Half-Life-prepared-original.../ricochet/ricochet.wad/+LIGHT1/+LIGHT1.mat

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{
"for" "+0LIGHT1"
//"basecolor_map" "+0LIGHT1.png"
//"normal_map" "+0LIGHT1_normal.png"
//"metal_map" "+0LIGHT1_metal.png"
//"roughness_map" "+0LIGHT1_roughness.png"
}
{
"for" "+1LIGHT1"
//"basecolor_map" "+1LIGHT1.png"
//"normal_map" "+1LIGHT1_normal.png"
//"metal_map" "+1LIGHT1_metal.png"
//"roughness_map" "+1LIGHT1_roughness.png"
}
{
"for" "+2LIGHT1"
//"basecolor_map" "+2LIGHT1.png"
//"normal_map" "+2LIGHT1_normal.png"
//"metal_map" "+2LIGHT1_metal.png"
//"roughness_map" "+2LIGHT1_roughness.png"
}
{
"for" "+3LIGHT1"
//"basecolor_map" "+3LIGHT1.png"
//"normal_map" "+3LIGHT1_normal.png"
//"metal_map" "+3LIGHT1_metal.png"
//"roughness_map" "+3LIGHT1_roughness.png"
}
{
"for" "+4LIGHT1"
//"basecolor_map" "+4LIGHT1.png"
//"normal_map" "+4LIGHT1_normal.png"
//"metal_map" "+4LIGHT1_metal.png"
//"roughness_map" "+4LIGHT1_roughness.png"
}
{
"for" "+5LIGHT1"
//"basecolor_map" "+5LIGHT1.png"
//"normal_map" "+5LIGHT1_normal.png"
//"metal_map" "+5LIGHT1_metal.png"
//"roughness_map" "+5LIGHT1_roughness.png"
}
{
"for" "+6LIGHT1"
//"basecolor_map" "+6LIGHT1.png"
//"normal_map" "+6LIGHT1_normal.png"
//"metal_map" "+6LIGHT1_metal.png"
//"roughness_map" "+6LIGHT1_roughness.png"
}
{
"for" "+7LIGHT1"
//"basecolor_map" "+7LIGHT1.png"
//"normal_map" "+7LIGHT1_normal.png"
//"metal_map" "+7LIGHT1_metal.png"
//"roughness_map" "+7LIGHT1_roughness.png"
}