2018-04-13 18:23:45 +02:00
|
|
|
/*
|
|
|
|
sound.h - sndlib main header
|
|
|
|
Copyright (C) 2009 Uncle Mike
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef SOUND_H
|
|
|
|
#define SOUND_H
|
|
|
|
|
|
|
|
extern byte *sndpool;
|
|
|
|
|
|
|
|
#include "mathlib.h"
|
|
|
|
|
|
|
|
// sound engine rate defines
|
|
|
|
#define SOUND_DMA_SPEED 44100 // hardware playback rate
|
|
|
|
#define SOUND_11k 11025 // 11khz sample rate
|
|
|
|
#define SOUND_16k 16000 // 16khz sample rate
|
|
|
|
#define SOUND_22k 22050 // 22khz sample rate
|
|
|
|
#define SOUND_32k 32000 // 32khz sample rate
|
|
|
|
#define SOUND_44k 44100 // 44khz sample rate
|
|
|
|
#define DMA_MSEC_PER_SAMPLE ((float)(1000.0 / SOUND_DMA_SPEED))
|
|
|
|
|
|
|
|
#define SND_TRACE_UPDATE_MAX 2 // max of N channels may be checked for obscured source per frame
|
|
|
|
#define SND_RADIUS_MAX 240.0f // max sound source radius
|
|
|
|
#define SND_RADIUS_MIN 24.0f // min sound source radius
|
|
|
|
#define SND_OBSCURED_LOSS_DB -2.70f // dB loss due to obscured sound source
|
|
|
|
|
|
|
|
// calculate gain based on atmospheric attenuation.
|
|
|
|
// as gain excedes threshold, round off (compress) towards 1.0 using spline
|
|
|
|
#define SND_GAIN_COMP_EXP_MAX 2.5f // Increasing SND_GAIN_COMP_EXP_MAX fits compression curve
|
|
|
|
// more closely to original gain curve as it approaches 1.0.
|
|
|
|
#define SND_GAIN_FADE_TIME 0.25f // xfade seconds between obscuring gain changes
|
|
|
|
#define SND_GAIN_COMP_EXP_MIN 0.8f
|
|
|
|
#define SND_GAIN_COMP_THRESH 0.5f // gain value above which gain curve is rounded to approach 1.0
|
|
|
|
#define SND_DB_MAX 140.0f // max db of any sound source
|
|
|
|
#define SND_DB_MED 90.0f // db at which compression curve changes
|
|
|
|
#define SND_DB_MIN 60.0f // min db of any sound source
|
|
|
|
#define SND_GAIN_PLAYER_WEAPON_DB 2.0f // increase player weapon gain by N dB
|
|
|
|
|
|
|
|
// fixed point stuff for real-time resampling
|
|
|
|
#define FIX_BITS 28
|
|
|
|
#define FIX_SCALE (1 << FIX_BITS)
|
|
|
|
#define FIX_MASK ((1 << FIX_BITS)-1)
|
|
|
|
#define FIX_FLOAT(a) ((int)((a) * FIX_SCALE))
|
|
|
|
#define FIX(a) (((int)(a)) << FIX_BITS)
|
|
|
|
#define FIX_INTPART(a) (((int)(a)) >> FIX_BITS)
|
|
|
|
#define FIX_FRACTION(a,b) (FIX(a)/(b))
|
|
|
|
#define FIX_FRACPART(a) ((a) & FIX_MASK)
|
|
|
|
|
|
|
|
#define SNDLVL_TO_DIST_MULT( sndlvl ) \
|
|
|
|
( sndlvl ? ((pow( 10, s_refdb->value / 20 ) / pow( 10, (float)sndlvl / 20 )) / s_refdist->value ) : 0 )
|
|
|
|
|
|
|
|
#define DIST_MULT_TO_SNDLVL( dist_mult ) \
|
|
|
|
(int)( dist_mult ? ( 20 * log10( pow( 10, s_refdb->value / 20 ) / (dist_mult * s_refdist->value ))) : 0 )
|
|
|
|
|
|
|
|
// NOTE: clipped sound at 32760 to avoid overload
|
|
|
|
#define CLIP( x ) (( x ) > 32760 ? 32760 : (( x ) < -32760 ? -32760 : ( x )))
|
|
|
|
#define SWAP( a, b, t ) {(t) = (a); (a) = (b); (b) = (t);}
|
|
|
|
#define AVG( a, b ) (((a) + (b)) >> 1 )
