2018-04-13 18:23:45 +02:00
|
|
|
/***
|
|
|
|
*
|
|
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
|
|
*
|
|
|
|
* This product contains software technology licensed from Id
|
|
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
|
|
* All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
|
|
* without written permission from Valve LLC.
|
|
|
|
*
|
|
|
|
****/
|
|
|
|
|
|
|
|
#ifndef SCREENFADE_H
|
|
|
|
#define SCREENFADE_H
|
|
|
|
|
|
|
|
typedef struct screenfade_s
|
|
|
|
{
|
|
|
|
float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out)
|
|
|
|
float fadeEnd; // When the fading hits maximum
|
|
|
|
float fadeTotalEnd; // Total End Time of the fade (used for FFADE_OUT)
|
|
|
|
float fadeReset; // When to reset to not fading (for fadeout and hold)
|
|
|
|
byte fader, fadeg, fadeb, fadealpha; // Fade color
|
|
|
|
int fadeFlags; // Fading flags
|
|
|
|
} screenfade_t;
|
|
|
|
|
2019-10-27 20:26:57 +01:00
|
|
|
#endif//SCREENFADE_H
|