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xash3d-fwgs/engine/client/s_utils.c

84 lines
2.6 KiB
C

/*
s_utils.c - common sound functions
Copyright (C) 2009 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "sound.h"
//-----------------------------------------------------------------------------
// Purpose: wrap the position wrt looping
// Input : samplePosition - absolute position
// Output : int - looped position
//-----------------------------------------------------------------------------
int S_ConvertLoopedPosition( wavdata_t *pSource, int samplePosition, qboolean use_loop )
{
// if the wave is looping and we're past the end of the sample
// convert to a position within the loop
// At the end of the loop, we return a short buffer, and subsequent call
// will loop back and get the rest of the buffer
if( pSource->loopStart >= 0 && samplePosition >= pSource->samples && use_loop )
{
// size of loop
int loopSize = pSource->samples - pSource->loopStart;
// subtract off starting bit of the wave
samplePosition -= pSource->loopStart;
if( loopSize )
{
// "real" position in memory (mod off extra loops)
samplePosition = pSource->loopStart + ( samplePosition % loopSize );
}
// ERROR? if no loopSize
}
return samplePosition;
}
int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int sampleCount, qboolean use_loop )
{
int totalSampleCount;
int sampleSize;
// handle position looping
samplePosition = S_ConvertLoopedPosition( pSource, samplePosition, use_loop );
// how many samples are available (linearly not counting looping)
totalSampleCount = pSource->samples - samplePosition;
// may be asking for a sample out of range, clip at zero
if( totalSampleCount < 0 ) totalSampleCount = 0;
// clip max output samples to max available
if( sampleCount > totalSampleCount )
sampleCount = totalSampleCount;
sampleSize = pSource->width * pSource->channels;
// this can never be zero -- other functions divide by this.
// This should never happen, but avoid crashing
if( sampleSize <= 0 ) sampleSize = 1;
// byte offset in sample database
samplePosition *= sampleSize;
// if we are returning some samples, store the pointer
if( sampleCount )
{
*pData = pSource->buffer + samplePosition;
}
return sampleCount;
}