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xash3d-fwgs/common/event_api.h
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00

59 lines
2.7 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef EVENT_API_H
#define EVENT_API_H
#define EVENT_API_VERSION 1
typedef struct event_api_s
{
int version;
void ( *EV_PlaySound )( int ent, float *origin, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch );
void ( *EV_StopSound )( int ent, int channel, const char *sample );
int ( *EV_FindModelIndex )( const char *pmodel );
int ( *EV_IsLocal )( int playernum );
int ( *EV_LocalPlayerDucking )( void );
void ( *EV_LocalPlayerViewheight )( float * );
void ( *EV_LocalPlayerBounds )( int hull, float *mins, float *maxs );
int ( *EV_IndexFromTrace)( struct pmtrace_s *pTrace );
struct physent_s *( *EV_GetPhysent )( int idx );
void ( *EV_SetUpPlayerPrediction )( int dopred, int bIncludeLocalClient );
void ( *EV_PushPMStates )( void );
void ( *EV_PopPMStates )( void );
void ( *EV_SetSolidPlayers )( int playernum );
void ( *EV_SetTraceHull )( int hull );
void ( *EV_PlayerTrace )( float *start, float *end, int traceFlags, int ignore_pe, struct pmtrace_s *tr );
void ( *EV_WeaponAnimation )( int sequence, int body );
unsigned short ( *EV_PrecacheEvent )( int type, const char* psz );
void ( *EV_PlaybackEvent )( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
const char *( *EV_TraceTexture )( int ground, float *vstart, float *vend );
void ( *EV_StopAllSounds )( int entnum, int entchannel );
void ( *EV_KillEvents )( int entnum, const char *eventname );
// Xash3D extension
void ( *EV_PlayerTraceExt )( float *start, float *end, int traceFlags, int (*pfnIgnore)( struct physent_s *pe ), struct pmtrace_s *tr );
const char *(*EV_SoundForIndex)( int index );
struct msurface_s *( *EV_TraceSurface )( int ground, float *vstart, float *vend );
struct movevars_s *( *EV_GetMovevars )( void );
struct pmtrace_s *( *EV_VisTraceLine )( float *start, float *end, int flags );
struct physent_s *( *EV_GetVisent )( int idx );
int ( *EV_TestLine)( const vec3_t start, const vec3_t end, int flags );
void ( *EV_PushTraceBounds)( int hullnum, const float *mins, const float *maxs );
void ( *EV_PopTraceBounds)( void );
} event_api_t;
#endif//EVENT_API_H