Half-Life-PBR/ricochet/ricochet.wad/+LIGHT3/+LIGHT3.mat

65 lines
1.3 KiB
Plaintext

{
"for" "+0LIGHT3"
//"basecolor_map" "+0LIGHT3.png"
//"normal_map" "+0LIGHT3_normal.png"
//"metal_map" "+0LIGHT3_metal.png"
//"roughness_map" "+0LIGHT3_roughness.png"
}
{
"for" "+1LIGHT3"
//"basecolor_map" "+1LIGHT3.png"
//"normal_map" "+1LIGHT3_normal.png"
//"metal_map" "+1LIGHT3_metal.png"
//"roughness_map" "+1LIGHT3_roughness.png"
}
{
"for" "+2LIGHT3"
//"basecolor_map" "+2LIGHT3.png"
//"normal_map" "+2LIGHT3_normal.png"
//"metal_map" "+2LIGHT3_metal.png"
//"roughness_map" "+2LIGHT3_roughness.png"
}
{
"for" "+3LIGHT3"
//"basecolor_map" "+3LIGHT3.png"
//"normal_map" "+3LIGHT3_normal.png"
//"metal_map" "+3LIGHT3_metal.png"
//"roughness_map" "+3LIGHT3_roughness.png"
}
{
"for" "+4LIGHT3"
//"basecolor_map" "+4LIGHT3.png"
//"normal_map" "+4LIGHT3_normal.png"
//"metal_map" "+4LIGHT3_metal.png"
//"roughness_map" "+4LIGHT3_roughness.png"
}
{
"for" "+5LIGHT3"
//"basecolor_map" "+5LIGHT3.png"
//"normal_map" "+5LIGHT3_normal.png"
//"metal_map" "+5LIGHT3_metal.png"
//"roughness_map" "+5LIGHT3_roughness.png"
}
{
"for" "+6LIGHT3"
//"basecolor_map" "+6LIGHT3.png"
//"normal_map" "+6LIGHT3_normal.png"
//"metal_map" "+6LIGHT3_metal.png"
//"roughness_map" "+6LIGHT3_roughness.png"
}
{
"for" "+7LIGHT3"
//"basecolor_map" "+7LIGHT3.png"
//"normal_map" "+7LIGHT3_normal.png"
//"metal_map" "+7LIGHT3_metal.png"
//"roughness_map" "+7LIGHT3_roughness.png"
}