|
|
|
|
#define AVG4( a, b, c, d ) (((a) + (b) + (c) + (d)) >> 2 )
|
|
|
|
|
|
|
|
#define PAINTBUFFER_SIZE 1024 // 44k: was 512
|
|
|
|
#define PAINTBUFFER (g_curpaintbuffer)
|
|
|
|
#define CPAINTBUFFERS 3
|
|
|
|
|
|
|
|
// sound mixing buffer
|
|
|
|
#define CPAINTFILTERMEM 3
|
|
|
|
#define CPAINTFILTERS 4 // maximum number of consecutive upsample passes per paintbuffer
|
|
|
|
|
|
|
|
#define S_RAW_SOUND_IDLE_SEC 10 // time interval for idling raw sound before it's freed
|
|
|
|
#define S_RAW_SOUND_BACKGROUNDTRACK -2
|
|
|
|
#define S_RAW_SOUND_SOUNDTRACK -1
|
|
|
|
#define S_RAW_SAMPLES_PRECISION_BITS 14
|
|
|
|
|
2018-10-27 22:31:55 +02:00
|
|
|
#define CIN_FRAMETIME (1.0f / 30.0f)
|
|
|
|
|
2018-04-13 18:23:45 +02:00
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int left;
|
|
|
|
int right;
|
|
|
|
} portable_samplepair_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
qboolean factive; // if true, mix to this paintbuffer using flags
|
|
|
|
portable_samplepair_t *pbuf; // front stereo mix buffer, for 2 or 4 channel mixing
|
|
|
|
int ifilter; // current filter memory buffer to use for upsampling pass
|
|
|
|
portable_samplepair_t fltmem[CPAINTFILTERS][CPAINTFILTERMEM];
|
|
|
|
} paintbuffer_t;
|
|
|
|
|
|
|
|
typedef struct sfx_s
|
|
|
|
{
|
|
|
|
char name[MAX_QPATH];
|
|
|
|
wavdata_t *cache;
|
|
|
|
|
|
|
|
int servercount;
|
|
|
|
uint hashValue;
|
|
|
|
struct sfx_s *hashNext;
|
|
|
|
} sfx_t;
|
|
|
|
|
|
|
|
extern portable_samplepair_t paintbuffer[];
|
|
|
|
extern portable_samplepair_t roombuffer[];
|
|
|
|
extern portable_samplepair_t temppaintbuffer[];
|
|
|
|
extern portable_samplepair_t *g_curpaintbuffer;
|
|
|
|
extern paintbuffer_t paintbuffers[];
|
|
|
|
|
|
|
|
// structure used for fading in and out client sound volume.
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
float initial_percent;
|
|
|
|
float percent; // how far to adjust client's volume down by.
|
|
|
|
float starttime; // GetHostTime() when we started adjusting volume
|
|
|
|
float fadeouttime; // # of seconds to get to faded out state
|
|
|
|
float holdtime; // # of seconds to hold
|
|
|
|
float fadeintime; // # of seconds to restore
|
|
|
|
} soundfade_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
float percent;
|
|
|
|
} musicfade_t;
|
|
|
|
|
2018-04-17 02:44:53 +02:00
|
|
|
typedef struct snd_format_s
|
|
|
|
{
|
|
|
|
unsigned int speed;
|
|
|
|
unsigned int width;
|
|
|
|
unsigned int channels;
|
|
|
|
} snd_format_t;
|
|
|
|
|
2018-04-13 18:23:45 +02:00
|
|
|
typedef struct
|
|
|
|
{
|
2018-04-17 02:44:53 +02:00
|
|
|
snd_format_t format;
|
2018-04-13 18:23:45 +02:00
|
|
|
int samples; // mono samples in buffer
|
|
|
|
int samplepos; // in mono samples
|
|
|
|
byte *buffer;
|
|
|
|
qboolean initialized; // sound engine is active
|
|
|
|
} dma_t;
|
|
|
|
|
|
|
|
#include "vox.h"
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
