mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-15 13:41:33 +01:00
53 lines
1.3 KiB
Markdown
53 lines
1.3 KiB
Markdown
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- orig:
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- HL: (how does this map?)
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- Render: Normal (по умолчанию), Color, Texture, Glow, Solid, Additive
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- Render FX: разные пульсации, строб, плавные переходы, Constant Glow, Distort, Hologram (Distort + fade)
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- brush:
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- opaque:
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- "diffuse": pbr (diffuse, metallic, roughness, ...)
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- reflective: specular, ...
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- emissive
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- semi-opaque: alpha mask + same as opaque
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- transparent:
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- glass:
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- reflective
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- translucent + refractions
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- additive:
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- ???
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- studio:
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- normal: ~same as opaque
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- float: ???
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- chrome:
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- reflective
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- glow shell
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- transparent-additive
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- x rendermode ???
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- sprite
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- transparent additive:
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- fake bloom (rtx: just disable)
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- misc: smoke, explosions (rtx: custom shader?)
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- can generally be in all "HL Render/FX" modes
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- beams:
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- can have custom color?
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- transparent additive
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- rtx: needs custom shader
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- can generally be in all "HL Render/FX" modes
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- decals: ???
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- rtx proposal:
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- kusok
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- bool alpha_mask -- whether need to check alpha mask for boolean anyhit transparency
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- render modes:
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- opaque
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- emissive
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- diffuse
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- specular/reflection
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- transparent additive -- render_mode
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- force emissive
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- no diffuse, specular, ...
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- translucent -- render_mode
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- ? diffuse
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- (? specular)/reflection
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- refraction
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- sky?
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- emissive cubemap
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