xash3d-fwgs/ref_vk/vk_beams.h

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#pragma once
#include "xash3d_types.h"
struct cl_entity_s;
struct beam_s;
qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly );
void R_BeamDrawCustomEntity( struct cl_entity_s *ent, float frametime );
void R_BeamDraw( struct beam_s *pbeam, float frametime );