double sample;
|
|
|
|
|
|
|
|
wavdata_t *pData;
|
|
|
|
double forcedEndSample;
|
|
|
|
qboolean finished;
|
|
|
|
} mixer_t;
|
|
|
|
|
|
|
|
typedef struct rawchan_s
|
|
|
|
{
|
|
|
|
int entnum;
|
|
|
|
int master_vol;
|
|
|
|
int leftvol; // 0-255 left volume
|
|
|
|
int rightvol; // 0-255 right volume
|
|
|
|
float dist_mult; // distance multiplier (attenuation/clipK)
|
|
|
|
vec3_t origin; // only use if fixed_origin is set
|
|
|
|
float radius; // radius of this sound effect
|
|
|
|
volatile uint s_rawend;
|
2018-10-27 22:31:55 +02:00
|
|
|
wavdata_t sound_info; // advance play position
|
|
|
|
float oldtime; // catch time jumps
|
2018-04-13 18:23:45 +02:00
|
|
|
size_t max_samples; // buffer length
|
|
|
|
portable_samplepair_t rawsamples[1]; // variable sized
|
|
|
|
} rawchan_t;
|
|
|
|
|
|
|
|
typedef struct channel_s
|
|
|
|
{
|
|
|
|
char name[16]; // keept sentence name
|
|
|
|
sfx_t *sfx; // sfx number
|
|
|
|
|
|
|
|
int leftvol; // 0-255 left volume
|
|
|
|
int rightvol; // 0-255 right volume
|
|
|
|
|
|
|
|
int entnum; // entity soundsource
|
|
|
|
int entchannel; // sound channel (CHAN_STREAM, CHAN_VOICE, etc.)
|
|
|
|
vec3_t origin; // only use if fixed_origin is set
|
|
|
|
float dist_mult; // distance multiplier (attenuation/clipK)
|
|
|
|
int master_vol; // 0-255 master volume
|
|
|
|
qboolean isSentence; // bit who indicated sentence
|
|
|
|
int basePitch; // base pitch percent (100% is normal pitch playback)
|
|
|
|
float pitch; // real-time pitch after any modulation or shift by dynamic data
|
|
|
|
qboolean use_loop; // don't loop default and local sounds
|
|
|
|
qboolean staticsound; // use origin instead of fetching entnum's origin
|
|
|
|
qboolean localsound; // it's a local menu sound (not looped, not paused)
|
|
|
|
mixer_t pMixer;
|
|
|
|
|
|
|
|
// sound culling
|
|
|
|
qboolean bfirstpass; // true if this is first time sound is spatialized
|
|
|
|
float ob_gain; // gain drop if sound source obscured from listener
|
|
|
|
float ob_gain_target; // target gain while crossfading between ob_gain & ob_gain_target
|
|
|
|
float ob_gain_inc; // crossfade increment
|
|
|
|
qboolean bTraced; // true if channel was already checked this frame for obscuring
|
|
|
|
float radius; // radius of this sound effect
|
|
|
|
vec3_t absmin, absmax; // filled in CL_GetEntitySpatialization
|
|
|
|
int movetype; // to determine point entities
|
|
|
|
|
|
|
|
// sentence mixer
|
|
|
|
int wordIndex;
|
|
|
|
mixer_t *currentWord; // NULL if sentence is finished
|
|
|
|
voxword_t words[CVOXWORDMAX];
|
|
|
|
} channel_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
vec3_t origin; // simorg + view_ofs
|
|
|
|
vec3_t velocity;
|
|
|
|
vec3_t forward;
|
|
|
|
vec3_t right;
|
|
|
|
vec3_t up;
|
|
|
|
|
|
|
|
int entnum;
|
|
|
|
int waterlevel;
|
|
|
|
float frametime; // used for sound fade
|
|
|
|
qboolean active;
|
|
|
|
qboolean inmenu; // listener in-menu ?
