xash3d-fwgs/ref/vk/vk_studio.h

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#pragma once
#include "vk_common.h"
struct ref_viewpass_s;
struct draw_list_s;
struct model_s;
void VK_StudioInit( void );
void VK_StudioShutdown( void );
void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded );
void Mod_StudioLoadTextures( model_t *mod, void *data );
void VK_StudioDrawModel( cl_entity_t *ent, int render_mode, float blend );
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void R_RunViewmodelEvents( void );
void R_DrawViewModel( void );
void CL_InitStudioAPI( void );