib engine: common: soundlib: libmpg: backport fix for CVE-2017-11126. 2023-01-25 15:57:52 +03:00
base_cmd.c
base_cmd.h
cfgscript.c
cmd.c engine: common: cmd: slightly simplify apropos taking all arguments and checking for filtering symbols 2023-03-11 05:38:28 +03:00
com_strings.h Merge master to ipv6 2022-11-17 19:34:46 +03:00
common.c
common.h engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2023-02-11 07:22:04 +03:00
con_utils.c engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
crashhandler.c engine: crashhandler: added support for minidumps generation 2023-03-11 04:28:25 +03:00
custom.c engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2022-12-05 04:56:07 +03:00
cvar.c engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2023-02-11 07:22:04 +03:00
cvar.h engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled 2022-11-27 04:45:03 +03:00
dedicated.c engine: dedicated: add CL_HudMessage to dedicated stubs 2023-01-31 07:14:26 +03:00
filesystem_engine.c engine: fix searching filesystem_stdio on mobile platforms 2022-08-06 20:16:56 +03:00
gamma.c
host_state.c
host.c engine: initial psvita build support 2023-03-11 07:09:14 +03:00
hpak.c engine: common: hpak: fixed rest of bugs in HPAK_AddLump 2022-11-27 04:50:30 +03:00
hpak.h engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2022-09-20 21:57:13 +03:00
identification.c
infostring.c
ipv6text.c
ipv6text.h
launcher.c wscript: allow to setup engine default gamedir during configure 2022-09-11 02:12:44 +03:00
lib_common.c engine: common: lib_common: fix offset by one UB 2023-02-17 22:51:56 +03:00
library.h
masterlist.c engine: client: only accept server list from master servers (thanks @tyabus for idea) 2022-08-17 21:17:51 +03:00
mod_bmodel.c engine: mod_bmodel: fix const qualifier discard warning 2023-01-04 17:55:59 +03:00
mod_local.h engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
mod_sprite.c
mod_studio.c engine: common: mod_studio: fix uninitialized adj array 2023-02-17 22:50:12 +03:00
model.c
net_buffer.c engine: inline version of MSG_BigShort 2023-01-18 19:29:27 +03:00
net_buffer.h engine: inline version of MSG_BigShort 2023-01-18 19:29:27 +03:00
net_chan.c engine: initialize network buffers used on player connect and after 2023-02-09 17:57:45 +03:00
net_encode.c
net_encode.h
net_ws.c engine: initial psvita build support 2023-03-11 07:09:14 +03:00
net_ws.h engine: common: add network address comparator function 2022-12-12 06:30:47 +03:00
netchan.h engine: netchan: fixed fragbufs very high memory usage 2022-12-09 19:20:53 +03:00
pm_debug.c
pm_local.h engine: fix discarded const pointer qualifier in PM_HullPointContents 2023-01-14 10:57:22 +03:00
pm_surface.c engine: merge PM_TraceTexture into PM_TraceTexturePmove 2023-01-05 23:59:31 +03:00
pm_trace.c engine: fix discarded const pointer qualifier in PM_HullPointContents 2023-01-14 10:57:22 +03:00
protocol.h engine: client: consolidate modern and legacy protocol parsing functions, if possible 2023-02-11 06:06:21 +03:00
sequence.c
sys_con.c engine: initial psvita build support 2023-03-11 07:09:14 +03:00
system.c engine: initial psvita build support 2023-03-11 07:09:14 +03:00
system.h engine: introduce Sys_DebugBreak function to raise an exception for debugger 2022-11-10 12:10:48 +03:00
tests.h
whereami.c engine: initial psvita build support 2023-03-11 07:09:14 +03:00
whereami.h
world.c
world.h
zone.c engine: common: zone: use stdint types 2023-01-12 04:04:53 +03:00