|
|
|
|
qboolean paused;
|
|
|
|
qboolean streaming; // playing AVI-file
|
|
|
|
qboolean stream_paused; // pause only background track
|
|
|
|
|
|
|
|
byte pasbytes[(MAX_MAP_LEAFS+7)/8];// actual PHS for current frame
|
|
|
|
} listener_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
string current; // a currently playing track
|
|
|
|
string loopName; // may be empty
|
|
|
|
stream_t *stream;
|
|
|
|
int source; // may be game, menu, etc
|
|
|
|
} bg_track_t;
|
|
|
|
|
|
|
|
/*
|
|
|
|
====================================================================
|
|
|
|
|
|
|
|
SYSTEM SPECIFIC FUNCTIONS
|
|
|
|
|
|
|
|
====================================================================
|
|
|
|
*/
|
|
|
|
// initializes cycling through a DMA buffer and returns information on it
|
|
|
|
qboolean SNDDMA_Init( void *hInst );
|
|
|
|
int SNDDMA_GetSoundtime( void );
|
|
|
|
void SNDDMA_Shutdown( void );
|
|
|
|
void SNDDMA_BeginPainting( void );
|
|
|
|
void SNDDMA_Submit( void );
|
|
|
|
void SNDDMA_LockSound( void );
|
|
|
|
void SNDDMA_UnlockSound( void );
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS)
|
|
|
|
#define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp
|
|
|
|
#define MAX_RAW_CHANNELS 16
|
|
|
|
#define MAX_RAW_SAMPLES 8192
|
|
|
|
|
|
|
|
extern sound_t ambient_sfx[NUM_AMBIENTS];
|
|
|
|
extern qboolean snd_ambient;
|
|
|
|
extern channel_t channels[MAX_CHANNELS];
|
|
|
|
extern rawchan_t *raw_channels[MAX_RAW_CHANNELS];
|
|
|
|
extern int total_channels;
|
|
|
|
extern int paintedtime;
|
|
|
|
extern int soundtime;
|
|
|
|
extern listener_t s_listener;
|
|
|
|
extern int idsp_room;
|
|
|
|
extern dma_t dma;
|
|
|
|
|
|
|
|
extern convar_t *s_volume;
|
|
|
|
extern convar_t *s_musicvolume;
|
|
|
|
extern convar_t *s_show;
|
|
|
|
extern convar_t *s_mixahead;
|
|
|
|
extern convar_t *s_lerping;
|
|
|
|
extern convar_t *dsp_off;
|
|
|
|
extern convar_t *s_test; // cvar to testify new effects
|
2018-04-17 02:44:53 +02:00
|
|
|
extern convar_t *s_samplecount;
|
2018-10-21 23:36:38 +02:00
|
|
|
extern convar_t *snd_mute_losefocus;
|
2018-04-13 18:23:45 +02:00
|
|
|
|
|
|
|
void S_InitScaletable( void );
|
|
|
|
wavdata_t *S_LoadSound( sfx_t *sfx );
|
|
|
|
float S_GetMasterVolume( void );
|
|
|
|
float S_GetMusicVolume( void );
|
|
|
|
|
|
|
|
//
|
|
|
|
// s_main.c
|
|
|
|
//
|
|
|
|
void S_FreeChannel( channel_t *ch );
|
|
|
|
|
|
|
|
//
|
|
|
|
// s_mix.c
|
|
|
|
//
|
|
|
|
int S_MixDataToDevice( channel_t *pChannel, int sampleCount, int outputRate, int outputOffset, int timeCompress );
|
|
|
|
void MIX_ClearAllPaintBuffers( int SampleCount, qboolean clearFilters );
|
|
|
|
void MIX_InitAllPaintbuffers( void );
|
|
|
|
void MIX_FreeAllPaintbuffers( void );
|
|
|
|
void MIX_PaintChannels( int endtime );
|
|
|
|
|
|
|
|
// s_load.c
|
|
|
|
qboolean S_TestSoundChar( const char *pch, char c );
|
|
|
|
char *S_SkipSoundChar( const char *pch );
|
|
|
|
sfx_t *S_FindName( const char *name, int *pfInCache );
|
|
|
|
sound_t S_RegisterSound( const char *name );
|
|
|
|
void S_FreeSound( sfx_t *sfx );
|
2018-10-04 08:08:48 +02:00
|
|
|
