// fix??? { "for" "generic027" "metalness" "1" "roughness" "0.5" } // TODO: fix smooth normal { "for" "trrm_pan1" // reset material } { "for" "c1a3yellow" //"basecolor_map" "/colors/white.png" "base_color" "1 1 0 0.2" "metalness" "1" "roughness" "0.1" }