mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-29 13:30:34 +01:00
160 lines
3.4 KiB
C
160 lines
3.4 KiB
C
/*
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defaults.h - set up default configuration
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Copyright (C) 2016 Mittorn
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef DEFAULTS_H
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#define DEFAULTS_H
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#include "backends.h"
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/*
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===================================================================
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SETUP BACKENDS DEFINATIONS
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===================================================================
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*/
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#ifndef XASH_DEDICATED
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#ifdef XASH_SDL
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// by default, use SDL subsystems
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#ifndef XASH_VIDEO
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#define XASH_VIDEO VIDEO_SDL
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#endif // XASH_VIDEO
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#ifndef XASH_TIMER
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#define XASH_TIMER TIMER_SDL
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#endif
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#ifndef XASH_INPUT
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#define XASH_INPUT INPUT_SDL
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#endif
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#ifndef XASH_SOUND
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#define XASH_SOUND SOUND_SDL
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#endif
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#endif //XASH_SDL
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#if defined __ANDROID__ && !defined XASH_SDL
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#ifndef XASH_VIDEO
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#define XASH_VIDEO VIDEO_ANDROID
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#endif
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#ifndef XASH_TIMER
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#define XASH_TIMER TIMER_LINUX
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#endif
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#ifndef XASH_INPUT
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#define XASH_INPUT INPUT_ANDROID
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#endif
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#ifndef XASH_SOUND
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#define XASH_SOUND SOUND_OPENSLES
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#endif
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#endif // android case
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#endif // XASH_DEDICATED
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// select crashhandler based on defines
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#ifndef XASH_CRASHHANDLER
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#ifdef _WIN32
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#ifdef DBGHELP
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#define XASH_CRASHHANDLER CRASHHANDLER_DBGHELP
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#endif
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#elif defined CRASHHANDLER
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#define XASH_CRASHHANDLER CRASHHANDLER_UCONTEXT
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#else
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#define XASH_CRASHHANDLER CRASHHANDLER_NULL
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#endif
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#endif
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// no timer - no xash
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#ifndef XASH_TIMER
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#ifdef _WIN32
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#define XASH_TIMER TIMER_WIN32
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#else
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#define XASH_TIMER TIMER_LINUX
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#endif
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#endif
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//
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// fallback to NULL
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//
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#ifndef XASH_VIDEO
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#define XASH_VIDEO VIDEO_NULL
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#endif
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#ifndef XASH_SOUND
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#define XASH_SOUND SOUND_NULL
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#endif
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#ifndef XASH_INPUT
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#define XASH_INPUT INPUT_NULL
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#endif
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/*
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=========================================================================
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Default build-depended cvar and constant values
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=========================================================================
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*/
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#if defined __ANDROID__ || TARGET_OS_IPHONE
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#define DEFAULT_TOUCH_ENABLE "1"
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#define DEFAULT_M_IGNORE "1"
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#else
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#define DEFAULT_TOUCH_ENABLE "0"
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#define DEFAULT_M_IGNORE "0"
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#endif
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#if defined __ANDROID__ || TARGET_OS_IPHONE || defined __EMSCRIPTEN__
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#define XASH_INTERNAL_GAMELIBS
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// this means that libraries are provided with engine, but not in game data
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// You need add library loading code to library.c when adding new platform
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#endif
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#if defined XASH_NANOGL || defined XASH_WES || defined XASH_REGAL
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#define XASH_GL_STATIC
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#endif
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#define DEFAULT_SV_MASTER "ms.xash.su:27010"
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// Set ForceSimulating to 1 by default for dedicated, because AMXModX timers require this
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// TODO: enable simulating for any server?
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#ifdef XASH_DEDICATED
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#define DEFAULT_SV_FORCESIMULATING "1"
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#else
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#define DEFAULT_SV_FORCESIMULATING "0"
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#endif
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// allow override for developer/debug builds
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#ifndef DEFAULT_DEV
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#define DEFAULT_DEV 0
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#endif
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#ifndef DEFAULT_FULLSCREEN
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#define DEFAULT_FULLSCREEN 1
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#endif
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#if TARGET_OS_IPHONE
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#define DEFAULT_CON_MAXFRAC "0.5"
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#else
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#define DEFAULT_CON_MAXFRAC "1"
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#endif
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#endif // DEFAULTS_H
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