void S_InitSounds( void );
|
2018-04-13 18:23:45 +02:00
|
|
|
|
|
|
|
// s_dsp.c
|
|
|
|
void SX_Init( void );
|
|
|
|
void SX_Free( void );
|
|
|
|
void CheckNewDspPresets( void );
|
|
|
|
void DSP_Process( int idsp, portable_samplepair_t *pbfront, int sampleCount );
|
|
|
|
float DSP_GetGain( int idsp );
|
|
|
|
void DSP_ClearState( void );
|
|
|
|
|
|
|
|
qboolean S_Init( void );
|
|
|
|
void S_Shutdown( void );
|
2018-04-17 02:44:53 +02:00
|
|
|
void S_Activate( qboolean active );
|
2018-04-13 18:23:45 +02:00
|
|
|
void S_SoundList_f( void );
|
|
|
|
void S_SoundInfo_f( void );
|
|
|
|
|
2018-10-27 23:39:29 +02:00
|
|
|
struct ref_viewpass_s;
|
2018-04-13 18:23:45 +02:00
|
|
|
channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean *ignore );
|
|
|
|
channel_t *SND_PickStaticChannel( const vec3_t pos, sfx_t *sfx );
|
|
|
|
int S_GetCurrentStaticSounds( soundlist_t *pout, int size );
|
|
|
|
int S_GetCurrentDynamicSounds( soundlist_t *pout, int size );
|
|
|
|
sfx_t *S_GetSfxByHandle( sound_t handle );
|
|
|
|
rawchan_t *S_FindRawChannel( int entnum, qboolean create );
|
|
|
|
void S_RawSamples( uint samples, uint rate, word width, word channels, const byte *data, int entnum );
|
|
|
|
void S_StopSound( int entnum, int channel, const char *soundname );
|
2018-10-27 22:31:55 +02:00
|
|
|
void S_UpdateFrame( struct ref_viewpass_s *rvp );
|
2018-04-13 18:23:45 +02:00
|
|
|
uint S_GetRawSamplesLength( int entnum );
|
|
|
|
void S_ClearRawChannel( int entnum );
|
|
|
|
void S_StopAllSounds( qboolean ambient );
|
|
|
|
void S_FreeSounds( void );
|
|
|
|
|
|
|
|
//
|
|
|
|
// s_mouth.c
|
|
|
|
//
|
|
|
|
void SND_InitMouth( int entnum, int entchannel );
|
|
|
|
void SND_MoveMouth8( channel_t *ch, wavdata_t *pSource, int count );
|
|
|
|
void SND_MoveMouth16( channel_t *ch, wavdata_t *pSource, int count );
|
|
|
|
void SND_CloseMouth( channel_t *ch );
|
|
|
|
|
|
|
|
//
|
|
|
|
// s_stream.c
|
|
|
|
//
|
|
|
|
void S_StreamSoundTrack( void );
|
|
|
|
void S_StreamBackgroundTrack( void );
|
|
|
|
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
|
|
|
|
void S_PrintBackgroundTrackState( void );
|
|
|
|
void S_FadeMusicVolume( float fadePercent );
|
|
|
|
|
|
|
|
//
|
|
|
|
// s_utils.c
|
|
|
|
//
|
|
|
|
int S_ZeroCrossingAfter( wavdata_t *pWaveData, int sample );
|
|
|
|
int S_ZeroCrossingBefore( wavdata_t *pWaveData, int sample );
|
|
|
|
int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int sampleCount, qboolean use_loop );
|
|
|
|
void S_SetSampleStart( channel_t *pChan, wavdata_t *pSource, int newPosition );
|
|
|
|
void S_SetSampleEnd( channel_t *pChan, wavdata_t *pSource, int newEndPosition );
|
|
|
|
|
|
|
|
//
|
|
|
|
// s_vox.c
|
|
|
|
//
|
|
|
|
void VOX_Init( void );
|
|
|
|
void VOX_Shutdown( void );
|
|
|
|
void VOX_SetChanVol( channel_t *ch );
|
|
|
|
void VOX_LoadSound( channel_t *pchan, const char *psz );
|
|
|
|
float VOX_ModifyPitch( channel_t *ch, float pitch );
|
|
|
|
int VOX_MixDataToDevice( channel_t *pChannel, int sampleCount, int outputRate, int outputOffset );
|
|
|
|
|
2018-04-17 02:44:53 +02:00
|
|
|
#endif//SOUND_H
|