xash3d-fwgs/ref/vk/vk_mapents.h

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#pragma once
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#include "xash3d_types.h"
#include "const.h" // typedef word, needed for bspfile.h
#include "bspfile.h" // MAX_MAP_ENTITIES
#define ENT_PROP_LIST(X) \
X(0, vec3_t, origin, Vec3) \
X(1, vec3_t, angles, Vec3) \
X(2, float, pitch, Float) \
X(3, vec3_t, _light, Rgbav) \
X(4, class_name_e, classname, Classname) \
X(5, float, angle, Float) \
X(6, float, _cone, Float) \
X(7, float, _cone2, Float) \
X(8, int, _sky, Int) \
X(9, string, wad, WadList) \
X(10, string, targetname, String) \
X(11, string, target, String) \
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X(12, int, style, Int) \
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X(13, int_array_t, _xvk_surface_id, IntArray) \
X(14, string, _xvk_texture, String) \
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X(15, int_array_t, _xvk_ent_id, IntArray) \
X(16, float, _xvk_radius, Float) \
X(17, vec4_t, _xvk_svec, Vec4) \
X(18, vec4_t, _xvk_tvec, Vec4) \
X(19, vec2_t, _xvk_tex_offset, Vec2) \
X(20, vec2_t, _xvk_tex_scale, Vec2) \
X(21, string, model, String) \
/* NOTE: not used
X(22, int, rendermode, Int) \
X(23, int, renderamt, Int) \
X(24, vec3_t, rendercolor, Vec3) \
X(25, int, renderfx, Int) \
X(26, vec3_t, _xvk_offset, Vec3) \
*/
typedef enum {
Unknown = 0,
Light,
LightSpot,
LightEnvironment,
Worldspawn,
FuncWall,
Ignored,
Xvk_Target,
} class_name_e;
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#define MAX_INT_ARRAY_SIZE 64
typedef struct {
int num;
int values[MAX_INT_ARRAY_SIZE];
} int_array_t;
typedef struct {
#define DECLARE_FIELD(num, type, name, kind) type name;
ENT_PROP_LIST(DECLARE_FIELD)
#undef DECLARE_FIELD
} entity_props_t;
typedef enum {
None = 0,
#define DECLARE_FIELD(num, type, name, kind) Field_##name = (1<<num),
ENT_PROP_LIST(DECLARE_FIELD)
#undef DECLARE_FIELD
} fields_read_e;
typedef enum { LightTypePoint, LightTypeSurface, LightTypeSpot, LightTypeEnvironment} LightType;
typedef struct {
int entity_index;
LightType type;
vec3_t origin;
vec3_t color;
vec3_t dir;
float radius;
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int style;
float stopdot, stopdot2;
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string target_entity;
} vk_light_entity_t;
typedef struct {
string targetname;
vec3_t origin;
} xvk_mapent_target_t;
#define MAX_MAPENT_TARGETS 256
typedef struct {
int entity_index;
string model;
vec3_t origin;
/* NOTE: not used. Might be needed for #118 in the future.
int rendermode, renderamt, renderfx;
color24 rendercolor;
struct cl_entity_s *ent;
*/
} xvk_mapent_func_wall_t;
typedef struct {
class_name_e class;
int index;
} xvk_mapent_ref_t;
typedef struct {
int num_lights;
vk_light_entity_t lights[256];
int single_environment_index;
int entity_count;
string wadlist;
int num_targets;
xvk_mapent_target_t targets[MAX_MAPENT_TARGETS];
#define MAX_FUNC_WALL_ENTITIES 64
int func_walls_count;
xvk_mapent_func_wall_t func_walls[MAX_FUNC_WALL_ENTITIES];
// TODO find out how to read this from the engine, or make its size dynamic
//#define MAX_MAP_ENTITIES 2048
xvk_mapent_ref_t refs[MAX_MAP_ENTITIES];
} xvk_map_entities_t;
extern xvk_map_entities_t g_map_entities;
enum { NoEnvironmentLights = -1, MoreThanOneEnvironmentLight = -2 };
void XVK_ParseMapEntities( void );
void XVK_ParseMapPatches( void );
enum {
Patch_Surface_NoPatch = 0,
Patch_Surface_Delete = (1<<0),
Patch_Surface_Texture = (1<<1),
Patch_Surface_Emissive = (1<<2),
Patch_Surface_STvecs = (1<<3),
Patch_Surface_TexOffset = (1<<4),
Patch_Surface_TexScale = (1<<5),
};
struct texture_s;
typedef struct {
uint32_t flags;
// Static texture index in case there's no texture_s pointer
int tex_id;
// Pointer to texture_s data (which also may include animation)
const struct texture_s *tex;
vec3_t emissive;
// Texture coordinate patches
vec4_t s_vec, t_vec;
vec2_t tex_offset, tex_scale;
} xvk_patch_surface_t;
const xvk_patch_surface_t* R_VkPatchGetSurface( int surface_index );