Half-Life-PBR/bshift/pbr/models/light.mdl/light.mat

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{
"for" "#models/light/lightside.mdl"
//"basecolor_map" "lightside.png"
//"normal_map" "lightside_normal.png"
//"metal_map" "lightside_metal.png"
//"roughness_map" "lightside_roughness.png"
}