mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-29 13:30:34 +01:00
242 lines
6.9 KiB
C
242 lines
6.9 KiB
C
/*
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mod_alias.c - alias model loading
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Copyright (C) 2010 Uncle Mike
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Copyright (C) 2024 Alibek Omarov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "alias.h"
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#if !XASH_DEDICATED
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#include "ref_common.h"
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#endif // XASH_DEDICATED
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#include "mod_local.h"
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#include "xash3d_mathlib.h"
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static int g_posenum = 0;
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static const trivertex_t *g_poseverts[MAXALIASFRAMES];
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static const void *Mod_LoadAliasFrame( const daliasframe_t *pdaliasframe, maliasframedesc_t *frame, const aliashdr_t *aliashdr )
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{
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const trivertex_t *pinframe;
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int i;
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Q_strncpy( frame->name, pdaliasframe->name, sizeof( frame->name ));
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frame->firstpose = g_posenum;
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frame->numposes = 1;
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for( i = 0; i < 3; i++ )
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{
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frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
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frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i];
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}
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pinframe = (const trivertex_t *)(pdaliasframe + 1);
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g_poseverts[g_posenum] = pinframe;
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g_posenum++;
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pinframe += aliashdr->numverts;
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return (void *)pinframe;
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}
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static const void *Mod_LoadAliasGroup( const daliasgroup_t *pingroup, maliasframedesc_t *frame, const aliashdr_t *aliashdr )
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{
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const daliasinterval_t *pin_intervals;
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const void *ptemp;
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int i, numframes;
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frame->firstpose = g_posenum;
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frame->numposes = numframes = pingroup->numframes;
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for( i = 0; i < 3; i++ )
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{
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frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
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frame->bboxmax.v[i] = pingroup->bboxmax.v[i];
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}
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pin_intervals = (const daliasinterval_t *)(pingroup + 1);
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// all the intervals are always equal 0.1 so we don't care about them
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frame->interval = pin_intervals->interval;
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pin_intervals += numframes;
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ptemp = (void *)pin_intervals;
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for( i = 0; i < numframes; i++ )
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{
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g_poseverts[g_posenum] = (const trivertex_t *)((const daliasframe_t *)ptemp + 1);
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ptemp = g_poseverts[g_posenum] + aliashdr->numverts;
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g_posenum++;
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}
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return ptemp;
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}
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static void Mod_CalcAliasBounds( model_t *mod, const aliashdr_t *aliashdr )
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{
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int i, j, k;
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float radius;
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float dist;
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vec3_t v;
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ClearBounds( mod->mins, mod->maxs );
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radius = 0.0f;
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// process verts
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for( i = 0; i < aliashdr->numposes; i++ )
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{
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for( j = 0; j < aliashdr->numverts; j++ )
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{
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for( k = 0; k < 3; k++ )
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v[k] = g_poseverts[i][j].v[k] * aliashdr->scale[k] + aliashdr->scale_origin[k];
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AddPointToBounds( v, mod->mins, mod->maxs );
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dist = DotProduct( v, v );
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if( radius < dist )
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radius = dist;
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}
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}
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mod->radius = sqrt( radius );
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}
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static const void *Mod_LoadAllSkins( model_t *mod, int numskins, const daliasskintype_t *pskintype, const aliashdr_t *aliashdr )
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{
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int i, size;
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if(( numskins < 1 ) || ( numskins > MAX_SKINS ))
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Host_Error( "%s: Invalid # of skins: %d\n", __func__, numskins );
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size = aliashdr->skinwidth * aliashdr->skinheight;
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// just skipping textures, renderer will take care of them later
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for( i = 0; i < numskins; i++ )
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{
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if( pskintype->type == ALIAS_SKIN_SINGLE )
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{
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const byte *ptexture = (const byte *)&pskintype[1];
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pskintype = (const daliasskintype_t *)( ptexture + size );
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}
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else
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{
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const daliasskingroup_t *pinskingroup = (const daliasskingroup_t *)&pskintype[1];
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const daliasskininterval_t *pinskinintervals = (const daliasskininterval_t *)&pinskingroup[1];
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const byte *ptexture = (const byte *)&pinskinintervals[pinskingroup->numskins];
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pskintype = (const daliasskintype_t *)( ptexture + size );
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}
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}
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return pskintype;
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}
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/*
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====================
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Mod_LoadAliasModel
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load alias model
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====================
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*/
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void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
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{
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const daliasframetype_t *pframetype;
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const daliasskintype_t *pskintype;
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const dtriangle_t *pintriangles;
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const daliashdr_t *pinmodel;
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const stvert_t *pinstverts;
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aliashdr_t *m_pAliasHeader;
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size_t size;
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char poolname[MAX_VA_STRING];
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int i;
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if( loaded ) *loaded = false;
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pinmodel = (const daliashdr_t *)buffer;
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i = pinmodel->version;
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if( i != ALIAS_VERSION )
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{
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Con_DPrintf( S_ERROR "%s has wrong version number (%i should be %i)\n", mod->name, i, ALIAS_VERSION );
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return;
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}
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if( pinmodel->numverts <= 0 || pinmodel->numtris <= 0 || pinmodel->numframes <= 0 )
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return; // how is it possible to make that?
