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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-23 10:20:08 +01:00
xash3d-fwgs/engine
Alibek Omarov 87840ce91d engine: fix potential buffer overflow in Mod_StudioTexName
* Model names are 64 bytes wide, adding texture character means we needs 65 byte wide string.
* It never gets stored in memory anyway.
2024-06-10 13:28:01 +03:00
..
client engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility 2024-06-09 03:51:43 +03:00
common engine: fix potential buffer overflow in Mod_StudioTexName 2024-06-10 13:28:01 +03:00
platform engine: platform: sdl: initialize window name string when building with old SDL 2024-06-09 09:16:45 +03:00
server engine: server: fix signed integer overflow in challenge generator 2024-06-09 07:05:24 +03:00
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h
menu_int.h engine: gameui: add GetNativeObject to extended menu API 2024-02-19 17:49:37 +03:00
mobility_int.h
physint.h engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
progdefs.h
ref_api.h
shake.h
sprite.h
studio.h
vgui_api.h
warpsin.h
wscript waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues 2024-05-25 04:58:28 +03:00