mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-12-01 14:40:28 +01:00
155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
/*
|
|
vgui_main.h - vgui main header
|
|
Copyright (C) 2011 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
In addition, as a special exception, the author gives permission
|
|
to link the code of this program with VGUI library developed by
|
|
Valve, L.L.C ("Valve"). You must obey the GNU General Public License
|
|
in all respects for all of the code used other than VGUI library.
|
|
If you modify this file, you may extend this exception to your
|
|
version of the file, but you are not obligated to do so. If
|
|
you do not wish to do so, delete this exception statement
|
|
from your version.
|
|
|
|
*/
|
|
#ifndef VGUI_MAIN_H
|
|
#define VGUI_MAIN_H
|
|
|
|
#ifdef _WIN32
|
|
#include <windows.h>
|
|
#else
|
|
#include <string.h>
|
|
#endif
|
|
|
|
#include <assert.h>
|
|
|
|
#include "vgui_api.h"
|
|
|
|
#include<VGUI.h>
|
|
#include<VGUI_App.h>
|
|
#include<VGUI_Font.h>
|
|
#include<VGUI_Panel.h>
|
|
#include<VGUI_Cursor.h>
|
|
#include<VGUI_SurfaceBase.h>
|
|
#include<VGUI_InputSignal.h>
|
|
#include<VGUI_MouseCode.h>
|
|
#include<VGUI_KeyCode.h>
|
|
|
|
namespace vgui_support
|
|
{
|
|
extern vguiapi_t *g_api;
|
|
|
|
using namespace vgui;
|
|
|
|
struct PaintStack
|
|
{
|
|
Panel *m_pPanel;
|
|
int iTranslateX;
|
|
int iTranslateY;
|
|
int iScissorLeft;
|
|
int iScissorRight;
|
|
int iScissorTop;
|
|
int iScissorBottom;
|
|
};
|
|
|
|
class CEngineSurface : public SurfaceBase
|
|
{
|
|
private:
|
|
|
|
// point translation for current panel
|
|
int _translateX;
|
|
int _translateY;
|
|
|
|
// the size of the window to draw into
|
|
int _surfaceExtents[4];
|
|
|
|
void SetupPaintState( const PaintStack *paintState );
|
|
void InitVertex( vpoint_t &vertex, int x, int y, float u, float v );
|
|
public:
|
|
CEngineSurface( Panel *embeddedPanel );
|
|
~CEngineSurface();
|
|
public:
|
|
virtual Panel *getEmbeddedPanel( void );
|
|
virtual bool setFullscreenMode( int wide, int tall, int bpp );
|
|
virtual void setWindowedMode( void );
|
|
virtual void setTitle( const char *title ) { }
|
|
virtual void createPopup( Panel* embeddedPanel ) { }
|
|
virtual bool isWithin( int x, int y ) { return true; }
|
|
virtual bool hasFocus( void );
|
|
// now it's not abstract class, yay
|
|
virtual void GetMousePos(int &x, int &y) {
|
|
g_api->GetCursorPos(&x, &y);
|
|
}
|
|
void drawPrintChar(int x, int y, int wide, int tall, float s0, float t0, float s1, float t1, int color[]);
|
|
protected:
|
|
virtual int createNewTextureID( void );
|
|
virtual void drawSetColor( int r, int g, int b, int a );
|
|
virtual void drawSetTextColor( int r, int g, int b, int a );
|
|
virtual void drawFilledRect( int x0, int y0, int x1, int y1 );
|
|
virtual void drawOutlinedRect( int x0,int y0,int x1,int y1 );
|
|
virtual void drawSetTextFont( Font *font );
|
|
virtual void drawSetTextPos( int x, int y );
|
|
virtual void drawPrintText( const char* text, int textLen );
|
|
virtual void drawSetTextureRGBA( int id, const char* rgba, int wide, int tall );
|
|
virtual void drawSetTexture( int id );
|
|
virtual void drawTexturedRect( int x0, int y0, int x1, int y1 );
|
|
virtual bool createPlat( void ) { return false; }
|
|
virtual bool recreateContext( void ) { return false; }
|
|
virtual void setCursor( Cursor* cursor );
|
|
virtual void pushMakeCurrent( Panel* panel, bool useInsets );
|
|
virtual void popMakeCurrent( Panel* panel );
|
|
|
|
// not used in engine instance
|
|
virtual void enableMouseCapture( bool state ) { }
|
|
virtual void invalidate( Panel *panel ) { }
|
|
virtual void setAsTopMost( bool state ) { }
|
|
virtual void applyChanges( void ) { }
|
|
virtual void swapBuffers( void ) { }
|
|
protected:
|
|
Cursor* _hCurrentCursor;
|
|
int _drawTextPos[2];
|
|
int _drawColor[4];
|
|
int _drawTextColor[4];
|
|
friend class App;
|
|
friend class Panel;
|
|
};
|
|
|
|
// initialize VGUI::App as external (part of engine)
|
|
class CEngineApp : public App
|
|
{
|
|
public:
|
|
CEngineApp( bool externalMain = true ) : App( externalMain ) { }
|
|
virtual void main( int argc, char* argv[] ) { } // stub
|
|
};
|
|
|
|
//
|
|
// vgui_input.cpp
|
|
//
|
|
void *VGui_GetPanel( void );
|
|
void VGui_Paint( void );
|
|
void VGUI_Mouse(VGUI_MouseAction action, int code);
|
|
void VGUI_Key(VGUI_KeyAction action, VGUI_KeyCode code);
|
|
void VGUI_MouseMove(int x, int y);
|
|
//
|
|
// vgui_clip.cpp
|
|
//
|
|
void EnableScissor( qboolean enable );
|
|
void SetScissorRect( int left, int top, int right, int bottom );
|
|
qboolean ClipRect( const vpoint_t &inUL, const vpoint_t &inLR, vpoint_t *pOutUL, vpoint_t *pOutLR );
|
|
|
|
extern CEngineSurface *surface;
|
|
extern Panel *root;
|
|
}
|
|
using namespace vgui_support;
|
|
#endif//VGUI_MAIN_H
|