xash3d-fwgs/ref_vk/vk_renderstate.h

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#pragma once
#include "xash3d_types.h"
typedef struct { uint8_t r, g, b, a; } color_rgba8_t;
typedef struct render_state_s {
color_rgba8_t tri_color;
qboolean fog_allowed;
qboolean mode_2d;
int blending_mode; // kRenderNormal, ...
} render_state_t;
extern render_state_t vk_renderstate;
void GL_SetRenderMode( int renderMode );
void TriColor4ub( unsigned char r, unsigned char g, unsigned char b, unsigned char a );
void R_AllowFog( qboolean allow );
void R_Set2DMode( qboolean enable );
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void R_BeginFrame( qboolean clearScene );
void R_RenderScene( void );
void R_EndFrame( void );