Half-Life-PBR/bshift/pbr/models/concrete_gibs.mdl/concrete_gibs.mat

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{
"for" "#models/concrete_gibs/c1.mdl"
//"basecolor_map" "c1.png"
//"normal_map" "c1_normal.png"
//"metal_map" "c1_metal.png"
//"roughness_map" "c1_roughness.png"
}
{
"for" "#models/concrete_gibs/c2.mdl"
//"basecolor_map" "c2.png"
//"normal_map" "c2_normal.png"
//"metal_map" "c2_metal.png"
//"roughness_map" "c2_roughness.png"
}
{
"for" "#models/concrete_gibs/c3.mdl"
//"basecolor_map" "c3.png"
//"normal_map" "c3_normal.png"
//"metal_map" "c3_metal.png"
//"roughness_map" "c3_roughness.png"
}
{
"for" "#models/concrete_gibs/c4.mdl"
//"basecolor_map" "c4.png"
//"normal_map" "c4_normal.png"
//"metal_map" "c4_metal.png"
//"roughness_map" "c4_roughness.png"
}