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Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name );
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mod->mempool = Mem_AllocPool( poolname );
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size = sizeof( aliashdr_t ) + (pinmodel->numframes - 1) * sizeof( maliasframedesc_t );
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mod->cache.data = m_pAliasHeader = Mem_Calloc( mod->mempool, size );
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// endian-adjust and copy the data, starting with the alias model header
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m_pAliasHeader->numverts = pinmodel->numverts;
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if( m_pAliasHeader->numverts > MAXALIASVERTS )
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{
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Con_DPrintf( S_ERROR "model %s has too many vertices\n", mod->name );
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return;
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}
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mod->flags = pinmodel->flags; // share effects flags
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m_pAliasHeader->boundingradius = pinmodel->boundingradius;
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m_pAliasHeader->numskins = pinmodel->numskins;
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m_pAliasHeader->skinwidth = pinmodel->skinwidth;
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m_pAliasHeader->skinheight = pinmodel->skinheight;
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m_pAliasHeader->numtris = pinmodel->numtris;
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mod->numframes = m_pAliasHeader->numframes = pinmodel->numframes;
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m_pAliasHeader->size = pinmodel->size;
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for( i = 0; i < 3; i++ )
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{
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m_pAliasHeader->scale[i] = pinmodel->scale[i];
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m_pAliasHeader->scale_origin[i] = pinmodel->scale_origin[i];
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m_pAliasHeader->eyeposition[i] = pinmodel->eyeposition[i];
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}
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// load the skins
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pskintype = (const daliasskintype_t *)&pinmodel[1];
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pskintype = Mod_LoadAllSkins( mod, m_pAliasHeader->numskins, pskintype, m_pAliasHeader );
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// will be done at renderer side...
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// load base s and t vertices
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pinstverts = (const stvert_t *)pskintype;
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// will be done at renderer side...
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// load triangle lists
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pintriangles = (const dtriangle_t *)&pinstverts[m_pAliasHeader->numverts];
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// will be done at renderer side
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// load the frames
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pframetype = (const daliasframetype_t *)&pintriangles[m_pAliasHeader->numtris];
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m_pAliasHeader->pposeverts = g_poseverts; // store the pointer to be accessed by renderer
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g_posenum = 0;
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for( i = 0; i < m_pAliasHeader->numframes; i++ )
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{
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aliasframetype_t frametype = pframetype->type;
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if( frametype == ALIAS_SINGLE )
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pframetype = (const daliasframetype_t *)Mod_LoadAliasFrame((const daliasframe_t *)&pframetype[1], &m_pAliasHeader->frames[i], m_pAliasHeader );
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else pframetype = (const daliasframetype_t *)Mod_LoadAliasGroup(( const daliasgroup_t *)&pframetype[1], &m_pAliasHeader->frames[i], m_pAliasHeader );
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}
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m_pAliasHeader->numposes = g_posenum;
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Mod_CalcAliasBounds( mod, m_pAliasHeader );
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mod->type = mod_alias;
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if( loaded ) *loaded = true; // done
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}
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