mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-29 13:30:34 +01:00
204 lines
5.6 KiB
C++
204 lines
5.6 KiB
C++
// basic typedefs
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#ifndef XASH_TYPES_H
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#define XASH_TYPES_H
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#include "build.h"
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#if XASH_IRIX
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#include <port.h>
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#endif
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#if XASH_WIN32
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#include <wchar.h> // off_t
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#endif // _WIN32
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#include <sys/types.h> // off_t
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#include STDINT_H
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#include <assert.h>
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typedef unsigned char byte;
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typedef int sound_t;
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typedef float vec_t;
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typedef vec_t vec2_t[2];
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typedef vec_t vec3_t[3];
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typedef vec_t vec4_t[4];
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typedef vec_t quat_t[4];
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typedef byte rgba_t[4]; // unsigned byte colorpack
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typedef byte rgb_t[3]; // unsigned byte colorpack
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typedef vec_t matrix3x4[3][4];
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typedef vec_t matrix4x4[4][4];
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#if XASH_64BIT
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typedef uint32_t poolhandle_t;
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#else
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typedef void* poolhandle_t;
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#endif
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#undef true
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#undef false
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#ifndef __cplusplus
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typedef enum { false, true } qboolean;
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#else
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typedef int qboolean;
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#endif
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typedef uint64_t longtime_t;
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#define MAX_STRING 256 // generic string
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#define MAX_INFO_STRING 256 // infostrings are transmitted across network
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#define MAX_SERVERINFO_STRING 512 // server handles too many settings. expand to 1024?
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#define MAX_LOCALINFO_STRING 32768 // localinfo used on server and not sended to the clients
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#define MAX_SYSPATH 1024 // system filepath
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#define MAX_VA_STRING 1024 // string length returned by va()
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#define MAX_PRINT_MSG 8192 // how many symbols can handle single call of Con_Printf or Con_DPrintf
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#define MAX_TOKEN 2048 // parse token length
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#define MAX_MODS 512 // environment games that engine can keep visible
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#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions
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#define BIT( n ) ( 1U << ( n ))
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#define BIT64( n ) ( 1ULL << ( n ))
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#define GAMMA ( 2.2f ) // Valve Software gamma
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#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
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#define TEXGAMMA ( 0.9f ) // compensate dim textures
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#define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits))
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#define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits))
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#define FBitSet( iBitVector, bit ) ((iBitVector) & (bit))
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#ifndef __cplusplus
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#ifdef NULL
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#undef NULL
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#endif
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#define NULL ((void *)0)
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#endif
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// color strings
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#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' )
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#define ColorIndex( c ) ((( c ) - '0' ) & 7 )
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#if defined(__GNUC__)
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#ifdef __i386__
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#define EXPORT __attribute__ ((visibility ("default"),force_align_arg_pointer))
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#define GAME_EXPORT __attribute((force_align_arg_pointer))
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#else
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#define EXPORT __attribute__ ((visibility ("default")))
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#define GAME_EXPORT
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#endif
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#define _format(x) __attribute__((format(printf, x, x+1)))
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#define NORETURN __attribute__((noreturn))
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#define NONNULL __attribute__((nonnull))
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#define ALLOC_CHECK(x) __attribute__((alloc_size(x)))
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#elif defined(_MSC_VER)
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#define EXPORT __declspec( dllexport )
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#define GAME_EXPORT
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#define _format(x)
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#define NORETURN
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#define NONNULL
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#define ALLOC_CHECK(x)
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#else
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#define EXPORT
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#define GAME_EXPORT
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#define _format(x)
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#define NORETURN
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#define NONNULL
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#define ALLOC_CHECK(x)
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#endif
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#if ( __GNUC__ >= 3 )
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#define unlikely(x) __builtin_expect(x, 0)
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#define likely(x) __builtin_expect(x, 1)
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#elif defined( __has_builtin )
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#if __has_builtin( __builtin_expect )
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#define unlikely(x) __builtin_expect(x, 0)
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#define likely(x) __builtin_expect(x, 1)
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#else
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#define unlikely(x) (x)
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#define likely(x) (x)
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#endif
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#else
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#define unlikely(x) (x)
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#define likely(x) (x)
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#endif
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#if __STDC_VERSION__ >= 201112L || __cplusplus >= 201103L // C11 static_assert
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#define STATIC_ASSERT static_assert
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#else
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#define STATIC_ASSERT( x, y ) extern int _static_assert_##__LINE__[( x ) ? 1 : -1]
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#endif
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#ifdef XASH_BIG_ENDIAN
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#define LittleLong(x) (((int)(((x)&255)<<24)) + ((int)((((x)>>8)&255)<<16)) + ((int)(((x)>>16)&255)<<8) + (((x) >> 24)&255))
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#define LittleLongSW(x) (x = LittleLong(x) )
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#define LittleShort(x) ((short)( (((short)(x) >> 8) & 255) + (((short)(x) & 255) << 8)))
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#define LittleShortSW(x) (x = LittleShort(x) )
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_inline float LittleFloat( float f )
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{
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union
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{
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float f;
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unsigned char b[4];
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} dat1, dat2;
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dat1.f = f;
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dat2.b[0] = dat1.b[3];
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dat2.b[1] = dat1.b[2];
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dat2.b[2] = dat1.b[1];
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dat2.b[3] = dat1.b[0];
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return dat2.f;
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}
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#else
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#define LittleLong(x) (x)
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#define LittleLongSW(x)
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#define LittleShort(x) (x)
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#define LittleShortSW(x)
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#define LittleFloat(x) (x)
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#endif
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typedef unsigned int dword;
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typedef unsigned int uint;
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typedef char string[MAX_STRING];
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typedef struct file_s file_t; // normal file
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typedef struct stream_s stream_t; // sound stream for background music playing
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typedef off_t fs_offset_t;
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#if XASH_WIN32
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typedef int fs_size_t; // return type of _read, _write funcs
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#else /* !XASH_WIN32 */
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typedef ssize_t fs_size_t;
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#endif /* !XASH_WIN32 */
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typedef struct dllfunc_s
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{
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const char *name;
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void **func;
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} dllfunc_t;
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typedef struct dll_info_s
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{
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const char *name; // name of library
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const dllfunc_t *fcts; // list of dll exports
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qboolean crash; // crash if dll not found
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void *link; // hinstance of loading library
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} dll_info_t;
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typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs );
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typedef void *(*pfnCreateInterface_t)( const char *, int * );
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// config strings are a general means of communication from
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// the server to all connected clients.
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// each config string can be at most CS_SIZE characters.
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#if XASH_LOW_MEMORY == 0
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#define MAX_QPATH 64 // max length of a game pathname
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#elif XASH_LOW_MEMORY == 2
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#define MAX_QPATH 32 // should be enough for singleplayer
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#elif XASH_LOW_MEMORY == 1
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#define MAX_QPATH 48
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#endif
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#define MAX_OSPATH 260 // max length of a filesystem pathname
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#define CS_SIZE 64 // size of one config string
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#define CS_TIME 16 // size of time string
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#endif // XASH_TYPES_H
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