xash3d-fwgs/ref_vk/vk_core.h

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#include "xash3d_types.h"
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#define VK_NO_PROTOTYPES
#include <vulkan/vulkan.h>
qboolean R_VkInit( void );
void R_VkShutdown( void );
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// FIXME load from embedded static structs
VkShaderModule loadShader(const char *filename);
typedef struct physical_device_s {
VkPhysicalDevice device;
VkPhysicalDeviceMemoryProperties memory_properties;
VkPhysicalDeviceProperties properties;
} physical_device_t;
typedef struct vulkan_core_s {
uint32_t vulkan_version;
VkInstance instance;
VkDebugUtilsMessengerEXT debug_messenger;
byte *pool;
qboolean debug;
VkSurfaceKHR surface;
physical_device_t physical_device;
VkDevice device;
VkQueue queue;
VkRenderPass render_pass;
struct {
VkSurfaceCapabilitiesKHR surface_caps;
VkSwapchainCreateInfoKHR create_info;
VkSwapchainKHR swapchain;
uint32_t num_images;
VkImage *images;
VkImageView *image_views;
VkFramebuffer *framebuffers;
} swapchain;
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VkCommandPool command_pool;
VkCommandBuffer cb;
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} vulkan_core_t;
extern vulkan_core_t vk_core;
const char *resultName(VkResult result);
// TODO make this not fatal: devise proper error handling strategies
// FIXME Host_Error does not cause process to exit, we need to handle this manually
#define XVK_CHECK(f) do { \
const VkResult result = f; \
if (result != VK_SUCCESS) { \
gEngine.Host_Error( S_ERROR "%s:%d " #f " failed (%d): %s\n", \
__FILE__, __LINE__, result, resultName(result)); \
} \
} while(0)
#define DEVICE_FUNCS(X) \
X(vkGetDeviceQueue) \
X(vkCreateSwapchainKHR) \
X(vkGetSwapchainImagesKHR) \
X(vkDestroySwapchainKHR) \
X(vkCreateImageView) \
X(vkCreateFramebuffer) \
X(vkCreateRenderPass) \
X(vkCreatePipelineLayout) \
X(vkCreateGraphicsPipelines) \
X(vkCreateShaderModule) \
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X(vkCreateCommandPool) \
X(vkAllocateCommandBuffers) \
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#define X(f) extern PFN_##f f;
DEVICE_FUNCS(X)
#undef X